dxx-rebirth/include
2011-01-09 17:51:45 +01:00
..
editor Make the keypad info display into a window 2010-12-28 12:27:34 +08:00
tracker
3d.h Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
alloca.h
archinc.h
args.h Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature 2011-01-04 11:43:30 +01:00
bcd.h
byteswap.h
cfile.h Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc 2010-10-14 16:45:58 +02:00
checker.h
clipboard.h
compare.h
console.h
d1x.xpm
descent.xpm
dl_list.h
error.h Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered 2008-11-15 20:49:54 +00:00
fix.h
func.h
gr.h Added function to list valid resolutions and build resolutions menu dynamically with the resulting list 2010-06-24 09:29:11 +00:00
grdef.h
hmp.h Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function 2011-01-09 17:51:45 +01:00
i86.h
iff.h
ignorecase.h
internal.h
loadgl.h Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag 2011-01-06 12:43:55 +01:00
makesig.h Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
maths.h Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) 2010-12-11 00:18:03 +01:00
ogl_init.h Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag 2011-01-06 12:43:55 +01:00
palette.h
pcx.h Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h 2010-07-27 11:41:43 +00:00
physfsx.h Implemented PHYSFSX_checkSupportedArchiveTypes to check if essential archive types are supported. Print warnings if not and stop program if necessary. Also added PHYSFSX_listSearchPAthContent to print out search path contents (figures) each time the function is called. Doing this before main HOG inits as well after sucessfully adding archives. Made PHYSFSX_addArchiveContent a bit more verbose as well. 2010-11-26 12:50:01 +01:00
pstypes.h Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC 2010-12-04 21:58:59 +01:00
rbaudio.h Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
rle.h Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
strio.h
strutil.h Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating 2010-09-26 13:15:20 +00:00
texmap.h
timer.h Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) 2010-12-11 00:18:03 +01:00
u_dpmi.h
u_mem.h Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication 2010-08-31 13:25:45 +00:00
ui.h Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
vecmat.h