zicodxx
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ca9d4217ed
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don't give GL extensions on release build, code cleanup
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2006-10-08 23:18:07 +00:00 |
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zicodxx
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f9801f9b0d
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cleaned up options menu and removed 'd1x options' because not really necessary anymore
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2006-10-08 17:53:50 +00:00 |
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zicodxx
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ef95ad95b0
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corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:56:03 +00:00 |
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zicodxx
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2dd1153e28
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better handling for hires briefings; fixing some memleaks; code cleanup
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2006-10-07 21:43:55 +00:00 |
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zicodxx
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d8750fb831
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windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
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zicodxx
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2591bc436b
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:09:41 +00:00 |
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zicodxx
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5922475e89
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
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zicodxx
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8837456a2f
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fixing crash when playing sounds in lowmem
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2006-10-06 14:56:25 +00:00 |
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zicodxx
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d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
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2badf8fcde
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added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
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2006-10-06 11:23:43 +00:00 |
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zicodxx
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f8c1990621
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making sure canvas is free if a new buffer is created
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2006-10-06 00:39:15 +00:00 |
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zicodxx
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7df6125ebe
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
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zicodxx
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3c11e4430e
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getting rid of inferno sound hacks because they were just a result of obsolete windows code
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2006-10-02 17:51:45 +00:00 |
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zicodxx
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d373f13038
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re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket
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2006-10-02 17:48:30 +00:00 |
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zicodxx
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fb98bda91b
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compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line
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2006-10-02 14:44:11 +00:00 |
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zicodxx
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7d1c6107a5
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compiler related changes (thanks to Chris Taylor)
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2006-10-02 14:36:10 +00:00 |
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zicodxx
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aa82be1f22
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move order form showing to titles.c (d2x-cvs takeover)
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2006-10-02 13:50:22 +00:00 |
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zicodxx
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928d6c1373
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fix error when building editor with RELEASE
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2006-10-02 13:05:23 +00:00 |
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zicodxx
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2a0e38a4ef
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remove diskfree hack in newdemo.c and always return 999999999 until we find a better solution and a reason for solving this after all
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2006-10-02 12:37:20 +00:00 |
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zicodxx
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a68fb4249e
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Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS
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2006-10-02 10:52:51 +00:00 |
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zicodxx
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83adda4224
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added mouse in menus - part 2
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2006-09-30 23:36:09 +00:00 |
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zicodxx
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44586c2aff
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added mouse in menus
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2006-09-30 23:33:47 +00:00 |
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zicodxx
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669eed87ce
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fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu
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2006-09-29 21:42:06 +00:00 |
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zicodxx
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2fff0b4ef5
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:40:50 +00:00 |
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zicodxx
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c5e0bf60e7
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removed recharge-hack and fixed recharge bug according to d2x code
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2006-09-29 01:16:21 +00:00 |
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zicodxx
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434e0fa70f
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corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again
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2006-09-29 00:49:28 +00:00 |
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zicodxx
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632b0273bc
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increased MAX_Y_POINTERS to allow higher resolutions in SDL
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2006-09-29 00:47:04 +00:00 |
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zicodxx
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ba1d179848
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corrected mouseaxis_text
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2006-09-29 00:45:06 +00:00 |
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zicodxx
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aa30ffa16c
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small correction in weapon box height
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2006-09-09 15:54:49 +00:00 |
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zicodxx
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aec4c6ea28
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
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zicodxx
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1b11900e30
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new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 100,102,103,104,105,110)
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2006-09-04 22:22:54 +00:00 |
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zicodxx
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22d32c1e83
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small fix to CM_FULL_SCREEN so it does not show letterbox after the game has been left in CM_STATUSBAR
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2006-08-31 18:07:00 +00:00 |
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zicodxx
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8778e9c012
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
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zicodxx
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8ad9cc8156
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some fixes for fixedfont
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2006-08-22 22:16:42 +00:00 |
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zicodxx
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3d3aed73d0
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
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zicodxx
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d4a78a5794
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fixed compile-time errors on windows
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2006-08-21 23:56:04 +00:00 |
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zicodxx
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cd229e0029
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re-enabled string bg and scaled correctly. otherwise problems with redraw of menu elements
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2006-08-16 21:13:23 +00:00 |
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zicodxx
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006f089a07
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adjusted position of strings in show_boxed_message. increasing MAX_TEXT_WIDTH. all this should already be there in rev. 100 - however nobody's perfect
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2006-08-15 10:39:05 +00:00 |
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zicodxx
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11571ae4c8
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adjusted position of D1X-Rebirth version string in main menu
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2006-08-14 09:27:38 +00:00 |
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zicodxx
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c1240348a2
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restore background correctly after PREPARE FOR DESCENT. should already have been applied in rev. 99
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2006-08-13 23:17:08 +00:00 |
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zicodxx
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9c3dd81aaa
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removed OGL unwanted ogl_init.h include to fix sdl_only compilation
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2006-08-13 16:23:43 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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1b67c1054f
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automap code from d2x, show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:26:03 +00:00 |
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zicodxx
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d3aed0a52f
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removed unwanted stop_time() in set_screen_mode(), that broke pause states and control stuff
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2006-07-30 09:05:07 +00:00 |
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zicodxx
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f1da9f06fb
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added profiler support to SConstruct and merged debug and no_release
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2006-07-28 19:23:59 +00:00 |
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zicodxx
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a4e94d4307
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wrong place for the [windows only] tag corrected
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2006-07-28 15:31:10 +00:00 |
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zicodxx
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4970518c1e
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changed mousegrab calls because of new use in windows as well
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2006-07-28 15:22:07 +00:00 |
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zicodxx
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951067dcac
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ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems
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2006-07-28 14:47:39 +00:00 |
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zicodxx
|
27f8c6fcc9
|
asm fix in SConstruct
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2006-07-27 20:38:37 +00:00 |
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zicodxx
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54a4571f05
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hudlogstdout as default
|
2006-07-27 14:16:33 +00:00 |
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