..
editor
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
tracker
Added: More work on tracker client side code...
2008-08-10 06:51:32 +00:00
3d.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
alloca.h
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
2006-10-07 11:56:30 +00:00
archinc.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
args.h
Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
2008-06-01 12:53:03 +00:00
bcd.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
byteswap.h
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
2008-01-08 16:33:19 +00:00
cfile.h
show a messagebox if there's an error and graphics are initialised, update Xcode project
2008-04-08 12:51:21 +00:00
checker.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
clipboard.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
compare.h
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
console.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
d1x.xpm
initial import
2006-03-20 16:43:15 +00:00
d_conv.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
d_slash.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
descent.xpm
initial import
2006-03-20 16:43:15 +00:00
dl_list.h
First release of the new in-game jukebox system
2007-03-12 21:56:41 +00:00
error.h
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
2008-01-23 17:25:09 +00:00
fix.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
func.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
gr.h
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
2008-04-22 08:29:29 +00:00
grdef.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
hmp2mid.h
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
2008-01-23 17:25:09 +00:00
i86.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
ibitblt.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
iff.h
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
ignorecase.h
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
2008-01-23 17:25:09 +00:00
internal.h
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
2008-04-19 19:11:32 +00:00
loadgl.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
maths.h
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
modex.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
netdrv.h
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
2008-07-19 22:28:31 +00:00
nocfile.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
ogl_init.h
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
palette.h
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
2008-03-20 23:23:46 +00:00
pcx.h
Add BALDGUY cheat for Mac data (see if anyone finds it ;-) )
2008-07-15 12:50:27 +00:00
physfsx.h
No using chdir for Mac OS 9 - it doesn't have it
2008-07-01 11:22:36 +00:00
pstypes.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
rbaudio.h
tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
2008-06-15 08:50:05 +00:00
rle.h
add support for Mac pigfile (which doesn't include sounds yet)
2008-03-16 08:11:08 +00:00
strio.h
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
2008-01-23 17:25:09 +00:00
strutil.h
Add snprintf for Mac OS 9
2008-07-01 11:15:52 +00:00
texmap.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
timer.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
u_dpmi.h
get it to work for Mac OS 9
2008-04-24 14:27:54 +00:00
u_mem.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
ui.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
vecmat.h
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
vesa.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00