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2007-03-22 11:32:22 +00:00
2d force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup 2007-02-06 19:23:33 +00:00
3d ARM CPU support with words alignment and GP2X handheld support 2006-11-22 05:35:10 +00:00
arch Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
cfile added patch by The_Lion to improve file handling with AltHogDir 2007-02-18 11:24:18 +00:00
editor change byte to sbyte 2006-10-06 14:41:31 +00:00
gp2x optimized movements for GP2X; formatted and optimized GP2X readme's 2006-11-25 11:57:29 +00:00
iff code cleanup 2007-02-07 12:22:22 +00:00
include First release of the new in-game jukebox system 2007-03-12 21:56:41 +00:00
main Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
maths code optimisation and fixed mem-leaks 2006-11-28 08:56:24 +00:00
mem correct casting in mem_check_integrity 2006-11-21 15:57:43 +00:00
misc First release of the new in-game jukebox system 2007-03-12 21:56:41 +00:00
texmap removed unreliable gr_fade_table check in c_tmap_scanline_per() 2007-02-19 23:44:21 +00:00
ui fixed EDITOR build 2007-01-21 11:03:36 +00:00
config
config.linux
config.mingw
config.other
d1x.ini USE_SDLMIXER fix for regular SDL audio build 2007-03-18 18:17:49 +00:00
dxx-changelog.txt Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
dxx-compile.txt improvements on dxx-readme's 2007-01-26 12:43:11 +00:00
dxx-readme.txt preparations for v0.51 release 2007-01-30 17:58:25 +00:00
license.txt
makefile The new build system for d1x (icon removed) 2006-04-03 20:00:46 +00:00
Makefile First release of the new in-game jukebox system 2007-03-12 21:56:41 +00:00
makefile.config changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:58 +00:00
makefile.lib
makefile.rules
SConstruct Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00