zico
|
5f005baa3b
|
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
|
2013-12-19 13:48:33 +01:00 |
|
Kp
|
0938e819e5
|
Advertise map-mode via overload of typing-mode
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
|
2013-12-18 04:51:46 +00:00 |
|
Kp
|
92e8cb7a31
|
Add type checking to newmenu subfunction userdata
|
2013-12-15 21:54:38 +00:00 |
|
Kp
|
ddffec01c7
|
Use enum for multi_send_msgsend_state values
|
2013-12-15 01:52:13 +00:00 |
|
Kp
|
6779dc4991
|
Remove unused command MULTI_DROP_ORB
|
2013-12-15 01:45:19 +00:00 |
|
Kp
|
00a9ca2423
|
Remove unused MULTI_PLAY_BY_PLAY
The sending function has been disabled since Bazaar import.
|
2013-12-15 01:45:19 +00:00 |
|
zico
|
ec516b5675
|
Disable powerup capping for cooperative game mode as it potentially deletes weapons carried over from another level
|
2013-12-14 02:53:45 +01:00 |
|
zico
|
dae83f9edc
|
Set PPS limits from 5 to 40
|
2013-12-09 14:25:32 +01:00 |
|
zico
|
2e407fa5a8
|
Removed short packets and added segment number to quaternion structure
|
2013-12-09 14:00:23 +01:00 |
|
Kp
|
9de54cfa74
|
Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
|
2013-12-06 03:35:32 +00:00 |
|
Drakona
|
04d84ae61d
|
Pass shot orientation with each weapon packet
|
2013-12-05 13:11:49 +01:00 |
|
Kp
|
3e2c0b5e1b
|
Switch multi_allow_powerup_text to [][] from *[]
|
2013-11-28 02:09:30 +00:00 |
|
Kp
|
5d1769cd2c
|
Switch RankStrings to be [][14] instead of *[]
Saves 10 .rel.ro entries and 6 bytes on x86 / 46 bytes on x64.
|
2013-11-28 02:08:54 +00:00 |
|
Kp
|
584fc93f34
|
Move similar/main/automap.c -> similar/main/automap.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
b4107e6526
|
Remove duplicate declarations
|
2013-10-03 03:11:52 +00:00 |
|
Kp
|
c58c4e4d06
|
Move declarations to headers
|
2013-10-03 03:11:52 +00:00 |
|
Kp
|
1ff627f85e
|
Move multi_send_got_flag declaration to header
|
2013-09-21 23:34:05 +00:00 |
|
Kp
|
f4b21088a0
|
Track vulcan ammo explicitly
|
2013-09-20 23:12:54 +00:00 |
|
Kp
|
9d2d8bb552
|
Scrub netgame flags on load/save/send/recv
|
2013-09-01 21:09:01 +00:00 |
|
Kp
|
3226a57848
|
Remove unused MULTI_ACTIVE_DOOR
|
2013-08-11 20:43:08 +00:00 |
|
Kp
|
de6422d58f
|
Remove unused multi_send_audio_taunt
|
2013-08-11 20:43:08 +00:00 |
|
zico
|
27a4a62b19
|
To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner
|
2013-08-09 17:50:11 +02:00 |
|
zico
|
a527348681
|
Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
|
2013-08-09 17:21:03 +02:00 |
|
zico
|
40c5f10e20
|
Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
|
2013-08-08 22:07:29 +02:00 |
|
zico
|
bbaa3c21f3
|
HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30
|
2013-08-08 00:29:56 +02:00 |
|
zico
|
2b632008b2
|
Cleaned code for homing projectiles a bit and reverted to state of Descent 1 source release; Added ticks to rule target aquisition and adjusted turn rate scaling accordingly
|
2013-08-06 21:04:44 +02:00 |
|
Kp
|
90cd2f4938
|
Move */main/multi.h -> common/main/multi.h
|
2013-07-24 01:43:01 +00:00 |
|