Commit graph

129 commits

Author SHA1 Message Date
zicodxx c5c925e0c1 corrected radar y position 2006-10-15 23:36:08 +00:00
zicodxx 89e5ebd27a using ReadConfigFile earlier to make it possible to read D1X.INI from home directory 2006-10-15 23:35:30 +00:00
zicodxx 481937f3f0 print warning if resolution is set too high and don't change after all 2006-10-14 14:28:36 +00:00
zicodxx 194640c3c7 last small hack for 4D effects... still does not work correctly and never will 2006-10-14 12:43:50 +00:00
zicodxx 92cc2a38a8 once again better restricion for glClear while screen change 2006-10-13 09:58:18 +00:00
zicodxx c3a9351d1d corrected position of FPS counter 2006-10-12 23:07:44 +00:00
zicodxx c59f9d711c involve hli entry to determinate player_file_size correctly 2006-10-12 22:50:26 +00:00
zicodxx c8590bc308 make scrolling smoother by changing time_delay 2006-10-12 22:48:19 +00:00
zicodxx edd9783f94 added forgotten {} to count citem correctly and select last player again 2006-10-12 22:46:26 +00:00
zicodxx a6b9572851 aligned 'press any key...' message on hud 2006-10-12 10:07:05 +00:00
zicodxx 3273f13a94 switching SDL gammaramp off by default because uses too much CPU 2006-10-12 09:55:18 +00:00
zicodxx d2f9d89703 updates in dxx-readme.txt and dxx-compile.txt 2006-10-11 22:26:42 +00:00
zicodxx fe89de087f don't run joydefs_calibrate if joystick is not selected as input device 2006-10-11 21:48:40 +00:00
zicodxx e04d257063 restore palette in menus for SDL_SetGammaRamp 2006-10-11 21:47:55 +00:00
zicodxx 0c938ece10 improved 4D room detection 2006-10-11 19:09:43 +00:00
zicodxx 1364ea9f89 menu-related fixes 2006-10-11 19:08:15 +00:00
zicodxx 7c76b5f57e added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct 2006-10-10 23:41:12 +00:00
zicodxx e264b4029c corrected position of shield/energy numbers if 200 2006-10-10 23:34:38 +00:00
zicodxx f5a06791f3 added digiobj.c which was missing - should already be in rev 165 2006-10-10 17:13:52 +00:00
zicodxx b101ce41c7 windows-related ogl code cleanups 2006-10-10 14:56:40 +00:00
zicodxx e9f9183757 added install routine; preparations for v0.50 release 2006-10-10 10:41:49 +00:00
zicodxx 0b2b1dd4dc if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special 2006-10-10 09:53:25 +00:00
zicodxx 21486244ee introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops) 2006-10-09 21:44:02 +00:00
zicodxx ca9d4217ed don't give GL extensions on release build, code cleanup 2006-10-08 23:18:07 +00:00
zicodxx f9801f9b0d cleaned up options menu and removed 'd1x options' because not really necessary anymore 2006-10-08 17:53:50 +00:00
zicodxx ef95ad95b0 corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:56:03 +00:00
zicodxx 2dd1153e28 better handling for hires briefings; fixing some memleaks; code cleanup 2006-10-07 21:43:55 +00:00
zicodxx d8750fb831 windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment 2006-10-07 11:56:30 +00:00
zicodxx 2591bc436b added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:09:41 +00:00
zicodxx 5922475e89 implemented sound code of d2x 2006-10-06 16:34:53 +00:00
zicodxx 8837456a2f fixing crash when playing sounds in lowmem 2006-10-06 14:56:25 +00:00
zicodxx d64c3d1023 change byte to sbyte 2006-10-06 14:41:31 +00:00
zicodxx 2badf8fcde added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting 2006-10-06 11:23:43 +00:00
zicodxx f8c1990621 making sure canvas is free if a new buffer is created 2006-10-06 00:39:15 +00:00
zicodxx 7df6125ebe removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede) 2006-10-06 00:12:16 +00:00
zicodxx 3c11e4430e getting rid of inferno sound hacks because they were just a result of obsolete windows code 2006-10-02 17:51:45 +00:00
zicodxx d373f13038 re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket 2006-10-02 17:48:30 +00:00
zicodxx fb98bda91b compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line 2006-10-02 14:44:11 +00:00
zicodxx 7d1c6107a5 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:10 +00:00
zicodxx aa82be1f22 move order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:50:22 +00:00
zicodxx 928d6c1373 fix error when building editor with RELEASE 2006-10-02 13:05:23 +00:00
zicodxx 2a0e38a4ef remove diskfree hack in newdemo.c and always return 999999999 until we find a better solution and a reason for solving this after all 2006-10-02 12:37:20 +00:00
zicodxx a68fb4249e Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS 2006-10-02 10:52:51 +00:00
zicodxx 83adda4224 added mouse in menus - part 2 2006-09-30 23:36:09 +00:00
zicodxx 44586c2aff added mouse in menus 2006-09-30 23:33:47 +00:00
zicodxx 669eed87ce fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu 2006-09-29 21:42:06 +00:00
zicodxx 2fff0b4ef5 since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:40:50 +00:00
zicodxx c5e0bf60e7 removed recharge-hack and fixed recharge bug according to d2x code 2006-09-29 01:16:21 +00:00
zicodxx 434e0fa70f corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:49:28 +00:00
zicodxx 632b0273bc increased MAX_Y_POINTERS to allow higher resolutions in SDL 2006-09-29 00:47:04 +00:00