Kp
13bcdcf0ca
Use valptr for fireball.cpp
2015-07-12 01:04:19 +00:00
Kp
aa890e5d29
Pass only valptr_t to fuelcen_delete
2015-07-12 01:04:18 +00:00
Kp
a8fadce19f
Pass only vobjptr_t to obj_unlink
2015-07-12 01:04:17 +00:00
Kp
e54b550c59
Pass only vobjptr_t to multi_reset_player_object
2015-07-12 01:04:17 +00:00
Kp
1b6999ff4d
Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
...
The index component is not needed.
2015-07-12 01:04:17 +00:00
Kp
8b7c5c3e2b
Rewrite valptridx
...
Move decisions out to policy classes. Provide trivial copy
construction/assignment. Simplify checking for unsafe conversions.
2015-07-09 03:12:45 +00:00
Kp
fe360b18e3
Implement secluded spawns
2015-07-04 21:01:18 +00:00
Kp
d73e5a24c3
Reduce scope of ifdef(D1||D2)
2015-07-04 21:01:17 +00:00
Kp
f42a3fe241
Improve Cfg locality
2015-07-04 21:01:17 +00:00
Kp
06b453d617
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
zico
cd27af9e41
Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer
2015-06-28 19:20:46 +02:00
Kp
0c106b67f2
Make convert_raw_joy_axis static
2015-06-23 03:04:47 +00:00
Kp
24b88c28c7
Fix cmd queue append
2015-06-21 22:30:28 +00:00
Kp
29aa820dc0
Only respawn when the player presses fire
...
Only respawn when the player presses a fire key/button (primary,
secondary, or flare). Only clear primary, second, flare, and bomb when
respawning. This allows dead players to use the automap or change their
camera views.
This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104 >. Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.
#1 0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
#2 game_handler (event=...) at similar/main/game.cpp:1114
#3 0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
#4 0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
#5 window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
#6 0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
#7 DoPlayerDead () at similar/main/gameseq.cpp:1479
#8 0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
#9 0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp
c72a3a9b11
Make Stuck_objects static
2015-06-13 22:42:21 +00:00
Kp
3905f1a668
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
Kp
1dc0e24f30
Propagate swap_bytes argument for create_shortpos
...
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian. The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native. Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp
5573ed6bea
Cache font scale X float
2015-06-13 22:42:20 +00:00
Kp
49854c08dd
Change FSPACX/FSPACY macros to inline functions
2015-06-13 22:42:20 +00:00
Kp
9ecb8d8601
Use fwdvalptridx instead of inline forward declarations
2015-06-13 22:42:16 +00:00
Kp
9125ae32cd
Make objnum unsigned
2015-06-13 22:42:15 +00:00
Kp
00c1429ebf
Use enum for Escort_special_goal
2015-06-13 22:42:15 +00:00
Kp
148c0f44c8
Convert segnum_t to uint16_t
2015-06-13 22:42:15 +00:00
John Ackerman
fe71a94d53
Implement Nonlinear Joystick Settings
...
[Kp: fix whitespace; squash fixes into main]
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/84 >
2015-06-11 01:41:26 +00:00
Kp
7c436f1fbb
Merge pull #39 into unification/master
...
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/39 >
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88712761 >
Acked-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88907523 >
2015-06-07 16:21:37 +00:00
Kp
0e80080b7b
Fix -Wvla error in cmd_execute
2015-06-07 16:20:48 +00:00
Kp
b77db2f638
Use RAIIdmem for cmd_queue_t command_line
2015-06-07 16:20:47 +00:00
Kp
3cab20a501
Move cmd local classes into anonymous namespace
2015-06-07 16:20:47 +00:00
Kp
9a451a9168
Pass cvar_registervariable cvar by &
2015-06-07 16:20:47 +00:00
Kp
4c778ed26b
Add const to cmd prototype
2015-06-07 16:20:47 +00:00
Kp
23349f06e1
Use std::forward_list for cmd_queue
2015-06-07 16:20:47 +00:00
Kp
6bc96bd72b
Remove unaliased entries from map
2015-06-07 16:20:47 +00:00
Kp
e33b037b83
Use RAIIdmem for cmd_alias_t value
2015-06-07 16:20:47 +00:00
Kp
3dec5551ca
Use std::map for cmd_alias_list
2015-06-07 16:20:47 +00:00
Kp
948a4fc184
Use std::map for cmd_list
2015-06-07 16:20:47 +00:00
Kp
1afa132c18
Simplify cli gr_string call
2015-06-07 16:20:47 +00:00
Kp
ddb521c5e7
Use std::map for cvar_list
2015-06-07 16:20:46 +00:00
Kp
2be3ce1f01
Use std::string for cvar string
2015-06-07 16:20:46 +00:00
Kp
ff452dbded
Move CLI code to common
...
None of it depends on D1 vs D2.
2015-06-07 16:20:46 +00:00
Kp
1115114e3d
Remove unnecessary old-style const stripping cast
...
This cast was necessary only because cvar_set_cvar was not properly
const.
2015-06-07 16:20:46 +00:00
Kp
204b7d7cb7
Remove dangerous const-removing constructor
...
Fortunately, this constructor was unnecessary. If it had ever been
used, later code could d_free() read-only storage.
2015-06-07 16:20:46 +00:00
Kp
3718678576
Reduce cvar.h includes
2015-06-07 16:20:46 +00:00
Kp
3b54c50230
Use std::bitset for laser hitobj mask
2015-06-06 18:03:45 +00:00
Kp
39b705b352
Use integral_constant for grant masks
2015-06-05 02:34:40 +00:00
Kp
33204bac5c
Make Break_on_object static
2015-06-02 03:03:31 +00:00
Kp
bb5fd12ffe
Pass vcobjptr to object_intersects_wall
2015-06-02 03:03:31 +00:00
zico
2bfe21183e
Changing homing turn times to 30 FPS base again by user request
2015-06-01 15:27:34 +02:00
zico
b04282e791
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00
zico
7ba3d1317b
Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count
2015-05-28 15:22:40 +02:00
Kp
b6a9b2a853
Pass vsegptridx to wall_toggle
2015-05-28 03:08:40 +00:00