Fixing typo in Netgame help screen

This commit is contained in:
zicodxx 2010-06-15 17:20:37 +00:00
parent 3e96a3185b
commit 9b2ea4680c
2 changed files with 2 additions and 1 deletions

View file

@ -4,6 +4,7 @@ D1X-Rebirth Changelog
--------
main/game.c, main/gameseq.c: Resetting GameTime, Next/Last_flare/laser/missile_time in reset_time() together so GameTime-rollover-fallbacks will not create a massive delay when starting a new level
main/laser.c: Removed the previously homers code and instead used old one to keep good ol' Gameplay; Removed FrameCount steps from track_track_goal() and scaled homing vector accordingly to this change, including properly scaling it to FrameTime; Made code more similar between D1X and D2X; Introduced different turn rates for different difficulty levels
main/game.c: Fixing typo in Netgame help screen
20100614
--------

View file

@ -804,7 +804,7 @@ void show_netgame_help()
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "ALT-F4\t SHOW RETICLE NAMES";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "F7\t TOGGLE KILL LIST";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "F8\t SEND MESSAGE";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "(SHIFT-)F8 to F12\t (DEFINE)SEND MACRO";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "(SHIFT-)F9 to F12\t (DEFINE)SEND MACRO";
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "PAUSE\t SHOW NETGAME INFORMATION";
#if (defined(__APPLE__) || defined(macintosh))