zicodxx
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392f0209ad
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resolved some overlapping HUD elements
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2007-05-01 22:57:31 +00:00 |
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zicodxx
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8b023aa928
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re-added RealFrameTime assignment, lost in last revision (503). Should be removed some day however
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2007-04-29 17:55:58 +00:00 |
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zicodxx
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236160666b
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removed FrameTime limiter since it is only messing if 150FPS or more is reached
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2007-04-29 11:51:08 +00:00 |
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kreatordxx
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8067b11be7
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add Mac OS X support to SConstruct
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2007-04-25 02:39:10 +00:00 |
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zicodxx
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8541d2d403
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prevent string placeholders in HUD Messages which may crash the game
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2007-04-21 08:27:21 +00:00 |
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zicodxx
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d568b27777
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increased offset to detect movement on Joystick axis for mapping function
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2007-04-20 07:25:23 +00:00 |
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zicodxx
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082950e742
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made smart blobs easier to dodge
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2007-04-19 22:17:46 +00:00 |
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zicodxx
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9a7a7932ef
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forbid % to read into multi messages to not mess up the string
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2007-04-15 16:33:04 +00:00 |
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zicodxx
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f1d191f665
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removed -nocdrom argument, only use Redbook audio if specified with -redbook
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2007-04-15 11:02:55 +00:00 |
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zicodxx
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5ba9f82e76
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only draw copyright stuff if there is really the menu background (not being changed by draw_stars())
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2007-04-15 06:51:35 +00:00 |
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zicodxx
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c8c866dddf
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removed use of VR_render_buffer (almost completly)
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2007-04-14 20:57:48 +00:00 |
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zicodxx
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a4077fd291
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fixing D1 Secret Level routines (thanks to xatmes)
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2007-04-14 20:44:09 +00:00 |
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zicodxx
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1eab13eb7b
|
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2007-04-14 20:18:57 +00:00 |
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zicodxx
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6353ec121a
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making GuideBot Text color palette independent
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2007-04-14 08:55:04 +00:00 |
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zicodxx
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898ad2913d
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introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
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2007-04-14 08:43:49 +00:00 |
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kreatordxx
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4ff4ddd0a3
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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kreatordxx
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e89311954f
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move determination of WORDS_BIG_ENDIAN to pstypes.h as SCons can't do it (as far as I know). SCons doesn't make conf.h
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2007-04-09 01:16:31 +00:00 |
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zicodxx
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71c9c5d87a
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hide cursor after newmenu_get_filename()
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2007-04-07 13:57:17 +00:00 |
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zicodxx
|
75422883b3
|
some help correction
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2007-04-06 19:54:31 +00:00 |
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zicodxx
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625187c4da
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BINARY_SUBDIR should be bin/, not games/
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2007-04-05 14:48:37 +00:00 |
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kreatordxx
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55bd12c349
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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zicodxx
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dc5aabc757
|
close menu with boxed message; improved palette reloading; fixed selected item for restore game dialog
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2007-04-04 17:18:17 +00:00 |
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zicodxx
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a274051958
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improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
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2007-04-04 10:24:03 +00:00 |
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zicodxx
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1f64ffb15b
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set enhaced-flag a bit earlier so D1 missions do not get messed up after an enhanced mission had been played
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2007-04-04 07:40:13 +00:00 |
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zicodxx
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bfc966693a
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extend show_help() with some netgame commands
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2007-04-03 22:22:03 +00:00 |
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zicodxx
|
3d2063153f
|
fixed typo in default broadcast
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2007-04-03 22:16:19 +00:00 |
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zicodxx
|
6145aaa2c9
|
clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
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2007-04-03 22:12:54 +00:00 |
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zicodxx
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7433cfb44c
|
fixing Alt-HUD Y-Offset for Multi-Games
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2007-04-03 21:57:54 +00:00 |
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zicodxx
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9393e7ebe7
|
fixed seek errors and data types in newdemo_goto_end()
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2007-04-03 20:53:45 +00:00 |
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zicodxx
|
6f8fb1e1ed
|
palette reloading sets at every newmenu_close()
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2007-04-02 05:42:59 +00:00 |
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kreatordxx
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1504b538f3
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merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
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2007-04-01 05:06:35 +00:00 |
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kreatordxx
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5e207b4eb5
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remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
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2007-04-01 02:14:38 +00:00 |
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zicodxx
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708371c331
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moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
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2007-03-31 21:40:38 +00:00 |
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zicodxx
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0afa45ab41
|
a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:06:15 +00:00 |
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zicodxx
|
e71800847b
|
a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
|
2007-03-31 21:00:47 +00:00 |
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zicodxx
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d38a3d1362
|
improved HAM support with enhanced-flag detection and fixed Extra-Movie init in load_mission(); close Extra-Movies according to movielib_files
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2007-03-31 20:21:32 +00:00 |
|
kreatordxx
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a50d211aa4
|
move variable declarations to the top for non-gcc compilers (like MrC for MPW)
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2007-03-31 00:37:58 +00:00 |
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zicodxx
|
c6d15d70e7
|
Addition/Fix for rev454: unbind Minus/Equal from Shrink/Grow window
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2007-03-29 22:19:31 +00:00 |
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zicodxx
|
02212354b1
|
palette-related fixes for Doublebuffered menus; fixes for SDL-build
|
2007-03-29 00:13:08 +00:00 |
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zicodxx
|
c6e19652a6
|
unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
|
2007-03-26 08:20:46 +00:00 |
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zicodxx
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febaa9f672
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allow Quick-Exit with SHIFT+ESC; blocking 'SUPER LASER MAXED OUT' redundancy in stdout
|
2007-03-25 21:14:02 +00:00 |
|
zicodxx
|
0656621186
|
do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
|
2007-03-25 09:18:22 +00:00 |
|
kreatordxx
|
1919c79022
|
remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use)
|
2007-03-25 02:51:04 +00:00 |
|
kreatordxx
|
0c30130ca5
|
draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
|
2007-03-24 04:37:33 +00:00 |
|
zicodxx
|
443d2d67b8
|
must not allow single-buffering for OGL
|
2007-03-22 14:25:27 +00:00 |
|
zicodxx
|
b41a8a437a
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
kreatordxx
|
21c844b377
|
remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
|
2007-03-21 12:35:35 +00:00 |
|
kreatordxx
|
751cbe1a91
|
add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
|
2007-03-21 11:32:33 +00:00 |
|
zicodxx
|
c0643d8b23
|
implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
|
2007-03-06 10:36:37 +00:00 |
|
zicodxx
|
558977d846
|
make Joystick Deadzone save in PLX file (Thanks xatmes)
|
2007-03-04 15:41:11 +00:00 |
|