Use zip() in place_new_segment_in_world
This produces clearer code than an xrange.
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@ -46,7 +46,7 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "d_bitset.h"
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#include "d_enumerate.h"
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#include "d_levelstate.h"
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#include "d_range.h"
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#include "d_zip.h"
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#include "partial_range.h"
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#include "segiter.h"
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@ -817,8 +817,8 @@ static segnum_t place_new_segment_in_world(void)
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seg = New_segment;
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auto &vcvertptr = Vertices.vcptr;
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range_for (const unsigned v, xrange(MAX_VERTICES_PER_SEGMENT))
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seg.verts[v] = med_create_duplicate_vertex(vcvertptr(New_segment.verts[v]));
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for (auto &&[w, r] : zip(seg.verts, New_segment.verts))
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w = med_create_duplicate_vertex(vcvertptr(r));
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return segnum;
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