zicodxx
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481937f3f0
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print warning if resolution is set too high and don't change after all
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2006-10-14 14:28:36 +00:00 |
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zicodxx
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194640c3c7
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last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:43:50 +00:00 |
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zicodxx
|
92cc2a38a8
|
once again better restricion for glClear while screen change
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2006-10-13 09:58:18 +00:00 |
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zicodxx
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c3a9351d1d
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corrected position of FPS counter
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2006-10-12 23:07:44 +00:00 |
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zicodxx
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c59f9d711c
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involve hli entry to determinate player_file_size correctly
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2006-10-12 22:50:26 +00:00 |
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zicodxx
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c8590bc308
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make scrolling smoother by changing time_delay
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2006-10-12 22:48:19 +00:00 |
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zicodxx
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edd9783f94
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added forgotten {} to count citem correctly and select last player again
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2006-10-12 22:46:26 +00:00 |
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zicodxx
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a6b9572851
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aligned 'press any key...' message on hud
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2006-10-12 10:07:05 +00:00 |
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zicodxx
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3273f13a94
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switching SDL gammaramp off by default because uses too much CPU
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2006-10-12 09:55:18 +00:00 |
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zicodxx
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d2f9d89703
|
updates in dxx-readme.txt and dxx-compile.txt
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2006-10-11 22:26:42 +00:00 |
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zicodxx
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fe89de087f
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don't run joydefs_calibrate if joystick is not selected as input device
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2006-10-11 21:48:40 +00:00 |
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zicodxx
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e04d257063
|
restore palette in menus for SDL_SetGammaRamp
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2006-10-11 21:47:55 +00:00 |
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zicodxx
|
0c938ece10
|
improved 4D room detection
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2006-10-11 19:09:43 +00:00 |
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zicodxx
|
1364ea9f89
|
menu-related fixes
|
2006-10-11 19:08:15 +00:00 |
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zicodxx
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7c76b5f57e
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added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
|
2006-10-10 23:41:12 +00:00 |
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zicodxx
|
e264b4029c
|
corrected position of shield/energy numbers if 200
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2006-10-10 23:34:38 +00:00 |
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zicodxx
|
f5a06791f3
|
added digiobj.c which was missing - should already be in rev 165
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2006-10-10 17:13:52 +00:00 |
|
zicodxx
|
b101ce41c7
|
windows-related ogl code cleanups
|
2006-10-10 14:56:40 +00:00 |
|
zicodxx
|
e9f9183757
|
added install routine; preparations for v0.50 release
|
2006-10-10 10:41:49 +00:00 |
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zicodxx
|
0b2b1dd4dc
|
if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
|
2006-10-10 09:53:25 +00:00 |
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zicodxx
|
21486244ee
|
introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
|
2006-10-09 21:44:02 +00:00 |
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zicodxx
|
ca9d4217ed
|
don't give GL extensions on release build, code cleanup
|
2006-10-08 23:18:07 +00:00 |
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zicodxx
|
f9801f9b0d
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:53:50 +00:00 |
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zicodxx
|
ef95ad95b0
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
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zicodxx
|
2dd1153e28
|
better handling for hires briefings; fixing some memleaks; code cleanup
|
2006-10-07 21:43:55 +00:00 |
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zicodxx
|
d8750fb831
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
|
2006-10-07 11:56:30 +00:00 |
|
zicodxx
|
2591bc436b
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:09:41 +00:00 |
|
zicodxx
|
5922475e89
|
implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
|
zicodxx
|
8837456a2f
|
fixing crash when playing sounds in lowmem
|
2006-10-06 14:56:25 +00:00 |
|
zicodxx
|
d64c3d1023
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
|
zicodxx
|
2badf8fcde
|
added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
|
2006-10-06 11:23:43 +00:00 |
|
zicodxx
|
f8c1990621
|
making sure canvas is free if a new buffer is created
|
2006-10-06 00:39:15 +00:00 |
|
zicodxx
|
7df6125ebe
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
|
2006-10-06 00:12:16 +00:00 |
|
zicodxx
|
3c11e4430e
|
getting rid of inferno sound hacks because they were just a result of obsolete windows code
|
2006-10-02 17:51:45 +00:00 |
|
zicodxx
|
d373f13038
|
re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket
|
2006-10-02 17:48:30 +00:00 |
|
zicodxx
|
fb98bda91b
|
compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line
|
2006-10-02 14:44:11 +00:00 |
|
zicodxx
|
7d1c6107a5
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:10 +00:00 |
|
zicodxx
|
aa82be1f22
|
move order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:50:22 +00:00 |
|
zicodxx
|
928d6c1373
|
fix error when building editor with RELEASE
|
2006-10-02 13:05:23 +00:00 |
|
zicodxx
|
2a0e38a4ef
|
remove diskfree hack in newdemo.c and always return 999999999 until we find a better solution and a reason for solving this after all
|
2006-10-02 12:37:20 +00:00 |
|
zicodxx
|
a68fb4249e
|
Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS
|
2006-10-02 10:52:51 +00:00 |
|
zicodxx
|
83adda4224
|
added mouse in menus - part 2
|
2006-09-30 23:36:09 +00:00 |
|
zicodxx
|
44586c2aff
|
added mouse in menus
|
2006-09-30 23:33:47 +00:00 |
|
zicodxx
|
669eed87ce
|
fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu
|
2006-09-29 21:42:06 +00:00 |
|
zicodxx
|
2fff0b4ef5
|
since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
|
2006-09-29 13:40:50 +00:00 |
|
zicodxx
|
c5e0bf60e7
|
removed recharge-hack and fixed recharge bug according to d2x code
|
2006-09-29 01:16:21 +00:00 |
|
zicodxx
|
434e0fa70f
|
corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again
|
2006-09-29 00:49:28 +00:00 |
|
zicodxx
|
632b0273bc
|
increased MAX_Y_POINTERS to allow higher resolutions in SDL
|
2006-09-29 00:47:04 +00:00 |
|
zicodxx
|
ba1d179848
|
corrected mouseaxis_text
|
2006-09-29 00:45:06 +00:00 |
|
zicodxx
|
aa30ffa16c
|
small correction in weapon box height
|
2006-09-09 15:54:49 +00:00 |
|