Enable Int3 as d_debugbreak
Change Int3 from a no-op to a platform-specific trap to debugger. Requested by btb: https://github.com/dxx-rebirth/dxx-rebirth/pull/18
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@ -23,8 +23,7 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*
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*/
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#ifndef _ERROR_H
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#define _ERROR_H
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#pragma once
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#include <stdio.h>
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#include "dxxsconf.h"
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@ -51,21 +50,42 @@ void Error_puts(const char *func, unsigned line, const char *str) __noreturn __a
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void Error(const char *func, unsigned line, const char *fmt,...) __noreturn __attribute_format_printf(3, 4); //exit with error code=1, print message
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#define Error(F,...) dxx_call_printf_checked(Error,(Error_puts),(__func__, __LINE__),(F),##__VA_ARGS__)
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#define Assert assert
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/* Compatibility with x86-specific name */
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#define Int3() d_debugbreak()
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#ifndef d_debugbreak
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#ifndef NDEBUG //macros for debugging
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# if defined __unix__
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/* for raise */
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# include <signal.h>
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# endif
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#endif
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# if defined(__APPLE__) || defined(macintosh)
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extern void Debugger(void); // Avoids some name clashes
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# define Int3 Debugger
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# else
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# define Int3() ((void)0)
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# endif // Macintosh
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/* Allow macro override */
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static inline void d_debugbreak()
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{
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/* If NDEBUG, expand to nothing */
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#ifndef NDEBUG
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#else //macros for real game
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//Changed Assert and Int3 because I couldn't get the macros to compile -KRB
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#define Int3() ((void)0)
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#if defined __clang__
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/* Must be first, since clang also defines __GNUC__ */
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__builtin_debugtrap();
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#elif defined __GNUC__
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# if defined(__i386__) || defined(__amd64__)
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__asm__ __volatile__("int3" ::: "cc", "memory");
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# elif defined __unix__
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raise(SIGTRAP);
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# else
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/* May terminate execution */
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__builtin_trap();
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# endif
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#elif defined _MSC_VER
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__debugbreak();
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#endif
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#endif
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}
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#endif
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#endif /* _ERROR_H */
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#endif
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