zicodxx
fe2dd897f7
Added cv_fade_level to canvas structure to replace Gr_scanline_darkening_level; Added cv_blend_func to canvas structure to set blending; Introduced gr_settransblend to set cv_fade_level and cv_blend_func; Added function to set normal blending, additive alpha blending and additive color blending; Moved Special transparency effects from g3_draw_bitmap to render_object to set individual transparency and/or blending for each object outside of OpenGL-specific code; Added special blending for fuelcenter and force field effects as well; Removed unused LASER_HACK code; Renamed OglAlphaEffects variable of PalyerCfg to AlphaEffects as I plan to implement this kind of effects for Software renderer, too
2011-02-23 17:46:36 +01:00
zicodxx
79e84f8d17
Draw laser effects with special blending instead of disabled DepthMask; Added special blending for transparency effects as well to let them kick more ass; Corrections while rendering outside part of endlevel sequence with disabled depth testing and dynamically changing Render_depth to make the mine exit visible again while not rendering the exit tunnel tru the planet terrain
2011-02-18 00:17:49 +01:00
zicodxx
c1e4e9c3d7
Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
2011-02-14 22:27:02 +01:00
zicodxx
6bc439a343
Simplified ogl version of gr.c in terms of SDL video flags and fullscreen toggle; Added command-line/INI option to remove borders from windowed program
2011-02-10 15:30:05 +01:00
zicodxx
6bcb2ef0cf
Added swapping for 64Bit sized integers in case we want to store/read them some day (i.e. new Savegame version storing object instead of object_rw)
2011-01-22 18:14:14 +01:00
zicodxx
45d8b82ab6
Additional commit for last revision - didn't selected all files properly
2011-01-19 21:51:59 +01:00
zicodxx
c124b0883f
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
zicodxx
493f1cff34
Introducing new BOUNTY Multiplayer game mode by Matt -1360- Vandermeulen <matt1360@gmail.com>; Fit show_HUD_names code to be more similar to D2X - names display still client-decided tho
2011-01-19 02:19:15 +01:00
Chris Taylor
45930e9afe
Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet)
2011-01-17 22:41:05 +08:00
zicodxx
a8f3f4764f
Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again; Little fix for ogl_get_verinfo which was taken out for ordinary OGL code but should for OGLES
2011-01-16 01:50:28 +01:00
zicodxx
eb1ad2655f
Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console
2011-01-14 22:55:55 +01:00
Chris Taylor
2bd3385abd
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
2011-01-13 12:36:19 +08:00
zicodxx
31d17380ec
Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk
2011-01-10 16:12:00 +01:00
zicodxx
8bda08ed7f
Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
2011-01-09 17:51:45 +01:00
zicodxx
28bf026158
Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
2011-01-06 12:43:55 +01:00
zicodxx
6d665fbb10
Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
2011-01-04 11:43:30 +01:00
zicodxx
8c75bd0957
Added feature to disable D2-style Prox. Bomb Gauge; Moved NoRedundancy and MultiMessages toggles from GameArg to PlayerCfg to be set via Misc Options
2011-01-03 02:01:09 +01:00
zicodxx
919470db2f
Added Cycle Primary/Secondary to the config panels for keyboard and joystick like in D2X-Rebirth and store them in the designated key/button arrays; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
2011-01-03 01:08:52 +01:00
zicodxx
05236e9c45
Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
2010-12-28 19:11:06 +01:00
Chris Taylor
54fea43e07
Make the keypad info display into a window
2010-12-28 12:27:34 +08:00
Chris Taylor
0557c8bb43
Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
2010-12-24 12:26:24 +08:00
zicodxx
4b265301a0
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
2010-12-22 01:17:49 +01:00
zicodxx
ffc73ed4f2
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
2010-12-11 00:18:03 +01:00
zicodxx
82053d1bd8
Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC
2010-12-04 21:58:59 +01:00
zicodxx
bb0391467e
Little fixes for rev939 - changed definition from WIN32 to _WIN32, added little hack for incorrectly set HMP loop in Descent2-version of descent.hmp
2010-11-30 12:19:41 +01:00
zicodxx
ce2fb8db90
Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again
2010-11-28 16:49:32 +01:00
zicodxx
365def54ed
Implemented PHYSFSX_checkSupportedArchiveTypes to check if essential archive types are supported. Print warnings if not and stop program if necessary. Also added PHYSFSX_listSearchPAthContent to print out search path contents (figures) each time the function is called. Doing this before main HOG inits as well after sucessfully adding archives. Made PHYSFSX_addArchiveContent a bit more verbose as well.
2010-11-26 12:50:01 +01:00
zicodxx
5cd011214f
Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
2010-11-21 12:55:08 +01:00
zicodxx
95f1c1793e
Instead of writing converted MIDI to file, write to buffer so it can be played directly
2010-10-29 17:40:21 +02:00
Chris Taylor
541e422611
Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
2010-10-16 18:53:05 +08:00
zicodxx
4c7879b740
Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
2010-10-14 16:45:58 +02:00
Chris Taylor
499c8e3799
Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
2010-10-10 18:42:53 +08:00
kreatordxx
704a4e7be5
Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
2010-09-26 13:15:20 +00:00
kreatordxx
403169df7e
Add 'Data' subdir as a searchpath, so D2X will find descent.pig and to simplify a lot of file opening/checking/closing code
2010-09-25 03:35:23 +00:00
kreatordxx
35a69d5a0f
Link to PhysicsFS static library and use header from source for Mac OS X
2010-09-17 10:44:21 +00:00
zicodxx
a68da514b6
Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
2010-09-02 13:55:28 +00:00
zicodxx
445fc76554
Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
2010-08-31 13:25:45 +00:00
kreatordxx
1fcd5afe1b
Make define of MEM_K apply to non-debug builds as well (whoops)
2010-08-28 01:13:01 +00:00
zicodxx
887e8ed22c
Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
2010-08-27 15:43:24 +00:00
kreatordxx
72c62df583
Add path browsing feature to make song file/directory selection easier
2010-08-27 14:09:19 +00:00
zicodxx
ac92d9c971
Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
2010-08-19 13:32:33 +00:00
zicodxx
0a86348aab
Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs
2010-08-15 06:57:51 +00:00
zicodxx
5611e1c110
Cleaned and simplified includes to fix possible and actual problems with PATH_MAX
2010-08-09 19:19:36 +00:00
kreatordxx
3ed285f469
Add 'Resources' in .app bundle to searchpath for Mac; move bigger functions from physfsx.h to physfsx.c; resolve conflict with definition of 'bool'
2010-08-09 14:04:22 +00:00
kreatordxx
9e4b8db5f6
Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h
2010-07-27 11:41:43 +00:00
zicodxx
1c6c1b3a9d
Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h
2010-07-19 18:17:08 +00:00
zicodxx
9070771c47
Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner
2010-07-18 20:28:15 +00:00
zicodxx
9933bb81ce
Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile
2010-07-13 06:35:25 +00:00
zicodxx
509e5be5a7
Added function to list valid resolutions and build resolutions menu dynamically with the resulting list
2010-06-24 09:29:11 +00:00
zicodxx
c3d91ceeca
emoved PHYSFSX_getFreeDiskSpace and relying on success of buffered writing to see if demo recording must be stopped
2010-06-18 08:22:45 +00:00
zicodxx
e4a0c20f76
Introducing gr_bitblt_find_transparent_area to dynamically detect boundaries of sub cancas used for CM_REAR_VIEW; On the way also allowing to create weapon box sub bitmaps from uncompressed cockpit bitmaps
2010-06-18 07:31:06 +00:00
zicodxx
f09a336184
Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
2010-06-14 08:13:16 +00:00
zicodxx
539abbffb6
Ignore case-sensitivity for cfile_init/close/size and PHYSFSX_openReadBuffered; Give error message if default sound file cannot be opened so user knows what's going on
2010-03-26 21:17:56 +00:00
kreatordxx
d5cf0dd85b
Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build
2010-02-07 07:28:49 +00:00
zicodxx
2bcf54b77a
Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
2010-01-29 21:53:17 +00:00
zicodxx
75062a8d96
Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
2009-11-30 22:42:55 +00:00
zicodxx
fb08673f54
Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
2009-11-24 22:43:41 +00:00
zicodxx
dbf4d55839
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
2009-11-24 09:48:53 +00:00
kreatordxx
96d305e54c
Only list resolutions that can actually be used, using new gr_check_mode
2009-11-17 14:27:39 +00:00
kreatordxx
70bbac21b7
Read big endian savegames on little endian computers and vice versa
2009-10-05 02:51:37 +00:00
kreatordxx
78d9b8f15f
Make inferno.c more similar between D1X and D2X
2009-05-31 07:20:26 +00:00
kreatordxx
db27b1723d
Remove redundant conf.h directives
2009-04-30 13:01:31 +00:00
zicodxx
0c36fecb42
Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
2009-03-20 12:10:38 +00:00
kreatordxx
f149ace782
Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
2009-03-03 12:55:27 +00:00
zicodxx
6ba4be9e2b
Changed function naming convention in netdrv and below to general Descent code convention
2009-01-26 05:01:18 +00:00
zicodxx
3699f316cc
Took out old missile tracking code to be selectable over command-line to preserve consistency
2009-01-17 11:11:07 +00:00
kiplingw
70fd9452f1
Added: Better support for non-free compiler... (patch from Damjan Cvetko <zobo@lana.krneki.org>)
2009-01-14 19:54:45 +00:00
zicodxx
be02298290
Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
2008-11-15 20:49:54 +00:00
zicodxx
aee0198f2e
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
2008-11-14 16:56:40 +00:00
zicodxx
15d25cc54a
Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself
2008-11-09 14:31:30 +00:00
zicodxx
7e1141a881
Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
2008-10-28 17:04:35 +00:00
zicodxx
92cec5ced3
Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI
2008-10-28 13:28:10 +00:00
zicodxx
c09620f160
Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619
2008-10-20 12:34:45 +00:00
zicodxx
69c66b9afb
Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive
2008-10-19 12:53:30 +00:00
zicodxx
63d2c4a2cf
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
2008-09-30 00:07:07 +00:00
kiplingw
94e47b14f9
Added: Minor improvement and fix to dl_list code...
...
Added: More work on tracker code base and protocol documentation...
2008-08-19 04:50:47 +00:00
kiplingw
1f7de002ad
Added: More thought on tracker protocol and code...
2008-08-12 06:11:39 +00:00
kiplingw
41e1b91dd4
Added: Much more work on tracker...
...
Changed: Added PROGRAM_NAME to list of CPPDEFINES. Needed for tracker protocol's useragent submission...
2008-08-11 05:30:42 +00:00
kiplingw
97f7a1e851
Added: More work on tracker client side code...
...
Added: DXX-Rebirth tracker communication protocol documentation...
Warning: Broken and will segfault. Will figure out later. Disabled in release mode anyways...
2008-08-10 06:51:32 +00:00
kiplingw
75227cf100
Added: Some notes regarding the warning raised in main/newdemo.c...
...
Fixed: Warning in 2d/pcx.c...
2008-07-27 22:12:19 +00:00
kiplingw
4328ddcb05
Added: Mostly stubbed out test code for game tracker server stuff...
...
Fixed: Cleaned up some GUI macro code in menu.c...
Updated: CHANGELOG.txt for end user level changes...
SConstruct: Cleaned up build system a bit with prettier build messages, added a feature or two, and included tracker source
Fixed: Fixed harmless warnings on no new line at end of some source files...
2008-07-26 17:57:13 +00:00
zicodxx
e54992a974
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
2008-07-19 22:28:31 +00:00
kreatordxx
0866c3c66c
Add BALDGUY cheat for Mac data (see if anyone finds it ;-) )
2008-07-15 12:50:27 +00:00
kreatordxx
ce914f552e
No using chdir for Mac OS 9 - it doesn't have it
2008-07-01 11:22:36 +00:00
kreatordxx
402fe0ec51
Add snprintf for Mac OS 9
2008-07-01 11:15:52 +00:00
kreatordxx
16cfedcccd
tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
2008-06-15 08:50:05 +00:00
zicodxx
885074607c
Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
2008-06-01 12:53:03 +00:00
kreatordxx
565ea29e05
Add audio CD support to D1X, fix associated bugs
2008-05-24 08:59:35 +00:00
zicodxx
2de6240191
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
2008-05-19 19:28:27 +00:00
kreatordxx
fa16bbc0f2
set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle
2008-05-18 07:13:07 +00:00
kreatordxx
3aa8f5ece7
remember the last IP address entered for UDP instead of parsing -ip_hostaddr
2008-05-16 11:39:27 +00:00
zicodxx
91e2934ca1
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
2008-05-07 14:02:01 +00:00
zicodxx
039b8b551e
Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
2008-05-01 21:40:34 +00:00
kreatordxx
27e288b21d
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
zicodxx
ec70ae0413
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
2008-04-22 08:29:29 +00:00
zicodxx
a40b362ced
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
2008-04-19 19:11:32 +00:00
zicodxx
24d1cf52f6
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
2008-04-13 00:28:36 +00:00
kreatordxx
39a68c665b
show a messagebox if there's an error and graphics are initialised, update Xcode project
2008-04-08 12:51:21 +00:00
zicodxx
a172315d4a
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
zicodxx
5b30bcd4dc
Added definitions for OpenGL fucntions which might not be included in system headers; Use more HiRes content from dxx.zip; Removed briefings palette hacks; Menu right border shadow was too wide; Corrected reading for some PLX content which seemed not to work on all archs
2008-03-25 12:25:19 +00:00