Commit graph

700 commits

Author SHA1 Message Date
zicodxx 29f475c345 Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14) 2010-02-14 18:48:02 +00:00
zicodxx 6c16c6174e Write gamelog.txt buffered so it will not stress the medium it's saved on 2010-02-08 14:28:12 +00:00
zicodxx 4ebc007757 Introduced hitobj_list for persistent weapon objects to keep track of multiple objects the weapon is in contect with to prevent it from doing FPS-based damage; Made persistent weapon objects not die on debris but just decrease their shields like when an ordinary player/robot is hit - makes more sense 2010-02-08 13:24:42 +00:00
kreatordxx 970fd8c2d2 Don't send an EVENT_WINDOW_DEACTIVATED when closing a window if it wasn't the front window, now the game works properly after you're shown on the high scores 2010-02-08 06:08:55 +00:00
kreatordxx 224f3b1b35 Don't make another Game_wind when advancing a level, fixing failed asserts / slow turning 2010-02-08 05:34:43 +00:00
kreatordxx 9acd0ba3a6 Move all globals in scores.c into struct members/local variables 2010-02-08 04:10:21 +00:00
kreatordxx 09f7bd6d57 Split select_filename into [existing] RegisterPlayer and select_demo for better clarity 2010-02-07 12:10:52 +00:00
kreatordxx d5cf0dd85b Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
kreatordxx b85eb5b156 Make the scores menu into a window 2010-02-07 06:00:10 +00:00
kreatordxx 1f33e08116 Create the main event loop and use it for the game and main menu 2010-02-07 04:34:21 +00:00
kreatordxx 5f73aa9005 Handle player selection and demo playing in filename_menu_handler, fixing bug where it won't leave the player listbox if there's no LastPlayer; close do_options dialog when changing resolution 2010-02-06 05:21:45 +00:00
kreatordxx e5adf29b6c Set the correct scroll position for the listbox when it's shown 2010-02-06 01:41:38 +00:00
zicodxx 134f6dc388 In do_physics_sim() only set velocity from movement for certain objects which actually do collisions like Player or Robots - otherwise we might be able to shoot down projectiles or produce other unfortunate glitches 2010-02-05 18:49:24 +00:00
kreatordxx fa7ab97783 Send EVENT_WINDOW_DEACTIVATE before EVENT_WINDOW_ACTIVATE, ensuring cursor remains shown when appropriate 2010-02-05 14:05:57 +00:00
kreatordxx 7c083d0834 No showing the main menu background between loading a level and playing it, fixing palette issue when autoplaying a demo 2010-02-05 08:53:20 +00:00
kreatordxx b58c034350 Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls 2010-02-05 02:31:36 +00:00
kreatordxx 999a1b2949 Put LeaveGame longjmp back, but in response to new EVENT_WINDOW_CLOSED, fixing demo issues; fix compiler error in last commit 2010-02-02 07:52:03 +00:00
kreatordxx 5de468326f Hide all other windows before showing error dialog, hopefully so errors don't happen while the error dialog is there 2010-02-02 05:51:32 +00:00
kreatordxx 9fd714a083 Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds 2010-02-02 03:38:29 +00:00
kreatordxx 5c923e864d Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c 2010-02-01 06:55:38 +00:00
zicodxx fc6d51e19e Adding a bunch of memset's to menu/automap creations so we won't run into uninitialized variables 2010-01-31 21:51:59 +00:00
kreatordxx 408f2ffd33 Fix crashing when doing menus in multiplayer, don't let player move when in automap 2010-01-31 07:45:26 +00:00
kreatordxx e05553d802 Fix memory errors, but still dynamically allocate menu and lb so it doesn't have to stay in newmenu_do4 and newmenu_listbox1 respectively 2010-01-31 04:30:48 +00:00
zicodxx d7a139207d Fixed two memory errors inside menu GUI 2010-01-30 22:49:43 +00:00
kreatordxx b9fce30b06 Fix warning in newdemo_stop_recording where it should set the last char of filename to 0, not the next variable 2010-01-30 03:42:54 +00:00
kreatordxx 21d8d86d5b Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour 2010-01-30 03:24:19 +00:00
zicodxx 2bcf54b77a Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too 2010-01-29 21:53:17 +00:00
kreatordxx 1850ac1a09 Initialise lb->first_item to 0, not -1, preventing crash if you make a listbox selection very quickly 2010-01-29 06:36:39 +00:00
kreatordxx 50afcedda5 For multiplayer, close menus from game_handler by doing frame processing in response to EVENT_WINDOW_DRAW, replacing multi_menu_poll system with single multi_menu_check call 2010-01-29 03:36:44 +00:00
zicodxx 9c4408adb2 When deleting a player also delete the Multiplayer efficiency file 2010-01-29 00:35:20 +00:00
zicodxx d17841fbc4 Improved Object signature assignment and made sure there will be no duplicates; Also used short-ranged values only so Demo system won't screw up 2010-01-28 15:26:27 +00:00
kreatordxx 1ad4448b45 Allow user to abort close, for whatever reason (helps with my next commit) 2010-01-28 04:53:56 +00:00
kreatordxx de7574451b Tidy up newmenu_show/hide_cursor calls 2010-01-28 04:24:25 +00:00
kreatordxx 9d4e69c7a9 Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing 2010-01-28 03:27:49 +00:00
zicodxx 04316ff79b Added a new code to properly re-record view/cockpit-events at beginning and end of Demo recording so views will be fine if switched before recording started; Also added lost sequence to record Rear-view reset between levels; Last but not least, record wall tmaps in D1X-Rebirth so opened/blasted doors will be shown correctly if opened/blasted before recording; Everything done without breaking the Demo format 2010-01-28 01:08:36 +00:00
zicodxx 51c28cc8a6 Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes 2010-01-28 00:04:29 +00:00
kreatordxx 00641e9aa4 Allow escape from player listbox if appropriate; call RegisterPlayer only from main menu for more flexibility; actually use file_list block so deleting players/demos doesn't crash it 2010-01-27 09:11:47 +00:00
kreatordxx c856195678 Remove all uses of LeaveGame jmpbuf to allow more changing of main loop 2010-01-27 04:30:31 +00:00
zicodxx ca2c80ce4b Once again improving Demo Interpolation code, regarding changes from rev993, reducing Viewport flicker and jitter 2010-01-26 12:04:50 +00:00
zicodxx 8c2a404085 Rewrote code for showing Cloak-effect on Cockpit and Statusbar, because it became bugged with changed order of function calls do_cloaked_stuff() and render_gauges(); Fixed cockpit switches for Guided missile when Player is in Rear-View - the original code never considered that 2010-01-24 17:38:13 +00:00
kreatordxx b6b9cc1546 Move the editor call out of the Function_mode loop, for later overhaul 2010-01-23 14:19:21 +00:00
zicodxx e3ccb8e6cf Removed the new Demo Interpolating code and added the improvements to the old one 2010-01-20 23:28:35 +00:00
kreatordxx 7e92589332 Fix major issues with last commit - tidy up window callbacks to dodge EVENT_WINDOW_ACTIVATED where it's unnecessary or erroneous to respond to, fix compiling error 2010-01-20 11:04:09 +00:00
kreatordxx 88d1b32914 Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE 2010-01-20 05:10:32 +00:00
kreatordxx fe6d09750e Make net_ipx_show_game_rules and net_udp_show_game_rules into windows 2010-01-19 14:53:06 +00:00
kreatordxx e7c04d7d90 Make kconfig menus into windows - allowing drawing of the game screen behind, changing of item to change while question mark flashing and clicking out of item change 2010-01-18 05:53:13 +00:00
kreatordxx 633b1b0804 Respond to EVENT_NEWMENU_SELECTED for options_menuset and input_menuset, so the input menu will have THE event loop for kconfig 2010-01-17 14:42:59 +00:00
kreatordxx e52f47e741 For get_filename, put mode and find variables in a structure - fixing 64-bit problem and allowing freeing of PHYSFS file list in callback in future, respectively 2010-01-15 13:02:28 +00:00
kreatordxx b3b87fc62d Make pause box a window 2010-01-09 09:19:26 +00:00
kreatordxx b97e08dfdc Add EVENT_NEWMENU_SELECTED, allowing a newmenu/listbox selection to be handled in the callback. Demonstrate with "Select Song" menu 2010-01-08 01:55:12 +00:00