diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 0248fd9f0..466590ef3 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -4,6 +4,7 @@ D1X-Rebirth Changelog -------- main/game.c, main/gameseq.c: Resetting GameTime, Next/Last_flare/laser/missile_time in reset_time() together so GameTime-rollover-fallbacks will not create a massive delay when starting a new level main/laser.c: Removed the previously homers code and instead used old one to keep good ol' Gameplay; Removed FrameCount steps from track_track_goal() and scaled homing vector accordingly to this change, including properly scaling it to FrameTime; Made code more similar between D1X and D2X; Introduced different turn rates for different difficulty levels +main/game.c: Fixing typo in Netgame help screen 20100614 -------- diff --git a/main/game.c b/main/game.c index 524f6a118..1f0f58283 100644 --- a/main/game.c +++ b/main/game.c @@ -804,7 +804,7 @@ void show_netgame_help() m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "ALT-F4\t SHOW RETICLE NAMES"; m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "F7\t TOGGLE KILL LIST"; m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "F8\t SEND MESSAGE"; - m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "(SHIFT-)F8 to F12\t (DEFINE)SEND MACRO"; + m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "(SHIFT-)F9 to F12\t (DEFINE)SEND MACRO"; m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "PAUSE\t SHOW NETGAME INFORMATION"; #if (defined(__APPLE__) || defined(macintosh))