Commit graph

387 commits

Author SHA1 Message Date
zicodxx d38f8859fc special WINDOWS fixes and cleanups 2007-01-22 10:38:03 +00:00
zicodxx 210281b4f6 re-added missing command-line switches for SUPPORTS_NET_IP 2007-01-21 11:09:41 +00:00
zicodxx b4ada54247 fixed EDITOR build 2007-01-21 11:03:36 +00:00
zicodxx b4797fb54f in g3_draw_sphere align rad according to canvas so it is always in round shape 2007-01-20 17:18:42 +00:00
zicodxx 52415a42ff removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected 2007-01-20 16:06:03 +00:00
zicodxx 055b728847 made short packets default on. long packets are still available but in general cause more problems than short 2007-01-20 13:48:19 +00:00
zicodxx 485a345d60 removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only 2007-01-20 12:29:27 +00:00
zicodxx 6c874e25a1 for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey 2007-01-20 12:06:01 +00:00
zicodxx a63994e594 gr_upixelc now able to scale pixels to current resolution 2007-01-19 19:52:11 +00:00
zicodxx 6d8cc7ff30 tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code 2007-01-19 14:27:21 +00:00
zicodxx 0e323064ae patch by TheLion: cfile_get_filehandle reads case-insensitive on *NIX systems - makes use of .rdl levels easier 2007-01-19 12:27:53 +00:00
zicodxx cf971d1130 only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
zicodxx 73843e88c2 prevent changing weapons if automap is active 2007-01-18 15:19:45 +00:00
zicodxx 6d0ac87505 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:14 +00:00
zicodxx 685216ca8d limit homing missle turn-rate 2007-01-13 16:22:27 +00:00
zicodxx b6481037db fixed key combo to shrink/grow window (lost while porting to GP2X) 2007-01-13 14:20:24 +00:00
zicodxx d6592bb624 removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes 2007-01-13 13:18:25 +00:00
zicodxx a524b53382 cleanup 2007-01-12 16:37:59 +00:00
zicodxx a34ebd1ae8 cleanup 2007-01-12 16:34:30 +00:00
zicodxx 8d1410b406 cleanup 2007-01-12 16:31:25 +00:00
zicodxx eb44193d3e joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used) 2007-01-10 00:50:07 +00:00
zicodxx 85e4151534 allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries 2007-01-09 01:23:49 +00:00
md2211 10eedf6611 * music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
2006-12-12 21:47:17 +00:00
zicodxx 6d50fc24cd fixed mem-leak in load_text() 2006-11-28 21:56:07 +00:00
zicodxx 62094ddc55 code optimisation and fixed mem-leaks 2006-11-28 08:59:16 +00:00
zicodxx f34a57f3f7 code optimisation and fixed mem-leaks 2006-11-28 08:56:24 +00:00
zicodxx c5c8c6a4e7 optimized movements for GP2X; formatted and optimized GP2X readme's 2006-11-25 11:57:29 +00:00
zicodxx 994b27e990 gp2x update: updated docs, prevent clocking menu using illegal values and hardlock the device 2006-11-22 10:32:39 +00:00
zicodxx aa58b64283 ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c) 2006-11-22 05:36:49 +00:00
zicodxx 3a2a5a0bd6 ARM CPU support with words alignment and GP2X handheld support 2006-11-22 05:35:10 +00:00
zicodxx c5984ec045 fixing small cockpit glitch in SDL mode 2006-11-22 04:55:41 +00:00
zicodxx 2bf3a0c56b correct casting in mem_check_integrity 2006-11-21 15:57:43 +00:00
zicodxx ade9407122 merged SDL keyboard functions from D2X 2006-11-17 01:34:40 +00:00
zicodxx c1859e1549 corrected typo 2006-11-15 03:13:03 +00:00
zicodxx cc3bce44a3 fixed missing automap side colors; re-added lost cheat; cleaned code to avoid warnings 2006-11-15 02:37:45 +00:00
zicodxx fbe7ab9366 moving d1x-rebirth repo to trunk 2006-11-13 20:47:18 +00:00
zicodxx 9a30b3608f improved joystick code for more buttons 2006-11-02 13:35:18 +00:00
zicodxx 8a173d3454 command-line to set glScissor off if needed 2006-11-02 01:23:47 +00:00
zicodxx f46246ac38 just turn off detriangulation for OGL 2006-11-01 02:02:20 +00:00
zicodxx ea02b4440e removal of checktime - should go to d2x 2006-10-31 21:15:18 +00:00
zicodxx 8fe5b5e171 moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs 2006-10-31 15:45:48 +00:00
zicodxx f9e9339a47 make sliding use sensitivity 2006-10-31 15:07:25 +00:00
zicodxx 111d17d981 turning detriangulation off by default; not really needed anymore and makes rendering nicer 2006-10-29 01:01:09 +00:00
md2211 f147939913 Another fix for crash on -nosound 2006-10-27 17:53:22 +00:00
md2211 a65fd40487 Fix for crash with -nosound and looped sound volume adjustment 2006-10-24 16:18:50 +00:00
zicodxx e4b7678261 using global variable for sp-mouselook to save CPU usage 2006-10-21 09:23:39 +00:00
zicodxx dcd1b3d683 new handling for keys after player is exploded 2006-10-20 23:52:57 +00:00
zicodxx a97cd507e1 made lines width scale to resolution; fixed compiler warnings 2006-10-20 23:17:48 +00:00
zicodxx 267890f9e3 removed calibrate joystick line from help menu 2006-10-20 22:41:36 +00:00
zicodxx 5548fc7fc4 introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:37:47 +00:00