zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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kreatordxx
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21c844b377
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remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
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2007-03-21 12:35:35 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
|
md2211
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752b772d26
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USE_SDLMIXER fix for regular SDL audio build
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2007-03-18 18:17:49 +00:00 |
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md2211
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2a5142e82b
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First release of the new in-game jukebox system
Specify a music directory with -jukebox
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2007-03-12 21:56:41 +00:00 |
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zicodxx
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c0643d8b23
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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83698e5508
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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558977d846
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make Joystick Deadzone save in PLX file (Thanks xatmes)
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2007-03-04 15:41:11 +00:00 |
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zicodxx
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907608f3db
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removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
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2007-03-04 15:01:17 +00:00 |
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zicodxx
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28f3d619c2
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removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
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2007-03-04 15:01:17 +00:00 |
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zicodxx
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d5edbc0b2f
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improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires
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2007-03-04 14:23:19 +00:00 |
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zicodxx
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e0a95ebd6a
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cleaned up hud_show_weapons_mode()
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2007-03-04 14:22:53 +00:00 |
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zicodxx
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ee6a516c94
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
|
2007-03-04 11:54:32 +00:00 |
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zicodxx
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603540d64f
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
|
2007-03-04 11:54:32 +00:00 |
|
zicodxx
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8756f8f065
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some menu fixes
|
2007-03-03 18:27:55 +00:00 |
|
zicodxx
|
f268021ddb
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some menu fixes
|
2007-03-03 18:27:55 +00:00 |
|
zicodxx
|
1083d396f5
|
newdemo-related fixes
|
2007-02-28 20:43:10 +00:00 |
|
zicodxx
|
9c758b2cc9
|
newdemo-related fixes
|
2007-02-28 20:43:10 +00:00 |
|
zicodxx
|
64749f0328
|
reverting rev429 - fixing GameTime as D2X does
|
2007-02-26 13:50:59 +00:00 |
|
zicodxx
|
84f7b9ee2a
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
|
zicodxx
|
89ec716e75
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
09ea33ca94
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
0e78f2d4f0
|
reset GameTime properly if needed
|
2007-02-20 02:16:42 +00:00 |
|
zicodxx
|
9e46ec19c8
|
reset GameTime properly if needed
|
2007-02-20 02:16:42 +00:00 |
|
zicodxx
|
93b4b0fea9
|
don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
|
2007-02-20 00:00:28 +00:00 |
|
zicodxx
|
ddb6fd331c
|
removed unreliable gr_fade_table check in c_tmap_scanline_per()
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2007-02-19 23:44:21 +00:00 |
|
zicodxx
|
6113b7c296
|
removed unreliable gr_fade_table check in c_tmap_scanline_per()
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2007-02-19 23:44:21 +00:00 |
|
zicodxx
|
effde7d236
|
Added ENTER as Game key
|
2007-02-19 23:28:43 +00:00 |
|
zicodxx
|
7f51bf5ef5
|
Added ENTER as Game key
|
2007-02-19 23:28:43 +00:00 |
|
zicodxx
|
2adab0807e
|
amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all()
|
2007-02-19 23:15:55 +00:00 |
|
zicodxx
|
aaaa7cb92f
|
amd64 fix
|
2007-02-19 22:38:59 +00:00 |
|
zicodxx
|
ad64582cb8
|
make 'Press any key ...'- and 'Demo recording' messages not overlap
|
2007-02-19 21:18:04 +00:00 |
|
zicodxx
|
97e1f497ed
|
make 'Press any key ...'- and 'Demo recording' messages not overlap
|
2007-02-19 21:18:04 +00:00 |
|
zicodxx
|
e67272af3b
|
fixed memory corruption in Demo-Playback
|
2007-02-19 19:57:23 +00:00 |
|
zicodxx
|
508b95178b
|
seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead
|
2007-02-19 17:57:15 +00:00 |
|
zicodxx
|
e3faa7bcf6
|
removed BADTEXTURE cheat
|
2007-02-19 15:30:13 +00:00 |
|
zicodxx
|
d773518061
|
block 'You already have'-messages in HudLog output
|
2007-02-19 15:21:53 +00:00 |
|
zicodxx
|
545680b27e
|
block 'You already have'-messages in HudLog output
|
2007-02-19 15:21:53 +00:00 |
|
zicodxx
|
24c673dc13
|
SDL compile fix
|
2007-02-19 14:02:28 +00:00 |
|
zicodxx
|
40e11ebe8c
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 13:29:19 +00:00 |
|
zicodxx
|
464b92d54b
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 12:57:30 +00:00 |
|
zicodxx
|
49ed155f93
|
added patch by The_Lion to improve file handling with AltHogDir
|
2007-02-18 11:24:18 +00:00 |
|
kreatordxx
|
f0265ea26f
|
use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)
|
2007-02-18 07:29:26 +00:00 |
|
zicodxx
|
dc0a72029a
|
added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
|
2007-02-17 22:52:23 +00:00 |
|
zicodxx
|
543dfd9f88
|
added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
|
2007-02-17 22:52:23 +00:00 |
|
md2211
|
2546a5e24a
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
|
md2211
|
51eee895c7
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
|
md2211
|
a8b288748c
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
|