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editor
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
3d.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
alloca.h
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windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
archinc.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
args.h
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
bcd.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
byteswap.h
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Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:33:19 +00:00 |
cfile.h
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show a messagebox if there's an error and graphics are initialised, update Xcode project
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2008-04-08 12:51:21 +00:00 |
checker.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
clipboard.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
compare.h
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
console.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
d1x.xpm
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initial import
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2006-03-20 16:43:15 +00:00 |
d_conv.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
d_slash.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
descent.xpm
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initial import
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2006-03-20 16:43:15 +00:00 |
dl_list.h
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First release of the new in-game jukebox system
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2007-03-12 21:56:41 +00:00 |
error.h
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
fix.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
func.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gr.h
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Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
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2008-04-22 08:29:29 +00:00 |
grdef.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
hmp2mid.h
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
i86.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
ibitblt.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
iff.h
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
ignorecase.h
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
internal.h
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
loadgl.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
maths.h
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
modex.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
netdrv.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
nocfile.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
ogl_init.h
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get it to work for Mac OS 9
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2008-04-24 14:27:54 +00:00 |
palette.h
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
pcx.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
physfsx.h
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allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
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2008-03-21 13:52:54 +00:00 |
pstypes.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
rle.h
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add support for Mac pigfile (which doesn't include sounds yet)
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2008-03-16 08:11:08 +00:00 |
strio.h
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
strutil.h
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
texmap.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
timer.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
u_dpmi.h
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get it to work for Mac OS 9
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2008-04-24 14:27:54 +00:00 |
u_mem.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
ui.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
vecmat.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
vesa.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |