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2008-04-13 10:59:10 +00:00
2d Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
3d * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
arch Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
d2x-rebirth.xcodeproj show a messagebox if there's an error and graphics are initialised, update Xcode project 2008-04-08 12:51:21 +00:00
English.lproj update Mac version info, set SHAREPATH to application folder for Mac OS X 2007-11-05 07:55:50 +00:00
iff Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
include Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
libmve Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
main Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving 2008-04-13 10:59:10 +00:00
maths Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
mem Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
misc Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
rpm * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmap Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
ui show a messagebox if there's an error and graphics are initialised, update Xcode project 2008-04-08 12:51:21 +00:00
utilities * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
CHANGELOG.txt Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving 2008-04-13 10:59:10 +00:00
COPYING.txt updated docs 2007-05-03 15:44:52 +00:00
d2x-Info.plist update Mac version info, set SHAREPATH to application folder for Mac OS X 2007-11-05 07:55:50 +00:00
d2x.ini Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
D2X.make re-add Mac OS 9's makefile (SCons not compatible with Mac OS 9) 2007-11-10 08:55:30 +00:00
d2xgl-Info.plist update Mac version info, set SHAREPATH to application folder for Mac OS X 2007-11-05 07:55:50 +00:00
INSTALL.txt allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-22 04:48:37 +00:00
MVEPlayer-Info.plist * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
README.txt Fixed typo 2007-10-28 21:38:42 +00:00
SConstruct Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00

                         __________
__________/ D2X-Rebirth /


http://www.dxx-rebirth.de


0. Introduction

D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.

I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements. It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of the Descent ][ port - called D2X-Rebrith.

I hope you enjoy the game as you did when you played it the first time.

If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de

- zico 20070407


1. Features

D2X-Rebirth has every little feature you already may know from the DOS Version of Descent ][ and much more.

For example:

    *
      High resolutions with full Cockpit support
    *
      Widescreen options
    *
      Joystick and Mouse support
    *
      Possibility to run AddOn levels
    *
      Network support
    *
      Record and play demos
    *
      OpenGL functions and Eyecandy like trilinear filtering, Transparency effects etc.
    *
      everything else you know from DESCENT ][
    *
      ... and much more!


2. Installation

See INSTALL.txt.


3. Legal stuff

See COPYING.txt


4. Contact

http://www.dxx-rebirth.de/
zicodxx [at] yahoo [dot] de