No showing the main menu background between loading a level and playing it, fixing palette issue when autoplaying a demo
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20100205
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--------
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main/game.c, main/gameseq.c, main/newdemo.c: Use palette_save and palette_restore for all windows displayed over Game_wind, not just for do_option
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main/gameseq.c, main/newmenu.c: No showing the main menu background between loading a level and playing it (syncing with D2X)
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20100202
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--------
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@ -878,6 +878,7 @@ void DoEndLevelScoreGlitz(int network)
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int i,c;
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char title[128];
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int is_last_level;
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int fmode;
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gr_palette_load( gr_palette );
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@ -947,12 +948,15 @@ void DoEndLevelScoreGlitz(int network)
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Assert(c <= N_GLITZITEMS);
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fmode = Function_mode;
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Function_mode = FMODE_MENU; // hack to get Menu_pcx_name to actually show
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#ifdef NETWORK
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if ( network && (Game_mode & GM_NETWORK) )
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newmenu_do2(NULL, title, c, m, multi_endlevel_poll1, NULL, 0, Menu_pcx_name);
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else
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#endif // Note link!
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newmenu_do2(NULL, title, c, m, NULL, NULL, 0, Menu_pcx_name);
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Function_mode = fmode;
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}
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//called when the player has finished a level
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@ -967,11 +971,14 @@ void PlayerFinishedLevel(int secret_flag)
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#ifndef SHAREWARE
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if (!(Game_mode & GM_MULTI) && (secret_flag)) {
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newmenu_item m[1];
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int fmode = Function_mode;
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m[0].type = NM_TYPE_TEXT;
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m[0].text = " "; //TXT_SECRET_EXIT;
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Function_mode = FMODE_MENU;
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newmenu_do2(NULL, TXT_SECRET_EXIT, 1, m, NULL, NULL, 0, Menu_pcx_name);
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Function_mode = fmode;
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}
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#endif
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@ -128,8 +128,11 @@ void nm_draw_background1(char * filename)
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{
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int pcx_error;
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if (filename == NULL && Function_mode == FMODE_MENU)
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if (filename == NULL)
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filename = Menu_pcx_name;
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if (!strcmp(filename, Menu_pcx_name) && Function_mode != FMODE_MENU)
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return;
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if (filename != NULL)
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{
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