Kp
ba5b1a8e7c
List initialize temporary robot object
2014-07-04 04:07:14 +00:00
Kp
d5b55cf512
List initialize kill_matrix
2014-07-04 04:07:14 +00:00
Kp
51cdce44f1
List initialize perturb_array omega blobs
2014-07-04 03:56:41 +00:00
Kp
ede54be258
List initialize mine_top_fileinfo
2014-07-04 03:56:41 +00:00
Kp
786063665c
Fix incomplete memset of pick_connected_segment seg_queue
2014-07-04 03:56:41 +00:00
Kp
fda2bf70aa
List initialize Controls
2014-07-04 03:56:41 +00:00
Kp
bc7a8eb600
List initialize ai_local ailp
2014-07-04 03:56:40 +00:00
Kp
a48e3e421a
List initialize Mouse
2014-07-04 03:56:40 +00:00
Kp
f092095727
List initialize SDL_Event event
2014-07-04 03:56:40 +00:00
Kp
256e86b2b6
List initialize grd_curscreen
2014-07-04 03:56:40 +00:00
Kp
e63e46f8f0
List initialize PCX header
2014-07-04 03:46:40 +00:00
Kp
048d4bcc8f
List initialize bitmap
2014-07-04 03:45:35 +00:00
Matt Vandermeulen
28f307eb85
Fixes #5 - Byteswap header renamed to byteutil, plus sed magic
...
[Kp: switch to #pragma for byteutil.h]
2014-07-03 02:03:08 +00:00
Kp
9f03076a58
Remove write-only variable Beam_brightness
2014-07-02 02:31:32 +00:00
Kp
36685d3938
Fix off-by-one bugs in bmread workaround
2014-07-02 02:29:35 +00:00
Kp
6222b58bbc
Move uvl_list into g3_draw_rod_tmap
2014-07-01 03:10:56 +00:00
Kp
b6033c49f2
Use unsigned transparent bitmap bounds
2014-07-01 01:34:16 +00:00
Kp
3abc33d6cc
Optimize gr_rle_decode
2014-06-30 23:56:51 +00:00
Kp
deb700950f
Work around bmread use of uninitialized memory
...
bmread copies from a stale pointer into a local buffer. If the stale
pointer points to null bytes, this is stupid but harmless. If the stale
pointer points to a large run of non-null bytes, this crashes the game.
Modify PHYSFSX_fgets to clear the unused portion of the return buffer to
work around this bmread bug. Otherwise using shareware data crashes the
game at startup.
2014-06-28 23:30:46 +00:00
Kp
d6c012ce4d
Fix brown-wall robots in D1 non-editor build
...
tmap == -1 means no override, but 7b33018c
changed the comparison to be
true when given negative inputs. Since -Wsign-compare is off, this was
not caught by the compiler.
2014-06-28 15:29:25 +00:00
Kp
d0b3d9e32e
Force desired conversion in render_object_search
2014-06-28 04:13:42 +00:00
Kp
11cbbf66fc
Fix Win32 newmenu_do build failure
2014-06-28 03:54:36 +00:00
Kp
78559cdc62
Cast network buffers for compatibility with Win32 prototype
...
Win32 deviates from BSD and sets the buffer type as char*
2014-06-28 03:52:37 +00:00
Kp
a301eb97ed
Cast fix64->unsigned long in HUD
...
Fix format warning when unsigned long is smaller than fix64
2014-06-28 03:50:08 +00:00
Kp
71e7458bd8
Avoid memory corruption when moving UDP queues
...
Passing overlapping ranges to memcpy leads to undefined behavior. Some
versions of glibc copy backwards, causing incorrect results when the
ranges overlap. Switch to std::move to guarantee a copy forward and to
ensure proper handling of any future class members.
See https://lwn.net/Articles/414467/
2014-06-27 03:11:39 +00:00
Kp
6091496b28
Unpack UDP_mdata_info
2014-06-26 03:17:23 +00:00
Kp
c7b161cf2d
Unpack UDP_frame_info
2014-06-26 03:17:23 +00:00
Kp
291d11d17e
Unpack UDP_sequence_packet
2014-06-26 03:17:23 +00:00
Kp
65fedf7b59
Unpack netgame_info
2014-06-26 03:17:23 +00:00
Kp
e99b496d72
Unpack game_cheats
2014-06-26 03:17:23 +00:00
Kp
93e90b6f0b
Unpack cheat_codes[]
2014-06-26 03:17:23 +00:00
zico
56769113e5
Removed PKilledFlags-hack since not being necessary anymore with ordered traffic
2014-06-24 14:52:18 +02:00
zico
f6a18e05a6
Reworked packet loss prevention system to send and receive protected packets in correct order
2014-06-24 14:49:18 +02:00
Kp
da1bd2fd08
Precompute collision tables
2014-06-24 03:40:31 +00:00
Kp
ecce4c6745
Ignore INI lines that start with ;
2014-06-22 21:56:41 +00:00
Kp
b3c953375c
Read lines in blocks
2014-06-22 21:56:03 +00:00
Kp
3bdeab03a7
Unify dumpmine tmap loop
2014-06-22 21:02:49 +00:00
Kp
e6655f9481
Use std::vector for lrgb_list
2014-06-22 21:01:31 +00:00
Kp
b9de0787ce
Optimize multi_send_drop_marker
2014-06-22 20:59:04 +00:00
Kp
362f0a5d23
Use array<> for Point_segs
2014-06-22 20:56:47 +00:00
Kp
c4b31f875f
Use array<> for MarkerMessage
2014-06-22 18:53:42 +00:00
Kp
78143eb045
Read walls carefully
2014-06-21 23:56:27 +00:00
Kp
b3dc2a1bc0
Move D1X trigger read out of line
2014-06-21 23:56:27 +00:00
Kp
993f778e61
Write active_door carefully
2014-06-20 02:59:53 +00:00
Kp
5af9e8d5b2
Use array<> for ActiveDoors
2014-06-20 02:59:53 +00:00
Kp
2e95d8c0a8
Use array<> for Walls
2014-06-20 02:59:53 +00:00
Kp
176525cf71
Read cloaking_wall structures carefully
2014-06-20 02:59:53 +00:00
Kp
0ef949ab9e
Use array<> for CloakingWalls
2014-06-20 02:59:53 +00:00
Kp
d3ecca360c
Read matcen_info structures carefully
2014-06-20 02:59:53 +00:00
Kp
2d26de003a
Read trigger structures carefully
2014-06-20 02:59:53 +00:00
Kp
3c6f787e15
Use array<> for Polygon_models
2014-06-20 02:59:53 +00:00
Kp
58350edab7
Convert polymodel_read_n to call polymodel_read
2014-06-20 02:59:53 +00:00
Kp
7b33018cb5
Use array<> for Textures
2014-06-20 02:59:53 +00:00
Kp
3200823a8b
Use array<> for TmapInfo
2014-06-20 02:59:53 +00:00
Kp
be8c9d5d2d
Split out trigger_write
...
Conditional trigger_write is hard to read.
2014-06-20 02:59:53 +00:00
Kp
8cc3e2c9e9
Use array<> for Triggers
2014-06-20 02:59:53 +00:00
Kp
fa77105084
Simplify D2X trigger upgrade code
2014-06-20 02:59:53 +00:00
Kp
952fc31449
Simplify d1_matcen_info_read
2014-06-20 02:59:53 +00:00
Kp
92814475a9
Use array<> for RobotCenters
2014-06-20 02:59:52 +00:00
Kp
8e7b2f7d15
Fix range in disable_matcens
...
Num_robot_centers is for RobotCenters[], not Station[].
2014-06-15 22:19:26 +00:00
Kp
64b78e0061
Fix copy-paste bug for multiplayer weapon sound
...
Send SOUND_GOOD_SELECTION_SECONDARY for changing secondaries.
2014-06-15 04:00:18 +00:00
Kp
d510438fd4
Use array<> for WallAnims
2014-06-15 03:35:21 +00:00
Kp
bd35eb7469
Use array<> for wclip arrays
2014-06-14 23:13:38 +00:00
Kp
1cf1373fb2
Use array<> for control_center_triggers members
2014-06-14 23:13:38 +00:00
Kp
9ab8a587b8
Write FuelCenter structures carefully
2014-06-14 23:13:38 +00:00
Kp
4bc9475076
Use array<> for Station
2014-06-14 23:13:37 +00:00
Kp
93ec327a10
Write powerup_type_info structures carefully
2014-06-14 23:13:37 +00:00
Kp
7c62bf98ef
Use array<> for Powerup_info
2014-06-14 01:15:33 +00:00
zico
1136619786
merge
2014-06-12 10:42:26 +02:00
zico
c96aece6d2
Removed PARALLAX banner from source files that were not released by PARALLAX; most importantly C source code translated from Assembler and args.cpp which was rewritten from scratch
2014-06-12 10:41:03 +02:00
Kp
dfc4b66f95
Use std::swap in meddraw.cpp
2014-06-08 00:05:33 +00:00
Kp
743cb49ed8
Make cockpit_decode_alpha static
2014-06-08 00:05:33 +00:00
Kp
f7ceca974b
Add config.h inclusion for digi.cpp
...
Win32 builds fail without this.
2014-06-08 00:05:33 +00:00
Kp
c4ae4e5379
Pass player number to multi functions
2014-06-08 00:05:33 +00:00
Kp
6f9cdcd01c
Pass player number to multibot functions
2014-06-08 00:05:33 +00:00
Kp
e5673ae8ea
Pass pnum to boss action
2014-06-08 00:05:33 +00:00
Kp
61b3b52868
Propagate failure in create_gated_robot
2014-06-08 00:05:33 +00:00
Kp
1eabce05b1
Only use defined AI path
2014-06-08 00:05:33 +00:00
Kp
7f3ad84094
Use std::swap instead of inline swap
2014-06-08 00:05:33 +00:00
Kp
5d34d178dc
Remove write-only variable tmap_times_used
2014-06-08 00:05:33 +00:00
Kp
b7a9701564
Get rid of MarkerPoint
...
Hope MT's ambiguous "horrible bug" is long gone since he never said what
it was.
2014-06-08 00:05:33 +00:00
Kp
41dc39c64c
Remove unused v19_door
2014-06-08 00:05:33 +00:00
Kp
20164b0639
Use symbolic constants for trigger types
2014-06-08 00:05:33 +00:00
Kp
6f84624f4c
Remove write-only D1X trigger field type
2014-06-08 00:05:32 +00:00
Kp
766ed23dda
Remove broken TRIGGER_MATCEN check
...
D1X sets flags to TRIGGER_MATCEN, not type.
2014-06-08 00:05:32 +00:00
Kp
ebfb559fe1
Add dummy parameter version to D2 matcen_info_read
2014-06-08 00:05:32 +00:00
Kp
0257b9ca1c
Disallow using signed offsets with partial_range
2014-06-08 00:05:32 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
zico
090e4c5f1d
Reverted commit 8f112d669c
.
2014-06-01 19:10:38 +02:00
zico
a5893af38b
Reverted commit 0c10c9db7f
.
2014-06-01 19:09:42 +02:00
zico
ab4975bab0
Reverted commit 347292d866
2014-06-01 19:08:17 +02:00
Kp
14cdf1b352
Fix crash loading game with in-flight weapon
2014-02-02 00:22:12 +00:00
Kp
72b7ff6720
Write vclip structures carefully
2014-02-01 19:26:16 +00:00
Kp
9b0fb5da0a
Write eclip structures carefully
2014-02-01 18:55:18 +00:00
Kp
24706b50c8
Remove unused MP commands
2014-01-25 21:59:39 +00:00
Kp
d4da8b1f1d
Move multi_send_data type into template parameter
2014-01-25 21:44:34 +00:00
Kp
9b46761650
Move RobotCenters initialization out of #if guard
2014-01-25 17:21:57 +00:00
Kp
e7d16f095e
Remove redundant FuelCenter::Center
2014-01-25 17:21:56 +00:00
Kp
b9764fb45e
Use array<> for Effects
2014-01-25 17:21:56 +00:00
Kp
84bd6b6086
Remove needless recomputation of Station[] pointer
2014-01-25 17:21:56 +00:00
Kp
8a4c553a8a
Remove needless recomputation of Effects[] pointer
2014-01-25 17:21:56 +00:00
Kp
917ef39258
Use array<> for Vclip
2014-01-23 03:48:25 +00:00
Kp
a2427f58b5
Use special type to reduce pointer/index conversions
2014-01-12 19:32:12 +00:00
Kp
da8e5459d6
Return objptridx_t from obj_create_copy
2014-01-12 19:32:10 +00:00
Kp
599af3e1ba
Return objptridx_t from obj_allocate
2014-01-12 19:14:16 +00:00
Kp
89a383e6a9
Pass objptridx_t in newdemo.cpp
2014-01-12 01:44:07 +00:00
Kp
e402b0ee51
Pass objptridx_t to draw_powerup
2014-01-12 00:33:33 +00:00
Kp
e2afc332ac
Pass objptridx_t to explode_object
2014-01-12 00:33:28 +00:00
Kp
43c1ce1360
Use objptridx_t in multi_explode_robot_sub
2014-01-12 00:33:24 +00:00
Kp
9d2c847b02
Pass objptridx_t to do_debris_frame
2014-01-12 00:33:19 +00:00
Kp
3a889b5825
Pass objptridx_t to apply_damage_to_robot
2014-01-12 00:33:14 +00:00
Kp
d246005c7e
Move object_create_explosion_sub pointer into loop
2014-01-12 00:33:08 +00:00
Kp
b17bafa29f
Pass objptridx_t to apply_damage_to_controlcen
2014-01-12 00:33:03 +00:00
Kp
f9bd37e149
Pass objptridx_t to object_create_explosion_sub
2014-01-12 00:32:58 +00:00
Kp
27c9bea1a8
Pass objptridx_t to object_create_badass_explosion
2014-01-12 00:32:46 +00:00
Kp
9d0cc8324e
Pass objptridx_t to net_destroy_controlcen
2014-01-12 00:32:30 +00:00
Kp
03f54571fb
Pass objptridx_t to apply_force_damage
2014-01-12 00:32:27 +00:00
Kp
6f895e1a24
Pass objptridx_t to bump_this_object
2014-01-12 00:19:12 +00:00
Kp
a31fa65872
Pass objptridx_t to bump_two_objects
2014-01-12 00:19:12 +00:00
Kp
a8aa9965e8
Pass objptridx_t to collide_*_and_*
2014-01-12 00:19:12 +00:00
Kp
8cffd14b8c
Pass objptridx_t to collide_two_objects
2014-01-11 23:19:44 +00:00
Kp
fe9c1a139a
Pass objptridx_t to do_any_robot_dying_frame
2014-01-11 23:17:14 +00:00
Kp
0666b863e7
Pass objptridx_t to do_boss_dying_frame
2014-01-11 23:16:02 +00:00
Kp
1f0db4e7e5
Pass objptridx_t to do_boss_stuff
2014-01-11 23:15:04 +00:00
Kp
2cc9fc3cc3
Pass objptridx_t to do_super_boss_stuff
2014-01-11 23:14:23 +00:00
Kp
c0ae10a0d6
Pass objptridx_t to explode_badass_weapon
2014-01-11 23:11:04 +00:00
Kp
f79aebed51
Pass objptridx_t to collide_weapon_and_wall
2014-01-11 23:10:44 +00:00
Kp
1c7f58b448
Pass objptridx_t to collide_object_with_wall
2014-01-11 23:07:51 +00:00
Kp
377626541d
Pass objptridx_t to render_object
2014-01-11 23:06:33 +00:00
Kp
f0ad549a7e
Pass objptridx_t to render_object_search
2014-01-11 23:03:56 +00:00
Kp
f4deb058a5
Pass objptridx_t to do_render_object
2014-01-11 23:02:43 +00:00
Kp
24570e2726
Pass objptridx_t to compute_object_light
2014-01-11 22:58:58 +00:00
Kp
a3dd2ea963
Pass objptridx_t to create_player_appearance_effect
2014-01-11 22:57:55 +00:00
Kp
2effc847aa
Pass objptridx_t to create_path_points
2014-01-11 22:55:21 +00:00
Kp
0b529d16c7
Pass objptridx_t to do_controlcen_destroyed_stuff
2014-01-11 22:54:46 +00:00
Kp
70b8a2bb6d
Disallow using operator-(objptridx_t,Objects)
...
Implicit conversions made this work, but it just does extra work for no gain.
2014-01-11 22:50:07 +00:00
Kp
e06f53feb8
Pass objptridx_t to draw_weapon_vclip
2014-01-11 22:47:38 +00:00
Kp
93db613176
Reduce includes in vclip.h
2014-01-11 22:47:38 +00:00
Kp
7af7f60ffb
Pass objptridx_t to add_stuck_object
2014-01-11 22:47:38 +00:00
Kp
f9c7311214
Pass objptridx_t to do_physics_sim
2014-01-11 22:47:37 +00:00
Kp
85b95efc70
Fix ugly hack of using -4 for fuelcen reached
2014-01-11 22:24:55 +00:00
Kp
f12dd0b2f8
Pass objptridx_t to boss_fits_in_seg
2014-01-11 21:54:44 +00:00
Kp
b8b2b047cd
Use objptridx_t in init_boss_segments
2014-01-11 21:54:44 +00:00
Kp
09767b933f
Pass objptridx_t to player_is_visible_from_object
2014-01-11 21:54:44 +00:00
Kp
8e6e450df6
Pass objptridx_t to do_controlcen_frame
2014-01-11 21:54:44 +00:00
Kp
cfa4bda3a4
Pass objptridx_t to compute_vis_and_vec
2014-01-11 21:54:44 +00:00
Kp
5a3158e7a3
Remove unreachable return in multi_check_robot_timeout
2014-01-11 21:54:44 +00:00
Kp
c64e96cb59
Pass objptridx_t to ai_multi_send_robot_position
2014-01-11 21:54:43 +00:00
Kp
5527feec15
Pass objptridx_t to ai_fire_laser_at_player
2014-01-11 21:54:43 +00:00
Kp
172066f3fb
Use objptridx_t in Laser_create_new
2014-01-11 17:55:32 +00:00