kreatordxx
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0b7aa9dc0d
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add necessary #includes for last commit (whoops)
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2008-06-15 11:48:01 +00:00 |
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kreatordxx
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558b2399a3
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tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
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2008-06-15 08:50:05 +00:00 |
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zicodxx
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6d35c8d91f
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Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
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2008-06-14 23:29:39 +00:00 |
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zicodxx
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8a1222c961
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Setting GameArg.SndNoSound to true if SDL_mixer init fails
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2008-06-12 08:01:00 +00:00 |
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zicodxx
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3dd8b60118
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Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
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2008-06-11 21:18:50 +00:00 |
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zicodxx
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8b36f8aaac
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Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
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2008-06-05 16:30:11 +00:00 |
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zicodxx
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c61b18b576
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Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
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2008-06-04 19:30:43 +00:00 |
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zicodxx
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057523af2c
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Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again
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2008-06-01 22:33:21 +00:00 |
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zicodxx
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3d1e2ed850
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Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
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2008-06-01 12:53:03 +00:00 |
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kreatordxx
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846c9231ed
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allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
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2008-05-28 10:38:30 +00:00 |
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zicodxx
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e19a1238de
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Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
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2008-05-25 08:19:31 +00:00 |
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kreatordxx
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fd95b79cae
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Add audio CD support to D1X, fix associated bugs
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2008-05-24 08:59:35 +00:00 |
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kreatordxx
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164e1f2350
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give render_frame call both arguments (compiler error)
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2008-05-24 08:56:56 +00:00 |
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zicodxx
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6b1ef665bf
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Reverting screenshot stuff - error prone
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2008-05-21 21:59:16 +00:00 |
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zicodxx
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dcba6e84bd
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Added a new set of preset resolutions
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2008-05-21 21:50:14 +00:00 |
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zicodxx
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f0e0d797da
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Updated docs
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2008-05-21 14:25:00 +00:00 |
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zicodxx
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8ff7e7d166
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Make Screenshots over backbuffer; Implmented filtered mouse delta reading
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2008-05-21 14:06:44 +00:00 |
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zicodxx
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264014081e
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Make Screenshots over backbuffer; Implmented filtered mouse delta reading
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2008-05-21 13:58:27 +00:00 |
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zicodxx
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8632098a9f
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Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher
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2008-05-19 21:58:49 +00:00 |
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zicodxx
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5d7dc33e0c
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Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
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2008-05-19 19:28:27 +00:00 |
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zicodxx
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8d6a5f125c
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Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
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2008-05-19 12:45:33 +00:00 |
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zicodxx
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0afae4e25c
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If a key combo is called which uses key of default wepaon binding, flush inputs
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2008-05-19 11:31:15 +00:00 |
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zicodxx
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6f5d6fd2e2
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Reworked keys for song changing a bit; Added Song control keys to help menu
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2008-05-18 13:20:06 +00:00 |
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kreatordxx
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a7d8f850a9
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set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle
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2008-05-18 07:13:07 +00:00 |
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kreatordxx
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6ff14e726c
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remember the last IP address entered for UDP instead of parsing -ip_hostaddr
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2008-05-16 11:39:27 +00:00 |
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kreatordxx
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bfbb7c50ad
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use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers
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2008-05-10 10:46:34 +00:00 |
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zicodxx
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e6ec09869e
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Some code improvements and small fixes
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2008-05-08 18:29:52 +00:00 |
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zicodxx
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9709081498
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:11:30 +00:00 |
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zicodxx
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b772706508
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
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zicodxx
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ec7f8b68de
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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kreatordxx
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acb56ca502
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make sure it doesn't try to write to gamelog.txt after it's closed
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2008-04-27 05:06:30 +00:00 |
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kreatordxx
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a7d9bba643
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get it to work for Mac OS 9
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2008-04-24 14:27:54 +00:00 |
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zicodxx
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d414a45efd
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Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
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2008-04-22 12:57:06 +00:00 |
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zicodxx
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5d19c11124
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Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
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2008-04-22 08:29:29 +00:00 |
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zicodxx
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410dadb7c9
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Hack to force DOS-style newlines for _WIN32 in gamelog.txt
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2008-04-21 23:03:18 +00:00 |
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zicodxx
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d457f9430d
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Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
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2008-04-21 18:39:49 +00:00 |
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zicodxx
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9bcea627d1
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
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zicodxx
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53ed00581b
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Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
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2008-04-13 13:52:58 +00:00 |
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zicodxx
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44682b4d8a
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Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
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2008-04-13 13:14:19 +00:00 |
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zicodxx
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9729e0adc3
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Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
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2008-04-13 10:59:10 +00:00 |
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zicodxx
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3a52d03d21
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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kreatordxx
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a62060bacf
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show a messagebox if there's an error and graphics are initialised, update Xcode project
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2008-04-08 12:51:21 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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kreatordxx
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2b94bf476a
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add support for Mac D1 sounds (converted to RAW format), update Xcode project
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2008-03-27 10:43:35 +00:00 |
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zicodxx
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b4bbed6ed8
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Do not actually blit movie frame if palette has been changed
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2008-03-25 13:12:27 +00:00 |
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zicodxx
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3a747dbdee
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include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide;
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2008-03-25 12:28:02 +00:00 |
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zicodxx
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96f1a961f6
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Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
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2008-03-23 13:03:42 +00:00 |
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kreatordxx
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932607cab4
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allow hoard.ham to go in 'Data' subdirectory
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2008-03-22 06:23:19 +00:00 |
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kreatordxx
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34046e15ac
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add prototypes for show_game_stats and network_do_join_game to fix warnings
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2008-03-22 04:57:52 +00:00 |
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kreatordxx
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10e956ccde
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allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
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2008-03-22 04:48:37 +00:00 |
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