zicodxx
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02212354b1
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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c6e19652a6
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
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zicodxx
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febaa9f672
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allow Quick-Exit with SHIFT+ESC; blocking 'SUPER LASER MAXED OUT' redundancy in stdout
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2007-03-25 21:14:02 +00:00 |
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zicodxx
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0656621186
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do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
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2007-03-25 09:18:22 +00:00 |
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kreatordxx
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1919c79022
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remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use)
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2007-03-25 02:51:04 +00:00 |
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kreatordxx
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0c30130ca5
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draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-24 04:37:33 +00:00 |
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zicodxx
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443d2d67b8
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must not allow single-buffering for OGL
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2007-03-22 14:25:27 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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kreatordxx
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21c844b377
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remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
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2007-03-21 12:35:35 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
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zicodxx
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c0643d8b23
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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558977d846
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make Joystick Deadzone save in PLX file (Thanks xatmes)
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2007-03-04 15:41:11 +00:00 |
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zicodxx
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28f3d619c2
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removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
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2007-03-04 15:01:17 +00:00 |
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zicodxx
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d5edbc0b2f
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improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires
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2007-03-04 14:23:19 +00:00 |
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zicodxx
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ee6a516c94
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
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2007-03-04 11:54:32 +00:00 |
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zicodxx
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8756f8f065
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some menu fixes
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2007-03-03 18:27:55 +00:00 |
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zicodxx
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1083d396f5
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newdemo-related fixes
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2007-02-28 20:43:10 +00:00 |
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zicodxx
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64749f0328
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
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zicodxx
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89ec716e75
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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0e78f2d4f0
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reset GameTime properly if needed
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2007-02-20 02:16:42 +00:00 |
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zicodxx
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ddb6fd331c
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removed unreliable gr_fade_table check in c_tmap_scanline_per()
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2007-02-19 23:44:21 +00:00 |
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zicodxx
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effde7d236
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Added ENTER as Game key
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2007-02-19 23:28:43 +00:00 |
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zicodxx
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aaaa7cb92f
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amd64 fix
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2007-02-19 22:38:59 +00:00 |
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zicodxx
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97e1f497ed
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make 'Press any key ...'- and 'Demo recording' messages not overlap
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2007-02-19 21:18:04 +00:00 |
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zicodxx
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d773518061
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block 'You already have'-messages in HudLog output
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2007-02-19 15:21:53 +00:00 |
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zicodxx
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24c673dc13
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SDL compile fix
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2007-02-19 14:02:28 +00:00 |
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kreatordxx
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f0265ea26f
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use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)
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2007-02-18 07:29:26 +00:00 |
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zicodxx
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543dfd9f88
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
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zicodxx
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83e332acf6
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
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zicodxx
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52d4c96602
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added default lflag path for *NIX build
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2007-02-09 15:50:50 +00:00 |
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zicodxx
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5e3aa12b3d
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added -gl_voodoo to OpenGL command-line switches and INI
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2007-02-09 15:34:10 +00:00 |
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zicodxx
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7c9f8bf7fe
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set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
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2007-02-09 12:38:21 +00:00 |
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zicodxx
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a8d491f130
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created offset for LOCK message string if demo record or playback
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2007-02-08 17:34:34 +00:00 |
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zicodxx
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b9e25ca7e5
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position alignment for alt-hud2 to prevent overlay with extra views
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2007-02-08 17:09:42 +00:00 |
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zicodxx
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f9512e917c
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since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
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2007-02-08 15:36:56 +00:00 |
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zicodxx
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1423ebb324
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fixed demo playback Afterburner gauge and Primary weapon ammo info
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2007-02-08 02:43:55 +00:00 |
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zicodxx
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068c023f3b
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on-screen network error messages
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2007-02-07 12:50:08 +00:00 |
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zicodxx
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8ed319a441
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amd64 fixes
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2007-02-07 12:14:10 +00:00 |
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zicodxx
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bfee9d219c
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close EXTRA_ROBOT_LIB correctly
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2007-02-07 00:42:43 +00:00 |
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zicodxx
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a09bf9b953
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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552cf239f3
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fixed secret level name canvas
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2007-02-05 13:03:53 +00:00 |
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zicodxx
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121602b660
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make sure Menu_pcx_name gets loaded correctly if resolution is lowres
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2007-02-05 10:45:16 +00:00 |
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zicodxx
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0e65fa0cac
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complete removal of broken Autosave feature
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2007-02-02 18:57:42 +00:00 |
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zicodxx
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b8d2f3e038
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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4edc974310
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corrected Y alignment of hud_show_homing_warning
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2007-02-02 10:17:34 +00:00 |
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zicodxx
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f6ffb1d784
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If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
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2007-01-31 12:21:38 +00:00 |
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zicodxx
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143033c288
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preparations for v0.51 release
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2007-01-30 17:58:25 +00:00 |
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zicodxx
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b2dc083439
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set movie resolution correctly when no parameter is given - referring to rev365
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2007-01-30 01:44:26 +00:00 |
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zicodxx
|
58847c344e
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corrected UDP/IP error output
|
2007-01-30 00:00:53 +00:00 |
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zicodxx
|
f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
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