Go to file
2010-01-19 14:53:06 +00:00
2d Renaming FSCALE to FIXSCALE preventing possible naming conflicts 2009-12-01 16:45:40 +00:00
3d Only list resolutions that can actually be used, using new gr_check_mode 2009-11-17 14:27:39 +00:00
arch Make pause box a window 2010-01-09 09:19:26 +00:00
d1x-rebirth.xcodeproj Move newmenu_get_filename to menu.c, call it get_filename and have it use newmenu_listbox1; support long demo filenames 2009-12-08 11:01:36 +00:00
debian Debian packaging scripts 2008-12-30 22:14:06 +00:00
editor Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
English.lproj Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
iff Fix some gcc 4.0 warnings (-wall flag) 2008-10-21 11:38:03 +00:00
include Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00
main Make net_ipx_show_game_rules and net_udp_show_game_rules into windows 2010-01-19 14:53:06 +00:00
maths Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent 2008-09-30 00:07:07 +00:00
mem Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
misc Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
texmap get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
tracker Keep Xcode project up-to-date, look in 'SDL' directory for SDL.h 2008-10-04 11:50:16 +00:00
ui Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize 2008-11-17 23:38:43 +00:00
utilities Add program for extracting Mac data files from installer 2009-09-09 02:49:11 +00:00
CHANGELOG.txt Make net_ipx_show_game_rules and net_udp_show_game_rules into windows 2010-01-19 14:53:06 +00:00
COPYING.txt updated docs 2007-05-03 15:44:52 +00:00
d1x-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
d1x-rebirth.desktop Added: d1x-rebirth desktop configuration and xpm icon... 2009-02-23 00:37:00 +00:00
d1x-rebirth.xpm Added: d1x-rebirth desktop configuration and xpm icon... 2009-02-23 00:37:00 +00:00
d1x.ini Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
D1X.make Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering 2009-11-28 20:57:57 +00:00
d1xgl-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
INSTALL.txt Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
README.txt Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
SConstruct Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

                         __________
__________/ D1X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction

This version of D1X is based on livnas release of d1x-1.43.

I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements. It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of the Descent I port - called D1X-Rebrith.

I hope you enjoy the game as you did when you played it the first time.

If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de

- zico 20070407


1. Features

D1X-Rebirth has every little feature you already may know from the DOS Version 1.4a of Descent and much more.

For example:

    *
      High resoution Fonts and briefing screens
    *
      High resolutions with full Cockpit support
    *
      Widescreen options
    *
      Joystick and Mouse support
    *
      Possibility to run AddOn levels
    *
      Network support
    *
      Record and play demos
    *
      OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
    *
      MP3/OGG/AIF/WAV Jukebox Support
    *
      everything else you know from DESCENT
    *
      ... and much more!


2. Installation

See INSTALL.txt.


3. Multiplayer

D1X-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
Please note that UDP/IP generally supports more features of D1X-Rebirth and uses Packet Loss Prevention while IPX is mainly meant to play together with non-D1X-Rebirth games.
Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be changed via the menus while creating a game and manually join a game, command-line argument or D1X.INI. To successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on your Router/Firewall. Clients do not need to open any ports.
The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds as good as possible.


4. Legal stuff

See COPYING.txt


5. Contact

http://www.dxx-rebirth.com/
zicodxx [at] yahoo [dot] de