Commit graph

186 commits

Author SHA1 Message Date
zicodxx 4e3bf92435 When starting, leaving or changing a level in any way, use more ordered approach to set Game_wind visible or invisible. Fixing timer-issues after level-change and makes hiding of Game_wind obsolete for certain messageboxes; Moved GameTime and weapon timer variables out of reset_time since this function is not appropriate for this and is not needed between levels anymore due to window management handling start/stop_time properly 2010-06-27 11:28:26 +00:00
zicodxx e4a0c20f76 Introducing gr_bitblt_find_transparent_area to dynamically detect boundaries of sub cancas used for CM_REAR_VIEW; On the way also allowing to create weapon box sub bitmaps from uncompressed cockpit bitmaps 2010-06-18 07:31:06 +00:00
zicodxx 9b2ea4680c Fixing typo in Netgame help screen 2010-06-15 17:20:37 +00:00
zicodxx c6bb443c63 Resetting GameTime, Next/Last_flare/laser/missile_time in reset_time() together so GameTime-rollover-fallbacks will not create a massive delay when starting a new level 2010-06-14 21:59:41 +00:00
zicodxx f09a336184 Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions 2010-06-14 08:13:16 +00:00
kreatordxx 76b0fb35ef Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box 2010-04-04 01:31:48 +00:00
kreatordxx 3ba90f69e0 Make newmenu_do3 and newmenu_dotiny return as soon as the newmenu is created, which will allow the main menu (and others) to persist 2010-04-03 07:24:50 +00:00
kreatordxx d749889c89 Add a default event handler for screenshots, entering debugger, Redbook repeating etc 2010-04-02 05:01:08 +00:00
kreatordxx 8cf06690d7 Make game respond to EVENT_KEY_COMMAND for key commands, allowing default key handler (later) 2010-03-31 09:18:28 +00:00
kreatordxx c8b49c8a35 Finally fix bug where if you start a single player game then a multiplayer game, time is stopped. Always start time if it's stopped and the game window is activated 2010-03-27 04:30:59 +00:00
kreatordxx c4171b2f06 Fix bug - make sure time isn't stopped for multiplayer when aborting, so starting a second game doesn't result in a frozen game 2010-03-20 13:53:08 +00:00
kreatordxx 9331893332 Make kmatrixs into windows, rename Fuelcen_seconds_left to Countdown_seconds_left for consistency 2010-03-20 13:21:53 +00:00
kreatordxx d98bb97c48 Make all listboxes fall back to main event loop for flexibility 2010-03-18 07:02:38 +00:00
kreatordxx c4f86ebfc8 Call game_flush_inputs for all windows' EVENT_WINDOW_ACTIVATED, so clicking on a pilot doesn't bring up the multiplayer screen for example 2010-02-25 08:00:15 +00:00
kreatordxx 700156eb36 Put fast save back, using Alt-F1 instead of F6 2010-02-25 03:08:10 +00:00
zicodxx 72fe1664fd Add to help how to send a message to a specific player in Multiplayer; Removed NoBombs command as this is covered by the weapons selection in Multiplayer game creation 2010-02-23 15:22:28 +00:00
kreatordxx 1f33e08116 Create the main event loop and use it for the game and main menu 2010-02-07 04:34:21 +00:00
kreatordxx b58c034350 Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls 2010-02-05 02:31:36 +00:00
kreatordxx 999a1b2949 Put LeaveGame longjmp back, but in response to new EVENT_WINDOW_CLOSED, fixing demo issues; fix compiler error in last commit 2010-02-02 07:52:03 +00:00
kreatordxx 9fd714a083 Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds 2010-02-02 03:38:29 +00:00
kreatordxx 408f2ffd33 Fix crashing when doing menus in multiplayer, don't let player move when in automap 2010-01-31 07:45:26 +00:00
kreatordxx 50afcedda5 For multiplayer, close menus from game_handler by doing frame processing in response to EVENT_WINDOW_DRAW, replacing multi_menu_poll system with single multi_menu_check call 2010-01-29 03:36:44 +00:00
kreatordxx 9d4e69c7a9 Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing 2010-01-28 03:27:49 +00:00
zicodxx 51c28cc8a6 Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes 2010-01-28 00:04:29 +00:00
kreatordxx c856195678 Remove all uses of LeaveGame jmpbuf to allow more changing of main loop 2010-01-27 04:30:31 +00:00
kreatordxx 7e92589332 Fix major issues with last commit - tidy up window callbacks to dodge EVENT_WINDOW_ACTIVATED where it's unnecessary or erroneous to respond to, fix compiling error 2010-01-20 11:04:09 +00:00
kreatordxx 88d1b32914 Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE 2010-01-20 05:10:32 +00:00
kreatordxx b3b87fc62d Make pause box a window 2010-01-09 09:19:26 +00:00
kreatordxx 6b4d952ebc Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility 2010-01-07 14:49:07 +00:00
kreatordxx d450c3e6f4 Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat 2009-12-26 01:08:57 +00:00
kreatordxx dad42489f7 Make sure the Game_wind only gets freed once when escaping demo playback 2009-12-14 13:27:05 +00:00
kreatordxx 54e376ebbe Make sure the Game_wind always gets freed when exiting the game screen, fixing flashing automap and framerate reduction after playing demos 2009-12-12 11:34:32 +00:00
kreatordxx 7ebcf32e45 Make the automap into a 'window', make kconfig.c more similar between D1X and D2X 2009-12-02 13:49:54 +00:00
zicodxx 127af323e0 Reintroduced Newdemo_game_mode to prevent demo playback from entering code parts it should not and fixing a bug with Multiplayer demos along the way, introduced in rev. 953 2009-11-30 14:59:37 +00:00
kreatordxx d7e33667bf Make the game screen into a \'window\', handling events through event_process 2009-08-10 10:47:17 +00:00
kreatordxx 16f615c6ff Make game.c more similar between D1X and D2X, making related changes to other files (\!) 2009-07-01 11:35:33 +00:00
kreatordxx af0c2db749 Split game.c into game.c, gamecntl.c and gamerend.c like d2x 2009-06-07 11:28:12 +00:00
zicodxx 85b086c0ef Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer 2009-04-09 07:41:30 +00:00
zicodxx 0fc0fff7f1 Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking 2009-03-04 21:04:43 +00:00
kreatordxx f149ace782 Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
zicodxx 80debdb4d5 Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow 2009-02-23 10:15:23 +00:00
zicodxx 21d9308934 Made FPS string statically right-justified - unrelated to actual FPS string width preventing jumps 2009-02-02 09:02:29 +00:00
zicodxx 1acc8031b6 Removed some old code to smooth FrameTime we don't need anymore 2009-01-24 22:44:57 +00:00
zicodxx c37285c217 Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup 2009-01-15 20:55:35 +00:00
zicodxx 007e23461e Cleaning up the mess from revision 892... 2009-01-15 01:05:31 +00:00
kiplingw 70fd9452f1 Added: Better support for non-free compiler... (patch from Damjan Cvetko <zobo@lana.krneki.org>) 2009-01-14 19:54:45 +00:00
zicodxx 828d753668 Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu 2008-12-13 12:58:57 +00:00
kreatordxx f257e48ddc Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
zicodxx c5c4870573 Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo 2008-11-21 00:12:41 +00:00
zicodxx 2e5cd378d3 Actually demand ANY valid key to abort the Death sequence 2008-11-19 12:34:50 +00:00