Add to help how to send a message to a specific player in Multiplayer; Removed NoBombs command as this is covered by the weapons selection in Multiplayer game creation

This commit is contained in:
zicodxx 2010-02-23 15:22:28 +00:00
parent e22b62eee4
commit 72fe1664fd
2 changed files with 3 additions and 1 deletions

View file

@ -4,6 +4,7 @@ D1X-Rebirth Changelog
--------
SConstruct: Removing svnmicro as micro numbering option since SVN-revisions will not really represent logical numbering; Some cleaning for libs usage; Small cleanup
SConstruct, main/multi.h, main/net_udp.c, main/net_udp.h, main/vers_id.h: Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
main/game.c: Add to help how to send a message to a specific player in Multiplayer
20100221
--------

View file

@ -775,7 +775,7 @@ void show_help()
void show_netgame_help()
{
int nitems = 0;
newmenu_item m[12];
newmenu_item m[13];
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "F1\t THIS SCREEN";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "ALT-F4\t SHOW RETICLE NAMES";
@ -791,6 +791,7 @@ void show_netgame_help()
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "MULTIPLAYER MESSAGE COMMANDS:";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "(*): TEXT\t SEND TEXT TO PLAYER (*)";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "kick: (*)\t KICK PLAYER (*) FROM GAME (Host-only)";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "KillReactor\t BLOW UP THE MINE (Host-only)";