Commit graph

5954 commits

Author SHA1 Message Date
Kp f933feeef1 Combine vertex setup steps in med_attach_segment_rotated
This eliminates the need to keep all 4 vertex objects as temporaries,
and simplifies the loop counter.
2022-01-09 15:25:42 +00:00
Kp 932419ff17 Combine Two_sides_to_edge, Edge_between_sides
These track the same data, but were static and defined separately.
Delete Edge_between_sides and redirect uses to Two_sides_to_edge.
2022-01-09 15:25:42 +00:00
Kp b8a8a61ff8 Simplify multiplayer powerup creation
Instead of creating the powerup from a player, then overwriting the
location and velocity of the powerup, and fixing up its segment, create
the powerup directly where it should be, with the intended velocity.
2022-01-09 15:25:42 +00:00
Kp 94cfeede5c Validate control center trigger sides on load 2022-01-09 15:25:42 +00:00
Kp 078a9affa0 Make MAX_SIDES_PER_SEGMENT an iterable range
Iterating over it returns each side number in turn.  This allows
converting many loops of the form:

```
	for (int i = 0; i < MAX_SIDES_PER_SEGMENT; ++i)
```

to the compact form:

```
	for (const auto i : MAX_SIDES_PER_SEGMENT)
```

The compact form brings the usual benefit of range-based for: delegating
iteration to the compiler prevents the loop body from skipping a step,
and makes clear in the code that this is the case.
2022-01-09 15:25:42 +00:00
Kp 3004dd16e5 Convert some bare integers to sidenum_t 2022-01-09 15:25:42 +00:00
Kp d6b4106d36 Tighten index handling for Ai_transition_table
Avoid undefined accesses when a robot has an invalid awareness type.
2022-01-08 17:48:09 +00:00
Kp 648bbac0b1 Convert ai_local::achieved_state to ai_static_state 2022-01-08 17:48:09 +00:00
Kp d1ac265c2c Convert ai_local::goal_state to ai_static_state 2022-01-08 17:48:09 +00:00
Kp 37f3c10dd4 Convert ai_static::CURRENT_STATE to ai_static_state 2022-01-08 17:48:09 +00:00
Kp c3937f391f Convert ai_static::GOAL_STATE to enum 2022-01-08 17:48:09 +00:00
Kp 9fdf6005df Convert ai_static::GOALSIDE to sidenum_t 2022-01-08 17:48:09 +00:00
Kp c6d98df9fb Move CURRENT_GUN out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 5128b84122 Move CURRENT_STATE out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 39e9673f54 Move GOAL_STATE out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp c10855939b Move PATH_DIR out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 1f00d716de Move SUBMODE/SUB_FLAGS out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp db90f0df62 Move GOALSIDE out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp ae44e0226e Move CLOAKED out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp db7b528177 Move SKIP_AI_COUNT out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 197ed13d42 Move REMOTE_OWNER out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 7015e3e93c Move REMOTE_SLOT_NUM out of ai_static::flags
Some flags merit a type other than int8_t.  Begin moving flags out to
distinct variables with their own type.

Add static_assert checks that the ABI relevant structures do not change.
2022-01-08 17:48:09 +00:00
Kp 3da1fdad0d Log a diagnostic when D1 cannot find target secret level
A level can have a secret exit without having a mission entry describing
where to go when the secret exit is used.  Switch from an assertion
failure in that case to a log message.
2022-01-08 17:48:09 +00:00
Kp 4d5488e493 Remove unused-but-set variable similar/main/piggy.cpp: sbytes 2022-01-07 04:26:22 +00:00
Kreeblah 5b9b353231
Added high DPI flag to SDL 2.0 builds for macOS 2021-12-22 14:26:05 -08:00
Kp 157ec66668 Remove useless cast in DXX_USE_OGLES path in ogl_init_window
This triggers a diagnostic from -Wuseless-cast.  It appears to be
unnecessary, after tracing down typedefs.  It might need to be restored
if some platform uses a definition that is neither the same type nor
implicitly convertible.
2021-12-19 19:35:11 +00:00
Kp 93e98ae71a Fix -Wold-style-cast in DXX_USE_OGLES code 2021-12-19 19:26:44 +00:00
Kp 328046d1ba Use xrange for texture merge loops 2021-12-01 03:15:21 +00:00
Kp 4ac9845f07 Fix clang build of fuelcen.cpp
clang treats names introduced by structured bindings specially, and
refuses to capture them for a lambda, even when it should be capturing
an rvalue reference.  gcc accepts this capture.

Switch to initializing a lambda local variable from the structured
binding in the outer scope, which works with both compilers.

Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/issues/609>
2021-11-04 03:24:43 +00:00
Kp 92990222a2 Use structured bindings in mission parsing 2021-11-01 03:37:20 +00:00
Kp b0103a1950 Allow non-developers to start on any level 2021-11-01 03:37:20 +00:00
Kp 1ca482d587 Factor out clamping AI times during save
Also, fix a bug that time_player_sound_attacked was clamped, stored, and
then immediately overwritten with an unclamped value.
2021-11-01 03:37:20 +00:00
Kp 2fbddf7a5a Use enum class for tmapinfo_flags 2021-11-01 03:37:20 +00:00
Kp 795b0e9111 Use enum class for station_number 2021-11-01 03:37:20 +00:00
Kp d463b4beba Use enumerate when traversing Station 2021-11-01 03:37:20 +00:00
Kp 3e02f99bcd Use enum class for materialization_center_number 2021-11-01 03:37:20 +00:00
Kp 0389955d7d Fix logic in write_matcen_text
write_matcen_text had a comment warning that its iteration logic was
bogus.  Rework the logic to try to walk the right structures.
2021-11-01 03:37:20 +00:00
Kp 51a76f74be Move rotate_point_list inline in g3_interpreter_draw_base
This eliminates the only place that zip<>'s template parameter list is
written out in the source, which will allow later commits to change the
template parameter list.
2021-11-01 03:37:20 +00:00
Kp 6dd2776725 Use zip to traverse side uvl 2021-11-01 03:37:20 +00:00
Kp e14c54936d Reduce copying of side UVs 2021-11-01 03:37:20 +00:00
Kp 88b87d2aa1 Use enumerate to traverse MAX_VERTICES_PER_SEGMENT arrays 2021-11-01 03:37:20 +00:00
Kp e259b1c0ad Use enum class for packed edge in editor drawing 2021-11-01 03:37:20 +00:00
Kp d0c028ee2b Use enumerated_array for Two_sides_to_edge 2021-11-01 03:37:20 +00:00
Kp a655b82e7d Use zip() in place_new_segment_in_world
This produces clearer code than an xrange.
2021-11-01 03:37:20 +00:00
Kp 5eaa53d220 Fix SDL-only build 2021-11-01 03:37:20 +00:00
Kp 29b619db99 Pass random generator to pick_random_point_in_seg 2021-11-01 03:37:20 +00:00
Kp 3da988708e Change Side_opposite value_type to sidenum_t 2021-11-01 03:37:20 +00:00
Kp 6467929025 Consolidate Side_to_verts and Side_to_verts_int
They have been the same variable since
a8c3a7f10b ("Alias Side_to_verts to
Side_to_verts_int").
2021-11-01 03:37:20 +00:00
Kp 0044c010ad Use structured bindings for create_abs_vertex_lists 2021-11-01 03:37:20 +00:00
Kp 6fefeadf09 Avoid storing verts_for_normal::negate_flag when not needed
Change it to be returned from get_verts_for_normal, so that callers
which do not need it can discard it.
2021-11-01 03:37:20 +00:00
Kp ba01b2bdc1 Convert some math functions to fixang
The value was always truncated internally anyway.  Move the truncation
to the call boundary, since most callers started with a fixang.
2021-11-01 03:37:20 +00:00
Kp 164727db9a Pass segment sound flags to do_ambient_sounds 2021-11-01 03:37:20 +00:00
Kp 3862edfb6c Use enum class for segment_special 2021-11-01 03:37:19 +00:00
Kp b0b53c2711 Sanitize segment special in D2 also 2021-11-01 03:37:19 +00:00
Kp 12a0f8e8e0 Use enum class for wall_state 2021-11-01 03:37:19 +00:00
Kp 76e2f2c6d9 Use enum class for wall_flags 2021-11-01 03:37:19 +00:00
Kp f64ed06a9d Use enum class for wall flag constants 2021-11-01 03:37:19 +00:00
Kp 9823c2e33c Fix blastable wall test
WALL_BLASTABLE is a property of the wall flags, not the wall state.
2021-11-01 03:37:19 +00:00
Kp a6f2db2502 Use enum class for player ranking 2021-11-01 03:37:19 +00:00
Kp 8ddfbd17e0 Use enum class for show_kill_list_mode 2021-11-01 03:37:19 +00:00
Kp d22632ac48 Use enum class for msgsend_state 2021-11-01 03:37:19 +00:00
Kp 7cb34fda0c Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
Kp 87cc8f0794 Simplify clearing UDP_Socket
Remove the workaround added for issue #289 [1].  That issue covered a
miscompilation by early versions of gcc-4.9.  gcc-4.9.x is no longer
supported, so the workaround is no longer needed.

[1]: https://github.com/dxx-rebirth/dxx-rebirth/issues/289
2021-11-01 03:37:19 +00:00
Kp eb7cedc35d Expand macro Current_mission_longname 2021-11-01 03:37:19 +00:00
Kp e69b7bd730 Expand macro Briefing_text_filename 2021-11-01 03:37:19 +00:00
Kp bcc8118dd5 Expand macro Ending_text_filename 2021-11-01 03:37:19 +00:00
Kp 3d878ce04d Expand macro Last_level 2021-11-01 03:37:19 +00:00
Kp e36c4a17ab Expand macro Last_secret_level 2021-11-01 03:37:19 +00:00
Kp 692c09bb7e Expand macro N_secret_levels 2021-11-01 03:37:19 +00:00
Kp 013ef0ded7 Expand macro Secret_level_table 2021-11-01 03:37:19 +00:00
Kp d10406c107 Expand macro Level_names 2021-11-01 03:37:19 +00:00
Kp 72cdb9b0cc Expand macro Secret_level_names 2021-11-01 03:37:19 +00:00
Kp e6ff0390c9 Initialize level names before putting them in Current_mission 2021-11-01 03:37:19 +00:00
Kp 30ff2de7ca Factor out building builtin level names 2021-11-01 03:37:19 +00:00
Kp 1e35584384 Remove unnecessary return value from mission shortcut functions 2021-11-01 03:37:19 +00:00
Kp c64d97307c Pass level counts to allocate_levels
Avoid reading them from a global.
2021-11-01 03:37:19 +00:00
Kp 0c34a48418 Move Last_level_path_created to LevelUniqueObjectState.Level_path_created
Change it from the level number on which the path was created to a
true/false flag.  The previous logic only tested whether the number was
equal to the current level number.

This also fixes a bug where the action was not available on the first
secret level, since that level is `-1`, and the value was set to `-1` to
indicate that it should be enabled.
2021-11-01 03:37:19 +00:00
Kp 0fcaa76fd1 Move Next_level_num to local scope
It does not need to be a global.  For each function that uses it, it is
assigned earlier in that same function.
2021-11-01 03:37:19 +00:00
Kp 1a44112907 Remove objnum_local_to_remote wrapper
Always use the form that returns both fields.
2021-11-01 03:37:19 +00:00
Kp 57780e0450 Move window_is_visible,window_set_visible to be window methods
Shrink w_visible to uint8_t.  Move it to pack better.
2021-11-01 03:37:18 +00:00
Kp 3cca690728 Assign weakly-typed symbolic names to ogl_ubitmapm_cs special cases 2021-11-01 03:37:18 +00:00
Kp 7bb55dff22 Remove dead computations in ogl_ubitmapm_cs 2021-11-01 03:37:18 +00:00
Kp 961aae074a Remove unused ogl_ubitmapm_cs argument scale
Every caller passes `F1_0`.  Remove the argument, and propagate its
results through the function.
2021-11-01 03:37:18 +00:00
Kp 50d2b14aed Move WinBoxOverlay+deccpt into a common structure
cockpit_decode_alpha::deccpt has static scope and is retained to support
the data in WinBoxOverlay.  Change WinBoxOverlay into a structure that
stores deccpt (and rename it to the more descriptive
`decoded_full_cockpit_image`) to keep the pieces together.
2021-11-01 03:37:18 +00:00
AlumiuN 7a90b1461d Fix rendering of "classic reboot" crosshair 2021-10-12 15:20:27 +13:00
C.W. Betts b42ab2aa2f
Update fireball.cpp
Add include optional.
Fixes build failure on macOS.
2021-09-22 15:11:42 -06:00
Kp 49dee72766 Preserve type of vm_vec_mag return value
Defer converting to `fix` until necessary.
2021-09-19 10:53:48 +00:00
Kp 87f7f8dcd6 Simplify player enumeration in do_powerup 2021-09-19 10:53:48 +00:00
Kp 04d1d577c1 Simplify powerup velocity setup
Avoid computing a random velocity on objects which are then forced to
zero velocity.
2021-09-19 10:53:48 +00:00
Kp 192988b004 Use enum class for weapon_info::persistent 2021-09-19 10:53:48 +00:00
Kp 21c530a3e2 Use enumerated_array for difficulty-level-specific arrays 2021-09-19 10:53:48 +00:00
Kp 7fc8c736b3 Pass Powerup_info to multi_prep_level_objects, filter_objects_from_level 2021-09-19 10:53:48 +00:00
Kp c01a51fd8b Remove PlayMovie special case for .MVE
Only one caller needed this special case.  Remove the special case, and
adjust that caller to include the `.MVE` as a static suffix on its
inputs.
2021-09-19 10:53:48 +00:00
Kp a0be3a8344 Factor out do_briefing_screens calls in ShowLevelIntro
The special cases do not need to be quite so special.
2021-09-19 10:53:48 +00:00
Kp 83fe347a03 Pass canvas to briefing functions 2021-09-19 10:53:48 +00:00
Kp 6a2b31cc6e Use padding of msgstream to store the required null byte
This avoids needing to make temporary local variables to place a null
terminator.
2021-09-19 10:53:48 +00:00
Kp e973dc0c4c Move small briefing members earlier in the structure 2021-09-19 10:53:48 +00:00
Kp 4e75f8a933 Pass canvas to scores_view_menu 2021-09-19 10:53:48 +00:00
Kp ba8e51f187 Take scores_menu border from parent canvas instead of screen
Currently, the parent canvas is the screen, so this is a no-op for now,
but may be useful later when the caller passes in an arbitrary canvas.
2021-09-19 10:53:48 +00:00
Kp 211a1b071a Adjust scores_menu dimensions to include its background 2021-09-19 10:53:48 +00:00
Kp 39d5c9a0c1 Cache high score position values
Avoid recomputing the same scaled values for every item.
2021-09-19 10:53:48 +00:00
Kp 855697bf5d Make font scaling constructors explicit 2021-09-19 10:53:48 +00:00
Kp 2cff18c114 Prepare scores_menu strings at construction time
Switch from formatting the strings each time they are drawn to format
them once and save them in scores_menu.  Change the drawing logic to
draw from those saved strings.  Change the reset logic to reinitialize
those strings instead of recreating the entire menu.
2021-09-19 10:53:48 +00:00
Kp 6b01c49b9e Lift out scores_draw_item computation of y coordinate 2021-09-19 10:53:48 +00:00
Kp 87f47c9f0e Use std::replace to convert to monospace '1' 2021-09-19 10:53:48 +00:00
Kp b05905ab4d Delegate score comma handling to std::locale 2021-09-19 10:53:48 +00:00
Kp 04cfd817c3 Cache scores variables 2021-09-19 10:53:48 +00:00
Kp e618851449 Pass canvas to savegame_chooser_newmenu 2021-09-19 10:53:48 +00:00
Kp 70169c4921 Compute briefing window dimensions from caller's canvas 2021-09-19 10:53:48 +00:00
Kp dfc51fd822 Remove newmenu updates of grd_curcanv
They are no longer needed.
2021-09-19 10:53:48 +00:00
Kp 5491630142 Pass canvas to ogl_texture_stats 2021-09-19 10:53:48 +00:00
Kp aba5fce3a9 Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
Kp 0216cdc68d Derive title screen dimensions from canvas 2021-09-19 10:53:48 +00:00
Kp 07c52f14f9 Save parent canvas in listbox_layout 2021-09-12 16:20:52 +00:00
Kp bef23a3894 Use newmenu's parent canvas in newmenu_draw
Avoid resetting to screen canvas.
2021-09-12 16:20:52 +00:00
Kp 8d67bcddb0 Record parent canvas in newmenu
Use it to avoid resetting to the screen canvas when preparing the
layout.
2021-09-12 16:20:52 +00:00
Kp bb29e6fca8 Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
Kp 8623ce3c6a Pass canvas to ogl_draw_vertex_reticle 2021-09-12 16:20:52 +00:00
Kp 1ddac148a9 Use local canvas for 3d op_flatpoly 2021-09-12 16:20:52 +00:00
Kp 3c37552e5b Use enum class bm_mode for grs_bitmap::type 2021-09-12 16:20:52 +00:00
Kp e7aa9855e0 Compute menu border widths from screen canvas instead of screen
In practice, this should be the same result.  However, this allows the
flexibility to use a canvas other than the screen.
2021-09-12 16:20:52 +00:00
Kp 21241471c6 Return string width/height from gr_get_string_size
Use structured bindings to capture the values on return, so that they
can be declared as `const` if they are immutable after initial
computation.
2021-09-12 16:20:52 +00:00
Kp 0750046bc1 Move retrieval of font average width out of gr_get_string_size
Most callers do not need it, and it is only vaguely related to the
purpose of measuring a particular string.  For those callers that need
it, lift it out.
2021-09-12 16:20:52 +00:00
Kp 2fef4cddec Pass canvas to do_cockpit_window_view 2021-09-12 16:20:52 +00:00
Kp 3aa1140700 Optimize out warn_printf on some targets
Some targets only ever use GUI warn functions.  On those targets:
- initialize `warn_func` to `msgbox_warning` at compile time
- remove the runtime initialize of warn_func in main

On targets which do not call `clear_warn_func`, preprocess out its
declaration and definition.

Taken together, these changes allow some targets not to define
`warn_printf`.
2021-09-12 16:20:52 +00:00
Kp 2f4f0299a0 Fix Windows build of dumpmine.cpp
On x86_64-w64-mingw32, `uint_fast32_t` is `unsigned int`.  Use the
appropriate format macro for it, instead of writing `lu` and expecting
that `uint_fast32_t` will be `unsigned long`.
2021-09-12 16:20:52 +00:00
Kp bd6612a86b Pass canvas to render_gauges 2021-09-12 16:20:52 +00:00
Kp 4b60205b2f Propagate up show_boxed_message RenderFlag
It is always constant.  Explicitly propagate its effects into callers,
then remove the argument.
2021-09-12 16:20:52 +00:00
Kp 2da07e75e5 Fix gcc-7 editor build
gcc-7 warns if a structured binding defines a variable, and then does
not use it.  Suppress the warning, since the binding is needed in the
non-editor build.
2021-09-12 16:20:52 +00:00
Kp df6777c632 Expand game_init_render_buffers inline
It is a single function, to add 2 arguments.  Using a wrapper obfuscates
the logic.
2021-09-12 16:20:52 +00:00
Kp 4d3c38084d Factor out VR stereo subcanvas initialization 2021-09-12 16:20:52 +00:00
Kp 98f2578293 Pass Game_mode as a parameter to gauges functions
Avoid reloading it from the global.
2021-09-12 16:20:52 +00:00
Kp 2b718da343 Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
Kp 48a3ac2c53 Lift ogl_start_frame eye handling into caller 2021-09-12 16:20:52 +00:00
Kp d257d032f4 Avoid reloading GL viewport unnecessarily in stereo mode 2021-09-12 16:20:52 +00:00
Kp 7f51fa3ac5 Use enum class for VR StereoFormat 2021-09-12 16:20:52 +00:00
Kp 007ac68569 Reduce size of pause_window::msg
1024 is excessive.  128 leaves 25 bytes unused on Trainee (the longest
difficulty string, tied with Hotshot) at time 0:00:00.  A player who
reached double-digit hours for both time on level and time in game would
need 2 bytes more.  A player who rescued 100 hostages would need another
2 bytes.
2021-09-12 16:20:52 +00:00
Kp 233f31893b Only prepare pause time if it will be shown
Demo playback does not show time data, so there is no need to format it
when it will be hidden.
2021-09-12 16:20:52 +00:00
Kp 211f4ea274 Use window_rendered_data constructor to initialize time 2021-09-12 16:20:52 +00:00
Kp 2afe2f428f Remove write-only member window_rendered_data::viewer 2021-09-12 16:20:52 +00:00
Kp 71ed303c27 Fix clang editor medwall build
The existing code checks that w.m_ptr is not nullptr before using it.
clang's flow analysis is unable to prove that w.m_ptr does not become
nullptr after it was first checked, even though `w` is const.  This
causes clang to include calls to null_pointer_exception::report, which
is not instantiated for wall.  That in turn causes a link error.

Rewrite the code to let clang see that the value tested is the value
used, and that no nullptr dereference can happen here.
2021-09-04 12:17:14 +00:00
Kp fdf5836031 Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
Kp 6a1f5937a2 Change ogl_font_choose_size to return width/height 2021-09-04 12:17:14 +00:00
Kp 4c681c40fd Factor out the slider font smoothing hack
Move the test from the innermost loop to one layer farther out, since it
was conditional on two specific passes of the innermost loop.
2021-09-04 12:17:14 +00:00
Kp 6172b69329 Convert more font.cpp sites to use xrange 2021-09-04 12:17:14 +00:00
Kp c99b67e359 Switch callers to unchecked_partial_range(range) where possible
Use unchecked_partial_range(range) instead of
unchecked_partial_range(iterator), since the range form can preserve the
underlying index_type.
2021-09-04 12:17:14 +00:00
Kp ef1c3d20c6 Compute required_buffer_size earlier in partial_range call tree
Push the computation up, so that invocations that differ only in the
length of their expression strings will resolve to the same template.

Rework unchecked_partial_range not to take expression strings if they
will not be used.
2021-09-04 12:17:14 +00:00
Kp 1354099b0d Move Computed_colors into gr_find_closest_color
- Inline add_computed_color into gr_find_closest_color, and then only
  one function will need access to Computed_colors.
- Allow the recent-choice bubble-up logic to apply to all elements
- If all entries are in use, always overwrite the last element in
  Computed_colors instead of picking one randomly.
2021-09-04 12:17:14 +00:00
Kp ae3dc7f934 Simplify computed color reset
gr_find_closest_color did not need it.  Remove it.  For the others,
resetting the count is sufficient.  There is no need to reset the
individual elements.
2021-09-04 12:17:14 +00:00
Kp 347b8d9f77 Factor out palette color search code 2021-09-04 12:17:14 +00:00