zicodxx
|
3d1e2ed850
|
Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
|
2008-06-01 12:53:03 +00:00 |
|
kreatordxx
|
846c9231ed
|
allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
|
2008-05-28 10:38:30 +00:00 |
|
zicodxx
|
e19a1238de
|
Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
|
2008-05-25 08:19:31 +00:00 |
|
kreatordxx
|
fd95b79cae
|
Add audio CD support to D1X, fix associated bugs
|
2008-05-24 08:59:35 +00:00 |
|
kreatordxx
|
164e1f2350
|
give render_frame call both arguments (compiler error)
|
2008-05-24 08:56:56 +00:00 |
|
zicodxx
|
6b1ef665bf
|
Reverting screenshot stuff - error prone
|
2008-05-21 21:59:16 +00:00 |
|
zicodxx
|
8ff7e7d166
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 14:06:44 +00:00 |
|
zicodxx
|
264014081e
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 13:58:27 +00:00 |
|
zicodxx
|
5d7dc33e0c
|
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
|
2008-05-19 19:28:27 +00:00 |
|
zicodxx
|
e6ec09869e
|
Some code improvements and small fixes
|
2008-05-08 18:29:52 +00:00 |
|
zicodxx
|
9709081498
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
|
2008-05-07 14:11:30 +00:00 |
|
zicodxx
|
b772706508
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
|
2008-05-07 14:02:01 +00:00 |
|
zicodxx
|
ec7f8b68de
|
Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
|
2008-05-01 21:40:34 +00:00 |
|
zicodxx
|
d414a45efd
|
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
|
2008-04-22 12:57:06 +00:00 |
|
zicodxx
|
5d19c11124
|
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
|
2008-04-22 08:29:29 +00:00 |
|
zicodxx
|
d457f9430d
|
Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
|
2008-04-21 18:39:49 +00:00 |
|
zicodxx
|
9bcea627d1
|
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
|
2008-04-19 19:11:32 +00:00 |
|
zicodxx
|
3a52d03d21
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
|
2008-04-13 00:28:36 +00:00 |
|
zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
zicodxx
|
d2365d65f0
|
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
|
2008-03-20 23:23:46 +00:00 |
|
zicodxx
|
10f39559bf
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
|
zicodxx
|
f3d8d50a94
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
|
zicodxx
|
b6f477a398
|
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
|
2008-01-29 14:49:54 +00:00 |
|
kreatordxx
|
9e47ebc29f
|
allow custom MIDI in add-on hogs to be used without caching everything
|
2008-01-25 11:08:50 +00:00 |
|
zicodxx
|
d7b3c878ed
|
Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
|
2008-01-23 17:28:28 +00:00 |
|
zicodxx
|
66ed0f62f1
|
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
|
2008-01-13 13:27:58 +00:00 |
|
zicodxx
|
a4c220c2e5
|
Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:46:15 +00:00 |
|
zicodxx
|
acdcb77711
|
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
|
2008-01-02 15:36:51 +00:00 |
|
zicodxx
|
62f6f40ab3
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
d2ca16d4c1
|
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
|
2007-12-17 22:45:45 +00:00 |
|
zicodxx
|
df7a1ca071
|
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
|
2007-11-21 12:46:09 +00:00 |
|
kreatordxx
|
5cadba2207
|
print a more meaningful message when SDL fails to initialise OpenGL
|
2007-11-10 08:53:21 +00:00 |
|
kreatordxx
|
e474abb5a0
|
port the jukebox to PhysicsFS for Mac OS 9 compatibility
|
2007-11-10 08:51:30 +00:00 |
|
kreatordxx
|
fef59bdb3f
|
various fixes towards getting it to build for Mac OS 9 again
|
2007-11-06 01:30:07 +00:00 |
|
md2211
|
c6407e0c2d
|
Fixed crash on absent or invalid jukebox directory (testing scandir() return value)
|
2007-11-05 13:41:20 +00:00 |
|
kreatordxx
|
a4beacd08a
|
update Mac version info, set SHAREPATH to application folder for Mac OS X
|
2007-11-05 07:55:50 +00:00 |
|
kreatordxx
|
0907af33fc
|
hack to remove warning when compiling on Mac OS X (constant/variable dirent parameter of file selection callback for scandir)
|
2007-11-03 05:50:45 +00:00 |
|
zicodxx
|
2d32bb7b3e
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
|
2007-10-31 00:49:45 +00:00 |
|
zicodxx
|
453cf2d609
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
|
2007-10-28 20:14:25 +00:00 |
|
md2211
|
b78a60d697
|
Fixed non-working jukebox next song advance (missing hook)
|
2007-10-28 16:52:22 +00:00 |
|
zicodxx
|
9577e61339
|
Small fixes; Code cleanup; Implemented PR-Screenshot feature
|
2007-10-18 14:44:02 +00:00 |
|
zicodxx
|
b334ff5b97
|
Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
|
2007-10-13 23:52:17 +00:00 |
|
md2211
|
69492c702f
|
Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
|
2007-10-12 20:09:26 +00:00 |
|
zicodxx
|
6584e989a0
|
Fixed some command-line options
|
2007-10-12 19:36:16 +00:00 |
|
zicodxx
|
95533db358
|
Fixed some command-line options
|
2007-10-12 14:21:21 +00:00 |
|
zicodxx
|
487d3c55a9
|
Fixed port deformation while sending handshake
|
2007-10-12 14:02:34 +00:00 |
|
md2211
|
07245a0bc2
|
Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8.
|
2007-10-11 13:23:00 +00:00 |
|
zicodxx
|
b31fd2367e
|
Changed name for Window Boxes - preventing redundancy in Windows build
|
2007-10-07 14:05:18 +00:00 |
|
zicodxx
|
facee57d1f
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
|
2007-10-05 23:47:16 +00:00 |
|
zicodxx
|
2a889d2d9c
|
Moved Windows midi functions to digi_audio_* functions
|
2007-09-30 13:38:25 +00:00 |
|
zicodxx
|
e955dff203
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
md2211
|
84e32c1f4f
|
Fixed missing stuff for NDEBUG in digi.c, in revisions 610/611
|
2007-09-18 19:24:44 +00:00 |
|
md2211
|
324c0df6a1
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
|
zicodxx
|
6391e10c83
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
|
zicodxx
|
b35d8bc170
|
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
|
2007-08-25 23:35:19 +00:00 |
|
zicodxx
|
be2eff9ae3
|
Moved piggy init loading for D1 missions to load_mission_d1
|
2007-08-24 13:36:01 +00:00 |
|
zicodxx
|
91c393fb54
|
Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
|
2007-08-20 21:33:26 +00:00 |
|
zicodxx
|
2bc4cd32bb
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
|
2007-07-26 23:57:29 +00:00 |
|
zicodxx
|
2434d100a8
|
FindArg cleanup - GL-Debug and SDL arguments
|
2007-07-23 18:13:49 +00:00 |
|
zicodxx
|
3354c26219
|
Even more FindArg cleanups
|
2007-07-22 20:56:23 +00:00 |
|
zicodxx
|
faa6122a4a
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
|
zicodxx
|
860b964ee4
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
8e2aa8ea2a
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
977084d457
|
Deletion of unused code
|
2007-07-16 02:46:47 +00:00 |
|
zicodxx
|
7d23cb6772
|
Cleaned up more FindArg's - Networking Options; Some fixes
|
2007-07-16 02:34:51 +00:00 |
|
zicodxx
|
29ef28bef3
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
a2a6959d39
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
8217e50e0c
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
8efe1ea653
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
cf14254e01
|
small code cleanup; improved texture caching in menus to save RAM
|
2007-06-15 12:32:44 +00:00 |
|
zicodxx
|
37b563d4cd
|
complete removal of hmiplay-code usage
|
2007-06-15 08:10:19 +00:00 |
|
zicodxx
|
b7f02568c0
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
|
zicodxx
|
e22e079b56
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
zicodxx
|
5bcb0e1ed5
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
|
kreatordxx
|
82a39224b9
|
fix more Mac errors for new UDP/IP
|
2007-06-10 04:52:39 +00:00 |
|
kreatordxx
|
4f0ab045ff
|
fix Mac errors involving use of 'VERSION'
|
2007-06-10 02:27:12 +00:00 |
|
zicodxx
|
f1134f0bc3
|
Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
|
2007-05-30 14:16:49 +00:00 |
|
kreatordxx
|
657e71fc93
|
look for music files in "Music" dir, store MIDI's in "Music/<hogfile>" to better support custom MIDI music
|
2007-05-27 05:27:17 +00:00 |
|
kreatordxx
|
0de587cadf
|
make sure gl functions are not called before OpenGL is initialised, when fullscreen switching
|
2007-05-23 11:34:53 +00:00 |
|
zicodxx
|
f20ec1e42e
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
d758d1bda6
|
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
|
2007-05-09 09:44:45 +00:00 |
|
zicodxx
|
49eaa12468
|
removed deprecated Makefile stuff
|
2007-05-03 15:16:27 +00:00 |
|
kreatordxx
|
8067b11be7
|
add Mac OS X support to SConstruct
|
2007-04-25 02:39:10 +00:00 |
|
zicodxx
|
f1d191f665
|
removed -nocdrom argument, only use Redbook audio if specified with -redbook
|
2007-04-15 11:02:55 +00:00 |
|
kreatordxx
|
4ff4ddd0a3
|
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
|
2007-04-09 02:41:45 +00:00 |
|
kreatordxx
|
e89311954f
|
move determination of WORDS_BIG_ENDIAN to pstypes.h as SCons can't do it (as far as I know). SCons doesn't make conf.h
|
2007-04-09 01:16:31 +00:00 |
|
kreatordxx
|
55bd12c349
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
|
2007-04-05 13:23:44 +00:00 |
|
zicodxx
|
3d2063153f
|
fixed typo in default broadcast
|
2007-04-03 22:16:19 +00:00 |
|
zicodxx
|
b41a8a437a
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
kreatordxx
|
21c844b377
|
remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
|
2007-03-21 12:35:35 +00:00 |
|
kreatordxx
|
751cbe1a91
|
add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
|
2007-03-21 11:32:33 +00:00 |
|
zicodxx
|
558977d846
|
make Joystick Deadzone save in PLX file (Thanks xatmes)
|
2007-03-04 15:41:11 +00:00 |
|
zicodxx
|
28f3d619c2
|
removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
|
2007-03-04 15:01:17 +00:00 |
|
zicodxx
|
89ec716e75
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
effde7d236
|
Added ENTER as Game key
|
2007-02-19 23:28:43 +00:00 |
|
zicodxx
|
24c673dc13
|
SDL compile fix
|
2007-02-19 14:02:28 +00:00 |
|
md2211
|
7db969b9fe
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
|
zicodxx
|
7c9f8bf7fe
|
set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
|
2007-02-09 12:38:21 +00:00 |
|
zicodxx
|
068c023f3b
|
on-screen network error messages
|
2007-02-07 12:50:08 +00:00 |
|