dxx-rebirth/include
2008-04-13 00:28:36 +00:00
..
3d.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
args.h Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
byteswap.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
cfile.h show a messagebox if there's an error and graphics are initialised, update Xcode project 2008-04-08 12:51:21 +00:00
checker.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
console.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
d1x.xpm initial import 2006-03-20 17:12:09 +00:00
d_glob.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
d_io.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
descent.xpm initial import 2006-03-20 17:12:09 +00:00
dl_list.h * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X 2007-09-18 13:37:39 +00:00
error.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fix.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
func.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gr.h Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
grdef.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hash.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hmp2mid.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
i86.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
ibitblt.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
iff.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
ignorecase.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
internal.h Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
interp.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
libmve.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
loadgl.h include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide; 2008-03-25 12:28:02 +00:00
makesig.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
maths.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
modex.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
netdrv.h Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
nocfile.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
ogl_init.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
pa_enabl.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
palette.h Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
pcx.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
physfsrwops.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
physfsx.h allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-21 13:52:54 +00:00
pngfile.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
psmacros.inc initial import 2006-03-20 17:12:09 +00:00
pstypes.h Changed define path for SDL_types header for win32 2007-09-29 10:48:02 +00:00
pstypes.inc initial import 2006-03-20 17:12:09 +00:00
rbaudio.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
rle.h Small fixes; Code cleanup; Implemented PR-Screenshot feature 2007-10-18 14:44:02 +00:00
strio.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
strutil.h initial import 2006-03-20 17:12:09 +00:00
texmap.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
timer.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
u_dpmi.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
u_mem.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
ui.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
vecmat.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
vesa.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00