Commit graph

1341 commits

Author SHA1 Message Date
Kp 6629a928bc Fix end-of-record check in config LastPlayer 2014-08-19 02:47:26 +00:00
zico ee828c9b15 Removed conditional handling of collision point calculation from check_vector_to_sphere_1 due to testing showing too many problems which could not be solved without drastic changes. Calculate valid collision point in collide.cpp if necessary (CED, you were right :)) 2014-08-18 12:09:54 +02:00
zico cc2f1cb040 Have objects with PF_PERSISTENT (never supposed to stop) flag also trigger original condition in check_vector_to_sphere_1 2014-08-18 10:48:02 +02:00
Kp ce8165fc6c Add u_mem.h to mem.cpp to fix memdebug=1 build 2014-08-18 03:00:50 +00:00
Kp 778d399fc1 Fix render build failure for +debug no-editor 2014-08-18 00:11:51 +00:00
zico d2b0a4d02d Fixed incorrect/missing calculation of collision point in check_vector_to_sphere_1 and added special check in check_vector_to_object to only apply for certain objects; Removed extrapolation of physics as it would unintentionally cause premature collisions (requires further fixing of do_physics_sim and do_physics_sim_rot to properly scale to FrameTime) 2014-08-17 23:57:56 +02:00
Kp 66cb80c343 Propagate use of objptridx 2014-08-17 20:31:18 +00:00
Kp 001c0b6f51 Fix crash on failure to create mine exit explosion 2014-08-17 19:33:43 +00:00
Kp 56557a0443 Explicitly delete vvalptridx(valptridx&&) 2014-08-17 19:32:16 +00:00
Kp 83c6b60123 Use array<> for textures_list 2014-08-16 22:18:14 +00:00
Kp 99f1777983 Move point_list onto interpreter stack 2014-08-16 22:18:09 +00:00
Kp dfb7026724 Only set canvas color if it is used 2014-08-16 21:58:37 +00:00
Kp 1d16377d48 Change isyou to your_index and promote it out a layer
There is only ever one record for which isyou is true.
2014-08-16 21:56:46 +00:00
Kp 4b7c823f2f Remove write-only variable morph_uvls 2014-08-16 21:56:18 +00:00
Kp d74e36507c Propagate NULL arguments to g3_check_and_draw_poly 2014-08-16 21:54:48 +00:00
Kp 22a34809ee Move interpreter g3s_lrgb onto stack
MAX_POINTS_PER_POLY is 25, so storing lrgb on the stack fits easily and
saves memory allocation/deallocation.
2014-08-16 21:53:29 +00:00
Kp cbd341e8ee Remove unused !FADE_FLATPOLY code 2014-08-16 21:52:56 +00:00
Kp 1cd6277a3f Move interpreter OP_ constants to static const 2014-08-16 21:52:37 +00:00
Kp bd739041f8 Remove special case for SP homing missiles
The special case let robot homing missiles track players without a line
of sight and prevented player homing missiles from tracking robots out
of the player's sight.
2014-08-16 21:52:25 +00:00
Kp e9e02355cc Fix crash on exiting game 2014-08-16 18:32:24 +00:00
Kp 9483cc7280 Compact find_goal_texture, multi_apply_goal_textures 2014-08-16 18:16:59 +00:00
Kp 14532e2a32 Use helper functions for apply_light 2014-08-16 18:15:16 +00:00
Kp 353e22d314 Default construct g3s_codes to 0/ff 2014-08-16 18:14:11 +00:00
Kp 2a3176dc98 Use array<> for segment members 2014-08-16 18:14:00 +00:00
Kp bd1ca6bf4d Rewrite find_seg_side to be iterator based 2014-08-16 17:59:36 +00:00
Kp 47d0ecee39 Use array<> for get_side_verts 2014-08-16 17:42:23 +00:00
Kp 913a095be7 Remove unused return value of g3_draw_tmap 2014-08-16 17:35:44 +00:00
Kp a42a403198 Remove unused return value of g3_draw_morphing_model 2014-08-16 17:35:44 +00:00
Kp 0228b067c1 Remove unused return value of g3_draw_polygon_model 2014-08-16 17:35:44 +00:00
Kp d945a95d47 Use std::default_delete<Mission> for Mission_ptr 2014-08-16 04:22:01 +00:00
Kp 621f947241 Switch builtin_mission_filename to d_fname 2014-08-16 04:20:48 +00:00
Kp b8ee7b23df Use std::swap in promote(mle) 2014-08-16 04:18:49 +00:00
Kp 3ecaf15d58 Add braces to fix gcc 4.6 build 2014-08-14 02:34:15 +00:00
Kp d6b81d2fe3 Deduce create_bfs_list max_segs 2014-08-13 03:19:13 +00:00
Kp c3086f0875 Split out boss action messages 2014-08-13 03:19:13 +00:00
Kp 915b78b5e1 Add vvalptridx_t for always-valid valptridx values 2014-08-13 03:19:12 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp 2764e3652a Propagate use of objptridx_t 2014-08-13 02:56:58 +00:00
Kp 81c6f27f44 Change point_seg::segnum to short 2014-08-13 02:56:58 +00:00
Kp ec541f0cf2 Compact validate_modified_segments 2014-08-12 03:09:32 +00:00
Kp 276d70d4c9 Move find_connect_side validation into find_seg_side 2014-08-12 03:08:39 +00:00
Kp 3bc5d4ad23 Use std::accumulate for compute_seg_dynamic_light 2014-08-12 03:06:53 +00:00
Kp f492b736dd Use range_for to iterate segment codes 2014-08-12 03:01:43 +00:00
Kp bfda4c554e Inline med_get_vertex_list 2014-08-12 03:01:14 +00:00
Kp 2ae57a8529 Use array<> for find_joining_side_norms edge_verts 2014-08-12 02:58:08 +00:00
Kp 7888c13b6b Write point_seg carefully 2014-08-12 02:55:23 +00:00
Kp cec32ce3f5 Move render state arrays onto stack 2014-08-12 02:28:03 +00:00
Kp 0ae2345cf4 Remove unnecessary throw
On error, partial_range will throw.
2014-08-09 21:22:25 +00:00
Kp d0db98fe01 Use array<> for netgame_info members 2014-08-09 16:43:55 +00:00
Kp 125218aa5a Fix partial_range exception sending game information
Netgame.players is [MAX_PLAYERS], not [MAX_PLAYERS+4].
2014-08-09 04:14:54 +00:00
Kp c2fb6c728f Fix D1 homing weapon regression
01f1553 intended to make D1 not treat proximity mines as chaff.
Instead, it removed the test for whether the object was an acceptable
type.  As a result, all homing weapons lock onto the nearest
non-excluded object of any type, which is the homing weapon itself.  It
then flies in a straight line trying to catch itself.
2014-08-08 03:06:31 +00:00
Kp 79d2c968a3 Use array<> for Players 2014-08-08 03:02:59 +00:00
Kp 597a55558f Use array<> for Segment_points 2014-08-08 03:02:43 +00:00
Kp c8af6bba86 Throw on invalid homing_flag 2014-08-08 03:02:32 +00:00
Kp 9308162c80 Make alloc_vert/free_vert static 2014-08-08 03:02:24 +00:00
Kp 4029de77b0 Fix array underrun in redraw_messagestream 2014-08-08 02:54:50 +00:00
Kp cb352968b8 Fix !OGL build in gr_internal_color_string 2014-08-08 02:52:56 +00:00
Kp 52527e48ee Optimize out unused g3_set_special_render arguments 2014-08-08 02:52:35 +00:00
Kp 4ec010ec75 Pack render side edges 2014-08-08 02:51:31 +00:00
Kp 1c064b8efb Remove unused find_hitpoint_uv l parameter 2014-08-08 02:51:02 +00:00
Kp b276590998 Change gr_fade_table to array<array<>> 2014-08-08 02:50:27 +00:00
Kp f47aa29cd9 Use color_t for color values 2014-08-08 02:07:47 +00:00
Kp 50f74d8216 Use remove_if to clean up junk point_seg 2014-08-08 02:06:38 +00:00
Kp 019c8dc342 Use unique_ptr for automap->edges 2014-08-07 03:17:37 +00:00
Kp 8d727b31b1 Use unique_ptr for automap->drawingListBright 2014-08-07 03:12:02 +00:00
Kp 1560dd43e1 Use unique_ptr for font->ft_bitmaps 2014-08-07 03:09:28 +00:00
Kp fd6a7c218e Use unique_ptr for font->ft_chars 2014-08-07 03:05:48 +00:00
Kp 4acbb40ad7 Use enum for window event result 2014-08-07 02:47:48 +00:00
Kp 553f17a3be Initialize MarkerObject properly 2014-08-05 03:10:04 +00:00
Kp 16d45909b4 Use unique_ptr for OGL texbuf 2014-08-05 02:33:10 +00:00
Kp 11c22409ad Use unique_ptr for circle_array_init_2 2014-08-05 02:32:55 +00:00
Kp be86e384b8 Use unique_ptr for circle_array_init 2014-08-05 02:32:35 +00:00
Kp 81cb86f2e3 Use unique_ptr for hmp_file 2014-08-05 02:29:43 +00:00
Kp e30af52b91 Improve collision detection switch 2014-08-04 03:07:06 +00:00
Kp ea8fbe5d7b Use object helper to iterate in render_segment 2014-08-03 03:17:34 +00:00
Kp 2246761818 Use object helper to iterate in paging_touch_segment 2014-08-03 03:17:34 +00:00
Kp 4702727a2f Use object helper to iterate in powerup_grab_cheat_all 2014-08-03 03:17:34 +00:00
Kp e9c5a64c7e Use object helper to iterate in fvi 2014-08-03 03:17:34 +00:00
Kp 50fa311e71 Use object helper to iterate in check_object_object_intersection 2014-08-03 03:17:34 +00:00
Kp acdbd20263 Use object helper to iterate in segment cleanup 2014-08-03 03:17:34 +00:00
Kp d3927e4b9b Use object helper to iterate in draw_seg_objects 2014-08-03 03:08:15 +00:00
Kp b39b877bbb Use object helper to iterate over rotate group 2014-08-03 03:08:15 +00:00
Kp d536832239 Fix D1 exception when killed by materialization center
objptridx_t rejects NULL pointers
2014-08-02 23:17:15 +00:00
Kp e04821e08f Disable moving Viewer to slide object
Moving the Viewer changes the membership of segments, which would lead
to dangling and invalid indexes.
2014-08-02 00:46:56 +00:00
Kp b29f2ef7bd Replace hashtable with std::map 2014-08-02 00:46:56 +00:00
Kp b732be702a Fix mismatched new/free 2014-08-01 03:34:08 +00:00
Kp 7133d75698 Propagate loop variable to silence gcc 4.6 warning
Suppress warning about changed variable scope under new ISO C++ rules.
2014-08-01 03:34:08 +00:00
Kp db2dc1ed38 Reduce newdemo_read_frame_information segnum scope
At broad scope, gcc complains about potential uninitialized usage.
2014-08-01 03:34:08 +00:00
Kp 2550f635a9 Eliminate temporary button in EVENT_MOUSE_BUTTON_UP 2014-07-30 03:15:06 +00:00
Kp 6abf37539e Remove unused OGL variable pixels 2014-07-30 03:13:34 +00:00
Kp 33bf7b6e12 Use constant scan labels 2014-07-30 03:06:41 +00:00
Kp 2c8eca5229 Use constant status 2014-07-30 03:06:41 +00:00
Kp 4fadbbc92c Replace render globals with const 2014-07-30 03:06:41 +00:00
Kp 6d3850b6c1 Use object helper to iterate over render segments 2014-07-30 03:06:41 +00:00
Kp 4151a6989b Use object helper to iterate over fuelcen segments 2014-07-30 03:06:41 +00:00
Kp 6a4ffd84a1 Use object helper to iterate over fireball segments 2014-07-30 03:06:41 +00:00
Kp 56d12300b9 Use object helper to iterate over dumpmine segments 2014-07-30 03:06:41 +00:00
Kp dfce3e399c Use object helper to iterate over ai segments 2014-07-30 03:06:41 +00:00
Kp 2aa5ddf169 Use object helper to iterate over editor segments 2014-07-30 03:06:41 +00:00
Kp fcd4926d5d Fix cosmetic bug in vulcan ammo display
If the player has a gauss cannon, vulcan ammo, and no vulcan cannon, and
has never selected the gauss cannon, gauges showed 'A'.  'A' should
appear only if neither weapon is available.  Use 'G' in this situation.
2014-07-27 01:20:46 +00:00
Kp eebd1f12d4 Fix NULL pointer exception in object_create_explosion_sub 2014-07-27 01:20:43 +00:00
Kp 13b233b7d7 Fix Windows build 2014-07-26 22:53:41 +00:00
Kp b37c295c59 Pick default extra_version from git tag 2014-07-26 22:53:41 +00:00
Kp 9e619f73d5 Inline polymodel_read_n 2014-07-26 04:18:06 +00:00
Kp 51fdeea84b Use unique_ptr for model_data 2014-07-26 04:01:35 +00:00
Kp ebb1b70350 Fix polymodel writing on x64
Packed writing a structure containing a pointer, but reading it as an
int, is wrong on x64.
2014-07-26 04:01:35 +00:00
Kp 4e0665b8ee Use unique_ptr for d1_tmap_nums 2014-07-25 02:54:31 +00:00
Kp 940cbceed8 Use unique_ptr for Bitmap_replacement_data 2014-07-25 02:54:31 +00:00
Kp 5826156ff2 Use unique_ptr for SoundBits 2014-07-25 02:54:31 +00:00
Kp 2ad9437257 Use unique_ptr for BitmapBits 2014-07-25 02:54:31 +00:00
Kp 593f4b08e0 Use unique_ptr for start_poll_data 2014-07-25 02:54:31 +00:00
Kp af912ea84d Use unique_ptr for level_names 2014-07-25 02:54:31 +00:00
Kp d1eaa1819c Use unique_ptr for secret_level_names 2014-07-25 02:54:31 +00:00
Kp 3bf30f9cf7 Use unique_ptr for secret_level_table 2014-07-25 02:54:31 +00:00
Kp 675e13dbbf Use unique_ptr for text strings 2014-07-25 02:54:31 +00:00
Kp e7cdb4307c Use unique_ptr for overwritten_text 2014-07-25 02:54:31 +00:00
Kp 6020c9c013 Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
Kp 2ddc37d804 Write tmap_info carefully 2014-07-25 02:54:31 +00:00
Kp 79708e14f4 Use unique_ptr for alternate_ham_file 2014-07-25 01:48:36 +00:00
Kp 2a5a81936a Allocate automap through new for constructor calls 2014-07-25 01:47:07 +00:00
Kp 7f1ccd298b Use unique_ptr for light_array 2014-07-22 23:48:24 +00:00
Kp 9778c1a151 Use unique_ptr to manage sub bitmaps 2014-07-22 23:48:24 +00:00
Kp 323e796cd0 Use unique_ptr to manage grs_bitmap 2014-07-22 23:48:24 +00:00
Kp 6826e966a7 Use unique_ptr for Current_mission 2014-07-22 23:48:23 +00:00
Kp ce1729f23a Use unique_ptr<> for briefing 2014-07-22 23:48:23 +00:00
Kp e19d43f92f Fix crash parsing bad mission file 2014-07-22 23:48:23 +00:00
Kp fbf1c1f413 Throw on too many fonts open 2014-07-22 23:48:23 +00:00
Kp c1d184240d Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
Kp bd1c6d8c5d Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
Kp e20301c7e3 Refactor kick_player out of multi_send_message_end 2014-07-22 23:48:23 +00:00
Kp b2f8088a75 Use find_if to traverse key_properties 2014-07-22 23:48:23 +00:00
Kp 3a35179e50 List initialize avg_color_rgb 2014-07-19 03:09:58 +00:00
Kp 4c58f80f6b List initialize Dynamic_light in set_dynamic_light 2014-07-19 03:09:26 +00:00
Kp 6370292202 Pass array<> to create_*_vertex_lists 2014-07-17 03:29:57 +00:00
Kp 1864b023d2 List initialize Seg_orientation 2014-07-17 03:29:57 +00:00
Kp d3d457cf19 Pass array<> to gr_list_modes to preserve size information 2014-07-17 03:29:57 +00:00
Kp d135e93b94 Use std::min_element to find least vertex 2014-07-17 03:29:57 +00:00
Kp c69ff037d6 Remove useless self assignment 2014-07-16 03:25:28 +00:00
Kp 7552ceb259 Remove unused arguments 2014-07-16 03:24:40 +00:00
Kp 37f20ebfa7 Use specific num_frames test in convert_vclip 2014-07-16 03:23:49 +00:00
Kp bb66bbbff7 Remove always-true tests 2014-07-16 03:23:14 +00:00
Kp ec7eab42d6 Change print_trigger_message to avoid -Wstring-plus-int 2014-07-16 03:22:43 +00:00
Kp 92f7ace9ae Remove useless self assignment 2014-07-16 03:22:33 +00:00
Kp 50e4c92390 Remove write-only variable count in compute_average_rgb 2014-07-16 03:21:04 +00:00
Kp cf7bdf3261 Remove long-unused verify 2014-07-16 03:21:04 +00:00
Kp dbb7be37bb Set safe defaults for eclip in D1 2014-07-16 03:21:04 +00:00
Kp 6d30980b88 Avoid pointer subtraction searching group list 2014-07-16 03:21:04 +00:00
Kp 3946be044c Replace newmenu template specializations with free functions 2014-07-16 03:21:04 +00:00
Kp 9f685a0d0a List initialize unicode_frame_buffer 2014-07-16 03:14:04 +00:00
Kp dc87c78fd2 Mark grs_bitmap as prohibit_void_ptr 2014-07-16 03:14:04 +00:00
Kp 22e630f0ce Fix apply_light_to_segment propagation for unusual connections
30 entries is insufficient.
2014-07-14 02:17:40 +00:00
Kp 41e016954a Remove unused add_flicker 2014-07-14 02:17:40 +00:00
Kp 5a90ab4197 Reduce reindexing of SoundObjects 2014-07-14 02:17:40 +00:00
Kp cb1337f8ae Switch digi_unxlat_sound to throw on error 2014-07-14 02:17:40 +00:00
Kp afeaa09e9a Replace vm_copy_transpose_matrix with vm_transposed_matrix
Also, delete obsolete broken inlining support.
2014-07-14 02:17:40 +00:00
Kp 4c7249a016 Return vms_matrix from vm_matrix_x_matrix 2014-07-14 02:17:40 +00:00
Kp 08d72ae525 Mark find_connected_distance vms_vector const 2014-07-13 22:57:45 +00:00
Kp 03574d0f5e Change vm_vec_* macros to inline functions 2014-07-13 03:43:32 +00:00
Kp e765fd74fc Move Highest_segment_index into Segments 2014-07-13 03:43:32 +00:00
Kp b2a7195643 Remove unused multi_dump_robots 2014-07-13 03:43:32 +00:00
Kp dd70a3f03d Use array<> for PowerupsInMine, MaxPowerupsAllowed 2014-07-12 19:23:37 +00:00
Kp 6091ac10e6 Avoid integer underflow in powerup counting 2014-07-12 19:23:12 +00:00
Kp 1e84c245e1 Use range_for for multi_strip_robots 2014-07-12 19:23:10 +00:00
Kp 722164b322 Fix free_object_slots undercounting
Modifying num_to_free while using it results in freeing too few
elements.  Capture num_to_free once before modifying it.
2014-07-12 17:31:55 +00:00
Kp c1aebe6771 Remove unused OBJ_FLARE 2014-07-12 16:38:33 +00:00
Kp fa24a40033 Move Highest_object_index into Objects[] 2014-07-06 03:34:43 +00:00
Kp 08546489c3 Require integral index to Objects[] 2014-07-06 03:34:43 +00:00
Kp 5c30b2fefd Use operator= instead of memcpy 2014-07-05 19:25:41 +00:00
Kp 44d1924e96 Use special type for player callsign 2014-07-05 19:20:56 +00:00
Kp cb1ca2da72 Reduce reallocations reading configuration 2014-07-05 17:37:09 +00:00
Kp b999507c2f Simplify feedback_result preparation 2014-07-05 03:48:58 +00:00
Kp 43d22c968f Short circuit callsign collision check 2014-07-05 03:48:58 +00:00
Kp 7e7c85ac94 Refactor kill name preparation 2014-07-05 03:48:58 +00:00
Kp 9fa292c36d Rework -pilot handling 2014-07-05 03:48:57 +00:00
Kp 689c2496d0 Unify IFF palette handling 2014-07-05 03:48:57 +00:00
Kp c0e6804fb0 Use assignment for vms_vector_array in fvi 2014-07-05 03:48:57 +00:00
Kp e16d22183d Use array for con_buffer 2014-07-05 03:48:57 +00:00
Kp 831ab8393d Use move to reduce copies in unibuffer_shift 2014-07-05 03:48:57 +00:00
Kp b89a2328ca List initialize terrain save_row 2014-07-04 04:17:37 +00:00
Kp 1e5b19c175 List initialize scores 2014-07-04 04:16:48 +00:00
Kp 944f5eca99 List initialize render structures 2014-07-04 04:16:29 +00:00
Kp 1aee6da0e7 List initialize piggy temporary bitmap 2014-07-04 04:15:35 +00:00
Kp c6c197b419 List initialize object on reset 2014-07-04 04:15:04 +00:00
Kp 8eccadd28a List initialize newdemo structures 2014-07-04 04:14:22 +00:00
Kp 1c55ca68ee List initialize UDP quaternionpos 2014-07-04 04:13:46 +00:00
Kp e259857fea List initialize UDP mdata pkt_num array 2014-07-04 04:12:45 +00:00
Kp a2f65bb467 List initialize UDP_mdata_queue 2014-07-04 04:11:45 +00:00
Kp 75379b5857 List initialize Active_udp_games 2014-07-04 04:10:01 +00:00
Kp 8a35164ae4 List initialize UDP sAddr 2014-07-04 04:09:46 +00:00
Kp 97d72b4dfe List initialize UDP hints 2014-07-04 04:09:26 +00:00
Kp 9b6bd1d17a Move sAddr initialization into udp_dns_filladdr 2014-07-04 04:09:25 +00:00
Kp ba5b1a8e7c List initialize temporary robot object 2014-07-04 04:07:14 +00:00
Kp d5b55cf512 List initialize kill_matrix 2014-07-04 04:07:14 +00:00
Kp 51cdce44f1 List initialize perturb_array omega blobs 2014-07-04 03:56:41 +00:00
Kp ede54be258 List initialize mine_top_fileinfo 2014-07-04 03:56:41 +00:00
Kp 786063665c Fix incomplete memset of pick_connected_segment seg_queue 2014-07-04 03:56:41 +00:00
Kp fda2bf70aa List initialize Controls 2014-07-04 03:56:41 +00:00
Kp bc7a8eb600 List initialize ai_local ailp 2014-07-04 03:56:40 +00:00
Kp a48e3e421a List initialize Mouse 2014-07-04 03:56:40 +00:00
Kp f092095727 List initialize SDL_Event event 2014-07-04 03:56:40 +00:00
Kp 256e86b2b6 List initialize grd_curscreen 2014-07-04 03:56:40 +00:00
Kp e63e46f8f0 List initialize PCX header 2014-07-04 03:46:40 +00:00
Kp 048d4bcc8f List initialize bitmap 2014-07-04 03:45:35 +00:00
Matt Vandermeulen 28f307eb85 Fixes #5 - Byteswap header renamed to byteutil, plus sed magic
[Kp: switch to #pragma for byteutil.h]
2014-07-03 02:03:08 +00:00
Kp 9f03076a58 Remove write-only variable Beam_brightness 2014-07-02 02:31:32 +00:00
Kp 36685d3938 Fix off-by-one bugs in bmread workaround 2014-07-02 02:29:35 +00:00
Kp 6222b58bbc Move uvl_list into g3_draw_rod_tmap 2014-07-01 03:10:56 +00:00
Kp b6033c49f2 Use unsigned transparent bitmap bounds 2014-07-01 01:34:16 +00:00
Kp 3abc33d6cc Optimize gr_rle_decode 2014-06-30 23:56:51 +00:00
Kp deb700950f Work around bmread use of uninitialized memory
bmread copies from a stale pointer into a local buffer.  If the stale
pointer points to null bytes, this is stupid but harmless.  If the stale
pointer points to a large run of non-null bytes, this crashes the game.
Modify PHYSFSX_fgets to clear the unused portion of the return buffer to
work around this bmread bug.  Otherwise using shareware data crashes the
game at startup.
2014-06-28 23:30:46 +00:00
Kp d6c012ce4d Fix brown-wall robots in D1 non-editor build
tmap == -1 means no override, but 7b33018c changed the comparison to be
true when given negative inputs.  Since -Wsign-compare is off, this was
not caught by the compiler.
2014-06-28 15:29:25 +00:00
Kp d0b3d9e32e Force desired conversion in render_object_search 2014-06-28 04:13:42 +00:00
Kp 11cbbf66fc Fix Win32 newmenu_do build failure 2014-06-28 03:54:36 +00:00
Kp 78559cdc62 Cast network buffers for compatibility with Win32 prototype
Win32 deviates from BSD and sets the buffer type as char*
2014-06-28 03:52:37 +00:00
Kp a301eb97ed Cast fix64->unsigned long in HUD
Fix format warning when unsigned long is smaller than fix64
2014-06-28 03:50:08 +00:00
Kp 71e7458bd8 Avoid memory corruption when moving UDP queues
Passing overlapping ranges to memcpy leads to undefined behavior.  Some
versions of glibc copy backwards, causing incorrect results when the
ranges overlap.  Switch to std::move to guarantee a copy forward and to
ensure proper handling of any future class members.

See https://lwn.net/Articles/414467/
2014-06-27 03:11:39 +00:00
Kp 6091496b28 Unpack UDP_mdata_info 2014-06-26 03:17:23 +00:00
Kp c7b161cf2d Unpack UDP_frame_info 2014-06-26 03:17:23 +00:00
Kp 291d11d17e Unpack UDP_sequence_packet 2014-06-26 03:17:23 +00:00
Kp 65fedf7b59 Unpack netgame_info 2014-06-26 03:17:23 +00:00
Kp e99b496d72 Unpack game_cheats 2014-06-26 03:17:23 +00:00
Kp 93e90b6f0b Unpack cheat_codes[] 2014-06-26 03:17:23 +00:00
zico 56769113e5 Removed PKilledFlags-hack since not being necessary anymore with ordered traffic 2014-06-24 14:52:18 +02:00
zico f6a18e05a6 Reworked packet loss prevention system to send and receive protected packets in correct order 2014-06-24 14:49:18 +02:00
Kp da1bd2fd08 Precompute collision tables 2014-06-24 03:40:31 +00:00
Kp ecce4c6745 Ignore INI lines that start with ; 2014-06-22 21:56:41 +00:00
Kp b3c953375c Read lines in blocks 2014-06-22 21:56:03 +00:00
Kp 3bdeab03a7 Unify dumpmine tmap loop 2014-06-22 21:02:49 +00:00
Kp e6655f9481 Use std::vector for lrgb_list 2014-06-22 21:01:31 +00:00
Kp b9de0787ce Optimize multi_send_drop_marker 2014-06-22 20:59:04 +00:00
Kp 362f0a5d23 Use array<> for Point_segs 2014-06-22 20:56:47 +00:00
Kp c4b31f875f Use array<> for MarkerMessage 2014-06-22 18:53:42 +00:00
Kp 78143eb045 Read walls carefully 2014-06-21 23:56:27 +00:00
Kp b3dc2a1bc0 Move D1X trigger read out of line 2014-06-21 23:56:27 +00:00
Kp 993f778e61 Write active_door carefully 2014-06-20 02:59:53 +00:00
Kp 5af9e8d5b2 Use array<> for ActiveDoors 2014-06-20 02:59:53 +00:00
Kp 2e95d8c0a8 Use array<> for Walls 2014-06-20 02:59:53 +00:00
Kp 176525cf71 Read cloaking_wall structures carefully 2014-06-20 02:59:53 +00:00
Kp 0ef949ab9e Use array<> for CloakingWalls 2014-06-20 02:59:53 +00:00
Kp d3ecca360c Read matcen_info structures carefully 2014-06-20 02:59:53 +00:00
Kp 2d26de003a Read trigger structures carefully 2014-06-20 02:59:53 +00:00
Kp 3c6f787e15 Use array<> for Polygon_models 2014-06-20 02:59:53 +00:00
Kp 58350edab7 Convert polymodel_read_n to call polymodel_read 2014-06-20 02:59:53 +00:00
Kp 7b33018cb5 Use array<> for Textures 2014-06-20 02:59:53 +00:00
Kp 3200823a8b Use array<> for TmapInfo 2014-06-20 02:59:53 +00:00
Kp be8c9d5d2d Split out trigger_write
Conditional trigger_write is hard to read.
2014-06-20 02:59:53 +00:00
Kp 8cc3e2c9e9 Use array<> for Triggers 2014-06-20 02:59:53 +00:00
Kp fa77105084 Simplify D2X trigger upgrade code 2014-06-20 02:59:53 +00:00
Kp 952fc31449 Simplify d1_matcen_info_read 2014-06-20 02:59:53 +00:00
Kp 92814475a9 Use array<> for RobotCenters 2014-06-20 02:59:52 +00:00