Commit graph

6399 commits

Author SHA1 Message Date
zico 390d1746a5 Fixed conditions so positional data are not sent before the level is loaded. 2015-02-22 18:04:37 +01:00
zico 31d1ec7be4 Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master 2015-02-22 17:31:17 +01:00
zico 600d9b8685 Removed conditions for Endlevel_sequence in Multiplayer as it is not set - except for multi data where it was rather governed by NETSTAT_ENDLEVEL 2015-02-22 17:31:06 +01:00
Kp a232bbe488 Reorder objnum_remote_to_local owner check 2015-02-22 01:29:43 +00:00
Kp 31df9268bf Use C++ casts for interpreter casts 2015-02-22 01:29:43 +00:00
Kp 2fa2e17a82 Make chunk.old_base const 2015-02-22 01:29:43 +00:00
Kp 5ddab4818d Make rotate_point_list src const 2015-02-22 01:29:43 +00:00
Kp f29f5cc9b3 Fix WORDS_NEED_ALIGNMENT breaks 2015-02-22 01:29:43 +00:00
Kp 8e4493a534 Fix WORDS_BIGENDIAN breaks 2015-02-22 01:29:43 +00:00
zico afd70564e5 Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots. 2015-02-22 01:41:02 +01:00
zico eef3dc03a7 Due to flexible size of game/lite info packets only check for maximum size of these packets 2015-02-21 18:21:34 +01:00
Kp f2fb31a120 Merge 'D1 emulation issues' into unification/master
Requested by btb: https://github.com/dxx-rebirth/dxx-rebirth/pull/38
2015-02-20 03:00:46 +00:00
Kp 110a28e137 Use 'class' for partial_range_t declaration
clang -Wmismatched-tags complains for:

struct X;
class X { ... };

Reported by btb: 68e2168377 (commitcomment-9814108)
2015-02-20 03:00:46 +00:00
Kp 9b48b43b16 Remove __attribute_warn_unused_result on gr_rle_decode
Per btb, callers currently ignore the result, causing warnings on OS X
clang, but not on gcc.  Remove __attribute_warn_unused_result for now.
2015-02-19 03:20:53 +00:00
Kp 49a7599ccf Precompute blob vertices
Per report from btb, OS X clang generates uninitialized stores when
initializing array elements from earlier array fields.
2015-02-19 03:20:52 +00:00
Kp 9f9517b5bf Fix empty body in missile viewing 2015-02-19 03:20:52 +00:00
Kp 5c476ddcc3 Fix distance calculation 2015-02-18 03:43:51 +00:00
Kp f900d4a5ee Remove RAIIdmem::operator pointer
Mac OS X defines uint_fast32_t to unsigned int, causing ambiguous
overloads between RAIIdmem::operator[](std::size_t) and
RAIIdmem::operator[](int).  Adding a disambiguating overload for OS X
breaks Windows.  Remove operator pointer and operator[].  Rely on the
inherited operator[] for indexing.  Require users to call ->get() to
convert to a simple pointer.

First btb ambiguity reported: https://github.com/dxx-rebirth/dxx-rebirth/pull/34
Second btb ambiguity reported: https://github.com/dxx-rebirth/dxx-rebirth/pull/43
2015-02-17 03:52:59 +00:00
Kp 011689f038 Move test for opening doors back down
Locked doors, including the exit door, were permanently impassable in
Descent 1 because the door has state WALL_DOOR_OPENING even after it has
flags WALL_DOOR_OPENED.

Fixes: fd01d4c673 ("Reorder wall_is_doorway to favor likely results")
Reported by: zicodxx @ https://github.com/dxx-rebirth/dxx-rebirth/issues/40
2015-02-15 17:24:55 +00:00
Kp 5a015b38e5 Add D1_MISSION_HOGSIZE2 to load_mission_d1 cases
Fixes: 33c118f999 ("Enable Int3 as d_debugbreak")
2015-02-15 17:24:55 +00:00
Kp 4ab72a4d9a Hide save/load game in non-coop multiplayer
Multiplayer non-coop cannot save, so offering the options is pointless.

Fixes: 7338bb2402 ("Extend in-game esc menu with options and saving")
Reported by: zicodxx @ https://github.com/dxx-rebirth/dxx-rebirth/issues/42
2015-02-15 17:24:54 +00:00
Kp 0f74a66063 Use uint_fast32_t for gr_box 2015-02-14 22:48:30 +00:00
Kp 2c63744fd3 Use array<> for jointlist 2015-02-14 22:48:30 +00:00
Kp 68e2168377 Use array<> for bitmap_index arrays 2015-02-14 22:48:30 +00:00
Kp 40b8bc1a06 Remove unused flag ammo
spit_powerup never sets ammo
2015-02-14 22:48:30 +00:00
Kp f17458d353 Explicitly delete valptridx inequality operators 2015-02-14 22:48:30 +00:00
Kp 93e01f71fd Remove unused Player_num from MULTI_DROP_FLAG 2015-02-14 22:48:29 +00:00
Kp e8c70cfe23 Use array<> for Smega_detonate_times 2015-02-14 22:48:29 +00:00
Kp 5212daa4ad Fix seismic duration sync 2015-02-14 22:48:29 +00:00
Kp 697c81e0c3 Factor out starting seismic sound 2015-02-14 22:48:29 +00:00
Kp 29236f8668 Use array<> for multi_player_textures 2015-02-14 22:48:29 +00:00
Kp bbb9a23697 Convert {GET,PUT}_INTEL_{SHORT,INT} to C++ casts 2015-02-14 22:48:29 +00:00
Kp 0b3bb6397e Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
Kp 8ddab68448 Remove unused MULTI_DROP_WEAPON field player 2015-02-14 22:48:29 +00:00
Kp 7bf56a7d69 Add compile-time check on multi message sizes 2015-02-14 22:48:28 +00:00
Kp 32b9202e1f Watch missiles when available 2015-02-14 22:48:28 +00:00
Kp 004e1371d6 Split valid/nonvalid cases of do_cockpit_window_view 2015-02-14 22:48:28 +00:00
Kp 8a64ea3b0e Use array<> for Vertex_active 2015-02-14 22:48:28 +00:00
Kp d1f45f85b2 Wrap submodel angles 2015-02-14 22:48:28 +00:00
Kp 03576a28c2 Pass PHYSFSX_* file extensions as counted array 2015-02-14 22:48:28 +00:00
Kp 223f11bb70 Return count from insert_center_points 2015-02-14 22:48:28 +00:00
Kp c6bb4206e6 Use array<> for create_random_xlate 2015-02-14 22:48:28 +00:00
Kp 83ce8e4f21 Defer dividing phys_apply_rot vecmag 2015-02-14 22:48:28 +00:00
Kp 661e676688 Combine object_intersects_wall_d outputs
Drop unused face.
2015-02-14 22:48:27 +00:00
Kp 315f1ce815 Use array<> for Side_to_verts 2015-02-14 22:48:27 +00:00
Kp dc8b88eed4 Convert various loops to range_for 2015-02-14 22:48:27 +00:00
Kp 2088dcc0f3 Add compile-time check for trailing con_printf newline 2015-02-13 03:27:28 +00:00
Bradley Bell 51de6c80b5 Don't play chattering over D1 briefing music. 2015-02-08 12:26:36 -08:00
Bradley Bell f535bff4f8 When emulating D1, put descent.hog at front of search list.
That way we get the D1 music when playing a D1 mission.
This also means we get D1 music in the menu, etc.
Therefore only keeps D1 assets loaded until non-D1 mission is selected.
2015-02-08 12:26:36 -08:00
Bradley Bell 28bd4c1650 Enable D1 boss behavior in d2x build.
So we get correct boss behavior when emulating D1, and 3rd party mn2s can include D1 bosses.
2015-02-08 12:26:36 -08:00