Use ?: for drop_player_eggs flag
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@ -1956,10 +1956,7 @@ void drop_player_eggs(const vobjptridx_t playerobj)
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if (game_mode_capture_flag() && (Players[pnum].flags & PLAYER_FLAGS_FLAG))
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{
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if ((get_team (pnum)==TEAM_RED))
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call_object_create_egg(playerobj, 1, OBJ_POWERUP, POW_FLAG_BLUE);
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else
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call_object_create_egg(playerobj, 1, OBJ_POWERUP, POW_FLAG_RED);
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call_object_create_egg(playerobj, 1, OBJ_POWERUP, get_team (pnum)==TEAM_RED ? POW_FLAG_BLUE : POW_FLAG_RED);
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}
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