Kp
608cfdbf07
Combine Mission::enhanced with Mission::descent_version
2016-01-09 16:38:09 +00:00
Kp
24e902d4cf
Simplify find_connect_side
2016-01-03 20:21:35 +00:00
Kp
3428ea6392
Remove Show_only_curside
...
Show_only_curside was locked to 0 in EDITOR builds, but only EDITOR
builds could render the current side.
2016-01-03 20:21:35 +00:00
Kp
823ff63126
Move MplTrackerAddr to CArg
2015-12-24 04:01:29 +00:00
Kp
0b87ff267f
Move MplTrackerPort to CArg
2015-12-24 04:01:29 +00:00
Kp
3f9f1f2b49
Move MplUdpMyPort to CArg
2015-12-24 04:01:29 +00:00
Kp
56e77d4fec
Move MplUdpHostPort to CArg
2015-12-24 04:01:28 +00:00
Kp
0fb84b883f
Move DbgAltTex to CArg
2015-12-24 04:01:28 +00:00
Kp
b0e0f48058
Move DbgTexMap to CArg
2015-12-24 04:01:28 +00:00
Kp
a91ef00a86
Move DbgNoCompressPigBitmap to CArg
2015-12-24 04:01:28 +00:00
Kp
96b9f606d7
Invert game_render_frame_mono argument
2015-12-24 04:01:28 +00:00
Kp
834258fffa
Move DbgNoDoubleBuffer to CArg
2015-12-24 04:01:28 +00:00
Kp
048615f95e
Move DbgRenderStats to CArg
2015-12-24 04:01:28 +00:00
Kp
45a287f44b
Move DbgNoRun to CArg
2015-12-24 04:01:28 +00:00
Kp
ee98ef18f3
Move DbgSdlASyncBlit to CArg
2015-12-24 04:01:28 +00:00
Kp
94616f5e1c
Move DbgSdlHWSurface to CArg
2015-12-24 04:01:27 +00:00
Kp
4f14be6056
Move MplUdpHostAddr to CArg
2015-12-24 04:01:27 +00:00
Kp
2c3f64478d
Move OglSyncWait to CArg
2015-12-24 04:01:27 +00:00
Kp
9ec7e766cf
Move OglSyncMethod to CArg
2015-12-24 04:01:27 +00:00
Kp
d7c694b126
Move OglFixedFont to CArg
2015-12-24 04:01:27 +00:00
Kp
679e0adf3d
Move SysAutoDemo to CArg
2015-12-24 04:01:27 +00:00
Kp
cbd2cd7c54
Move SysNoTitles to CArg
2015-12-24 04:01:27 +00:00
Kp
948fa32f9c
Move SysNoBorders to CArg
2015-12-24 04:01:27 +00:00
Kp
4ac7055928
Move SysWindow to CArg
2015-12-24 04:01:27 +00:00
Kp
2629b5b3d9
Move SysAutoRecordDemo to CArg
2015-12-24 04:01:27 +00:00
Kp
93f3162a41
Move SysLowMem to CArg
2015-12-24 04:01:26 +00:00
Kp
2b4447f927
Move SysUsePlayersDir to CArg
2015-12-24 04:01:26 +00:00
Kp
2cea05d0a7
Move SysRecordDemoNameTemplate to CArg
2015-12-24 04:01:26 +00:00
Kp
63cd2dbb6b
Move SysPilot to CArg
2015-12-24 04:01:26 +00:00
Kp
584e2ce408
Move SysHogDir to CArg
2015-12-24 04:01:26 +00:00
Kp
9f1abe1910
Move SndNoMusic to CArg
2015-12-24 04:01:26 +00:00
Kp
bb3a386b47
Move GfxSkipHiresFNT to CArg
2015-12-24 04:01:26 +00:00
Kp
23bb4c5826
Move SysNoNiceFPS to CArg
2015-12-24 04:01:26 +00:00
Kp
63369b4dec
Shrink DbgVerbose to int8_t
...
Valid values are in [-3, 2].
2015-12-24 04:01:26 +00:00
Kp
fd53bb3738
Move #include <signal.h> out of namespace dcx
...
Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/issues/170 >
2015-12-23 03:28:17 +00:00
Kp
be04d3a4f9
Rewrite CLI
...
Remove artificial length limit on input.
Enable multi-line display of input.
2015-12-22 04:18:52 +00:00
Kp
287a74f88b
Multiplex do_laser_firing_player flags
2015-12-22 04:18:52 +00:00
Kp
f4a5040a60
Remove write-only Last_laser_fired_time
2015-12-22 04:18:52 +00:00
Kp
e8c34be843
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
Kp
d479819931
Use absolute_sibling to reduce global references for ptridx
2015-12-22 04:18:51 +00:00
Kp
5d4bcddd4f
Move common object fields to dcx::object_base
2015-12-22 04:18:50 +00:00
Kp
af8876efe1
Make array optional for valptridx check_index_range
2015-12-22 04:18:50 +00:00
Kp
db9fb0ed42
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
Kp
132367ce27
Fix SDL-only build after namespace changes
2015-12-18 04:08:24 +00:00
Kp
e59fde57e7
Enable gr_remap_color_fonts in D1
...
This looks like a useful fix that was developed after Descent 1 was
released. Backport it. This reduces differences between the engines.
2015-12-18 04:08:24 +00:00
Kp
28ee4c1804
Move DbgUseOldTextureMerge to CArg
2015-12-18 04:08:24 +00:00
Kp
900bebe799
Move DbgGlRGBA2Ok to CArg
2015-12-18 04:08:24 +00:00
Kp
fa17246b7b
Move DbgGlLuminance4Alpha4Ok to CArg
2015-12-18 04:08:24 +00:00
Kp
7022d20b1e
Move DbgGlGetTexLevelParamOk to CArg
2015-12-18 04:08:24 +00:00
Kp
4a280e4556
Move DbgGlReadPixelsOk to CArg
2015-12-18 04:08:24 +00:00
Kp
b3e6dd3eb5
Move DbgGlIntensity4Ok to CArg
2015-12-18 04:08:23 +00:00
Kp
cdae6cad4d
Move DbgBpp to CArg
2015-12-18 04:08:23 +00:00
Kp
e0a88f4b7b
Move TexFilt to CCfg
2015-12-18 04:08:23 +00:00
Kp
22901a6636
Move WindowMode to CCfg
2015-12-18 04:08:23 +00:00
Kp
2b51578ba6
Use enum class for Player_dead_state (formerly Player_is_dead)
2015-12-15 04:09:35 +00:00
Kp
26e948d5f1
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
Kp
dc8c0323d8
Uninline namespace dcx
2015-12-13 18:00:49 +00:00
Kp
32051298ae
Use inline namespace dcx/dsx for more symbols
2015-12-13 18:00:48 +00:00
Kp
8109379fdd
Use inline namespace dsx for similar/misc/
2015-12-13 18:00:48 +00:00
Kp
232cc324f9
Use inline namespace dsx for similar/arch/sdl/
2015-12-13 18:00:48 +00:00
Kp
09eba7f48a
Use inline namespace dsx for similar/arch/ogl/
2015-12-13 18:00:48 +00:00
Kp
d4857f4257
Use inline namespace dsx for similar/3d
2015-12-13 18:00:48 +00:00
Kp
85d7c495e8
Use inline namespace dsx for similar/2d
2015-12-13 18:00:48 +00:00
Kp
00e52d382e
Fix Win32 build
2015-12-11 03:39:40 +00:00
Kp
45f1a71420
Move valptridx get_global_array to DXX_VALPTRIDX_DECLARE_GLOBAL_SUBTYPE
...
This removes the need to repeat the array name when invoking
DEFINE_VALPTRIDX_SUBTYPE.
2015-12-08 04:20:24 +00:00
Kp
34d89d5139
Use inline namespace dsx for segment.h
2015-12-05 22:57:25 +00:00
Kp
e549f3451e
Use inline namespace dsx for object.h
2015-12-05 22:57:25 +00:00
Kp
1e50c23a8c
Use inline namespace dsx for inferno.cpp
2015-12-05 22:57:25 +00:00
Kp
22bd3ce8d8
Use inline namespace dcx for common/ui
2015-12-05 22:57:24 +00:00
Kp
e784fd96fa
Use inline namespace dcx for common/texmap
2015-12-05 22:57:24 +00:00
Kp
5b9e50a815
Use inline namespace dcx for common/misc
2015-12-05 22:57:24 +00:00
Kp
463ed96b4b
Use inline namespace dcx for common/mem
2015-12-05 22:57:24 +00:00
Kp
cfc35e819d
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
Kp
bf60f19aef
Use inline namespace dcx for common/editor
2015-12-05 22:57:24 +00:00
Kp
2445c8457c
Use inline namespace dcx for common/arch/win32
2015-12-05 22:57:24 +00:00
Kp
dbe4918f27
Use inline namespace dcx for common/arch/sdl
2015-12-05 22:57:24 +00:00
Kp
de6c2b3982
Use inline namespace dcx for common/arch/ogl
2015-12-05 22:57:24 +00:00
Kp
43dd620557
Use inline namespace dcx for common/3d
2015-12-05 22:57:24 +00:00
Kp
69c5a79058
Use inline namespace dcx for common/2d
2015-12-05 22:57:23 +00:00
Kp
32c7214f5a
Add vecmat forward declaration header
2015-12-05 22:57:23 +00:00
Kp
93a441b81e
Remove unused editor func_* functions
2015-12-05 22:57:23 +00:00
Kp
66f0f26ef4
Remove unused gr_bitmap_check_transparency
2015-12-05 22:57:23 +00:00
Kp
fdddfb4a75
Simplify build_colormap_good frequency table clear
2015-12-04 03:36:32 +00:00
Kp
8a97c173a3
Remove useless gr_remap_mono_fonts
...
gr_remap_mono_fonts searches for fonts with !(font->ft_flags & FT_COLOR)
and calls gr_remap_font on any it finds.
gr_remap_font starts with:
if (!(font->ft_flags & FT_COLOR))
return;
2015-12-04 03:36:32 +00:00
Kp
515210ea50
Make Boss_cloak_interval const in D1
2015-12-04 03:36:32 +00:00
Kp
954d473d47
Remove unused Do_ai_flag
2015-12-04 03:36:32 +00:00
Kp
e77a6ea923
Remove write-only variable r_upixelc
2015-12-04 03:36:32 +00:00
Kp
9231cfb853
Remove write-only D1 variable Boss_been_hit
2015-12-04 03:36:32 +00:00
Kp
bc204403ba
Remove write-only variable Ai_initialized
2015-12-04 03:36:31 +00:00
Kp
9b8a956431
Make palette_save static for D2
2015-12-04 03:36:31 +00:00
Kp
a9b82e3f7f
Make vlighting static
2015-12-04 03:36:31 +00:00
Kp
ed55763603
Remove unused symbols
2015-12-04 03:36:31 +00:00
Kp
1adf34403e
Compile out unused wclip_write
...
Unused since 547193c591
("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp
edfd337c50
Compile out unused weapon_info_write
...
Unused since 547193c591
("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp
6210d1008b
Add if !OGL to SDL-only functions
2015-12-04 03:36:31 +00:00
Kp
a49fc821a0
Restrict listbox_get_window to _WIN32
2015-12-04 03:36:31 +00:00
Kp
143612df6a
Make multi_send_message static
2015-12-04 03:36:30 +00:00
Kp
a245ff8130
Mark multi_who_is_master static
2015-12-04 03:36:30 +00:00
Kp
708dc0a7e1
Use vobjptr/vcobjptr for more Objects[] access
2015-12-03 03:26:49 +00:00
Kp
b683b4cc68
Scope weapon type
2015-12-03 03:26:49 +00:00
Kp
31d538ebe2
Use helper for robot weapon type
2015-12-03 03:26:48 +00:00
Kp
0fe724b229
Adjust multiplayer kill handling
2015-11-27 03:56:13 +00:00
Kp
0c75aecc45
Check most uses of object id
2015-11-27 03:56:13 +00:00
Kp
266a2aecdb
Extend check_warn_object_type to report always-wrong cases
2015-11-27 03:56:12 +00:00
Kp
bdbc129d14
Optimize out some object type warnings
2015-11-26 02:56:56 +00:00
Kp
9f26e2211e
Warn on invalid object ID access
2015-11-26 02:56:56 +00:00
Kp
90fdcfe846
Inline parameter to digi_select_system
2015-11-26 02:56:56 +00:00
Kp
166d203474
Use fwd-gr.h instead of repeated grs_canvas declarations
2015-11-26 02:56:55 +00:00
Kp
b59f5d091e
Remove SDL stub gr_set_attributes
2015-11-26 02:56:55 +00:00
Kp
5782d3c604
Remove unused digi_debug
2015-11-26 02:56:55 +00:00
Kp
b1ec69a3a2
Move CtlNoJoystick to CArg
2015-11-26 02:56:55 +00:00
Kp
a5fb497e41
Include cstdint in ogl_extensions to fix Win32 check_headers build
2015-11-26 02:56:55 +00:00
Kp
fee144261f
Add if-D2 to Dont_start_sound_objects
...
Dont_start_sound_objects is defined for D1, but never set. Restrict it
to D2 and let D1 skip the test.
2015-11-26 02:56:55 +00:00
Kp
40588aaa0a
Remove unnecessary key.cpp Installed
2015-11-26 02:56:55 +00:00
Kp
bb41075adb
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
Kp
db77622f0e
Move array_size into valptridx_specialized_types
2015-11-26 02:56:55 +00:00
Kp
dad504cfef
Fix some -Wshadow warnings
2015-11-26 02:56:54 +00:00
Kp
7153ec69a9
Move SndNoSound to CGameArg
2015-11-24 04:05:36 +00:00
Kp
a579f75d05
Move SndDisableSdlMixer to CGameArg
2015-11-24 04:05:36 +00:00
Kp
2e91f1ac45
Simplify event_key_get_raw
2015-11-24 04:05:36 +00:00
Kp
bca44c3199
Make keyd_repeat static
2015-11-24 04:05:35 +00:00
Kp
ed2fa6f76a
Remove unused PHYSFSX_getFreeDiskSpace
2015-11-24 04:05:35 +00:00
Kp
e33f7f751b
Move SysShowCmdHelp to CGameArg
...
Both games support SysShowCmdHelp. Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp
d4511b3128
Move SysNoHogDir to CGameArg
...
Both games support SysNoHogDir. Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp
9981dc622e
Move SysMissionDir to CGameArg
...
Both games support SysMissionDir. Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp
64dee5d52a
Move SysMaxFPS to CGameArg
...
Both games support SysMaxFPS. Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp
63ca0eb87b
Make respawn-on-fire configurable
...
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/162 >
2015-11-21 18:12:13 +00:00
Kp
0fbccd609c
Ignore lifetime kills/killed in cooperative games
2015-11-21 18:12:13 +00:00
Kp
ceafa62d64
Use enum class for CLI_insert_mode
2015-11-19 03:23:35 +00:00
Kp
82d0c2ed96
Make some implicit uses of ptridx construction explicit
2015-11-19 03:23:34 +00:00
Kp
edc4015c97
Compute Boss_cloak_end_time as needed
2015-11-19 03:23:34 +00:00
Kp
f2a0edfd35
Expand Boss_cloak_duration inline
2015-11-19 03:23:34 +00:00
Kp
c0149be92a
Use enum class explosion_vclip_stage for get_explosion_vclip
2015-11-15 22:30:41 +00:00
Kp
5f5fd23060
Use enum class for HUD type
2015-11-14 18:17:22 +00:00
Kp
44753209d6
Move homing_object_dist to object.ctype.player_info
2015-11-14 18:17:22 +00:00
Kp
52051c427b
Move invulnerable_time to object.ctype.player_info
2015-11-14 18:17:21 +00:00
Kp
9eb8aba4c9
Move cloak_time to object.ctype.player_info
2015-11-14 18:17:21 +00:00
Kp
f509073b65
Move font allocdata pointer to grs_font
2015-11-14 18:17:21 +00:00
Kp
74290b5150
Add some error checking to font loader
2015-11-14 18:17:21 +00:00
Kp
8997ec557d
Simplify valptridx get_global_array definition
2015-11-14 18:17:21 +00:00
Kp
a7e44f58ce
Use enum class for tmap_drawer_constant
...
This allows tmap_drawer_type to use regular functions instead of
template functions and causes the debugger to show the symbolic name of
the type.
2015-11-14 18:17:20 +00:00
Kp
6b353cb9ac
Move player powerup_flags to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
8a81e25ab0
Move player laser_level to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
b788d0b563
Move player primary_weapon_flags to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
8d6949efa6
Move player killer_objnum to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
6037372cdf
Move player vulcan_ammo to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
e227ef1b32
Move player secondary_ammo to object.ctype.player_info
2015-11-07 21:55:58 +00:00
Kp
6fd6436f14
Move player energy to object.ctype.player_info
2015-11-07 21:55:58 +00:00
Kp
2e28a491f2
Move player shields to struct object
2015-11-07 21:55:58 +00:00
Kp
ccee595321
Remove Interpolation_method from OGL build
2015-11-06 03:51:10 +00:00
Kp
a40d1efcd0
Sort joystick data smallest first
2015-11-01 21:15:40 +00:00
Kp
6111e5adbf
Allow configuring max joysticks at build time
2015-11-01 21:15:40 +00:00
Kp
37bffb75dd
Use std::tuple for storing d_physical_joystick members
...
Simplify later cleanup by hiding the members behind accessors.
2015-11-01 21:15:39 +00:00
Kp
b639ba151a
Remove unused joystick globals n_axes,n_buttons,n_hats
...
These are used only in one function. Make them local only.
2015-11-01 21:15:39 +00:00
Kp
04ee450a07
Take local references to joystick text
2015-11-01 21:15:39 +00:00
Kp
545b71c1cc
Use enum class for kconfig subtype
2015-11-01 21:15:38 +00:00
Kp
df5e02aed0
Use macro get_local_player_invulnerable_time for player's invulnerable_time
2015-10-30 02:52:56 +00:00
Kp
0285efe49d
Use macro get_local_player_cloak_time for player's cloak_time
2015-10-30 02:52:56 +00:00
Kp
17b8b64980
Use macro get_local_player_flags for player's flags
2015-10-30 02:52:56 +00:00
Kp
92f78caf22
Use macro get_local_player_vulcan_ammo for player's vulcan_ammo
2015-10-30 02:52:56 +00:00
Kp
dc5dfb80e8
Use macro get_local_player_secondary_ammo for player's secondary_ammo
2015-10-30 02:52:56 +00:00
Kp
ea5b7a08c1
Use macro get_local_player_energy for local player's energy
2015-10-30 02:52:55 +00:00
Kp
3ffd207e44
Use macro get_local_player_shields for local player's shields
2015-10-30 02:52:55 +00:00
Kp
f07e08fa2f
Move netgame_info::players to end
...
This saves ~200 bytes of text.
2015-10-30 02:52:55 +00:00
Kp
731e287329
Clean up trailing whitespace on rank strings
2015-10-30 02:52:55 +00:00
Kp
070444157e
Use type safe player flags
2015-10-30 02:52:55 +00:00
Kp
7ac2840bfe
Rename Netgame.player_flags to .net_player_flags
...
The simple name conflicts with an upcoming change.
2015-10-30 02:52:54 +00:00
Kp
4882558d6e
Remove unnecessary zero of .cloak_time
2015-10-30 02:52:54 +00:00
Kp
e130ea7b36
Remove unnecessary secondary_weapon_flags
2015-10-30 02:52:53 +00:00
Kp
ea3c4a8986
Switch const multi text to array<>
2015-10-29 03:01:43 +00:00
Kp
2a713567a0
Guard create_*vert*lists in D1||D2
...
check_header_includes=1 fails when create_*vert*lists is tested in
common code. Preprocess it out when built for common.
2015-10-24 03:13:11 +00:00
Kp
1c84b7ab9c
Use enum class for wall_hit_process_t
2015-10-24 03:13:11 +00:00
Kp
8b61b9f0db
Remove unused symbols
2015-10-24 03:13:11 +00:00
Kp
cf9f777187
Simplify select_tmap
...
Remove unreachable nullptr case. Use case-sensitive comparison. Remove
unsupported entry i386 from documentation.
2015-10-21 02:45:44 +00:00
Kp
21057db809
Move DbgSafelog, DbgVerbose to CArg
2015-10-18 21:01:21 +00:00
Kp
6f94cc933c
Fold create_abs_vertex_lists into create_all_vertnum_lists
2015-10-18 21:01:20 +00:00
Kp
af2d8f7deb
Factor out create_vert*_lists switch
2015-10-18 21:01:20 +00:00
Kp
6f10a67c09
Move segment::sides to end
...
sides[] is large and caused all members after it to require disp32
offsets. Move it to the end so that all members can use disp8 offsets.
This saves ~1300 bytes of text on an editor+debug build.
2015-10-18 21:01:20 +00:00
Kp
228dd75260
Switch Side_to_verts to unsigned
2015-10-18 21:01:20 +00:00
Kp
ae338abdc7
Make compute_seg_dynamic_light static
2015-10-18 21:01:19 +00:00
Kp
309426e024
Use enum class for descent_version
2015-10-18 21:01:18 +00:00
Kp
533f1cb3bb
Qualify references to primary weapons
2015-10-18 21:01:18 +00:00
Kp
7da64d3782
Add new autoselect-while-firing mode: "when firing stops"
...
Mako88 reports that some users want not to autoselect while firing, but
do not notice when a new weapon is added to the HUD, and end up never
activating a preferred weapon. Add a new autoselect mode that remembers
what would be selected and switches to it once the player ceases firing.
Changes since Mako88's proposed version:
- Use `enum class` for autoselection mode and a radio button to
represent the decision of Immediate/Never/Delayed.
- Handle delayed autoselect for vulcan ammo.
- Set Delayed_primary == Primary_weapon to indicate no change is needed,
rather than Delayed_primary==-1. This lets some paths use
Delayed_primary without checking for a magic value.
- Likewise Delayed_secondary / Secondary_weapon.
- Update Delayed_primary/Delayed_secondary when changing active
primary/secondary weapon, so that a player who changes weapons while
firing will automatically clear any deferred change.
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/97 >
Based-on-patch-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/147 >
2015-10-18 18:11:57 +00:00
Kp
5f29170702
Move valptridx error reporting out of main header
2015-10-13 02:43:25 +00:00
Kp
b4556d13fa
Move UDP_netgame_info_lite into D1||D2
...
UDP_netgame_info_lite has a member that is only defined if D1||D2.
Guard the whole structure since it cannot be used in common code.
2015-10-13 02:43:24 +00:00
Kp
9bd5c492aa
Move valptridx size call out of line
2015-10-13 02:43:24 +00:00
Kp
a0919bf345
Add support for -add-missions-dir
2015-10-11 22:21:00 +00:00
Kp
a37bae4b4f
Track output size for PHYSFSX_getRealPath
2015-10-11 22:21:00 +00:00
Kp
3ceefb4189
Pass filename to Error
2015-10-11 22:21:00 +00:00
Kp
ad8b4230df
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
Kp
2196008178
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
Kp
36c52f7437
Reduce pointer->int->pointer conversions for thief
2015-10-10 03:44:14 +00:00
Kp
a47c6e599d
Shrink menu_bit_wrapper_t when B is empty
2015-10-09 02:46:11 +00:00
Kp
1d99084026
Use UserError when main hog is missing
...
Error traps to the debugger and then aborts, which is not appropriate
for a user setup error.
2015-10-09 02:46:11 +00:00
Kp
dd0f5cb83f
Move fwdvalptridx.h -> fwd-valptridx.h for consistency
2015-10-09 02:46:11 +00:00
Kp
ffd6c113ae
Move fwdwall.h -> fwd-wall.h for consistency
2015-10-09 02:46:10 +00:00
Kp
743f2df80f
Add fwd-window.h with forward declarations of window.h
2015-10-09 02:46:10 +00:00
Kp
78de0ac119
Add fwd-event.h with forward declarations of event.h
2015-10-09 02:46:10 +00:00
Kp
e8a4a25639
Use template alias for window_subfunction_t
2015-10-09 02:46:10 +00:00
Kp
cb5c0186b3
Remove obsolete PHYSFSX_check_read/PHYSFSX_check_write overloads
2015-10-09 02:46:10 +00:00