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2d Renaming FSCALE to FIXSCALE preventing possible naming conflicts 2009-12-01 16:45:40 +00:00
3d Only list resolutions that can actually be used, using new gr_check_mode 2009-11-17 14:27:39 +00:00
arch Send EVENT_WINDOW_DEACTIVATE before EVENT_WINDOW_ACTIVATE, ensuring cursor remains shown when appropriate 2010-02-05 14:05:57 +00:00
d1x-rebirth.xcodeproj Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c 2010-02-01 06:55:38 +00:00
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English.lproj Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
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include Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too 2010-01-29 21:53:17 +00:00
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tracker Keep Xcode project up-to-date, look in 'SDL' directory for SDL.h 2008-10-04 11:50:16 +00:00
ui Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize 2008-11-17 23:38:43 +00:00
utilities Add program for extracting Mac data files from installer 2009-09-09 02:49:11 +00:00
CHANGELOG.txt Set the correct scroll position for the listbox when it's shown 2010-02-06 01:41:38 +00:00
COPYING.txt
d1x-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
d1x-rebirth.desktop Added: d1x-rebirth desktop configuration and xpm icon... 2009-02-23 00:37:00 +00:00
d1x-rebirth.xpm Added: d1x-rebirth desktop configuration and xpm icon... 2009-02-23 00:37:00 +00:00
d1x.ini Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too 2010-01-29 21:53:17 +00:00
D1X.make Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering 2009-11-28 20:57:57 +00:00
d1xgl-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
INSTALL.txt Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
README.txt Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
SConstruct Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00

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                         __________
__________/ D1X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction

This version of D1X is based on livnas release of d1x-1.43.

I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements. It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of the Descent I port - called D1X-Rebrith.

I hope you enjoy the game as you did when you played it the first time.

If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de

- zico 20070407


1. Features

D1X-Rebirth has every little feature you already may know from the DOS Version 1.4a of Descent and much more.

For example:

    *
      High resoution Fonts and briefing screens
    *
      High resolutions with full Cockpit support
    *
      Widescreen options
    *
      Joystick and Mouse support
    *
      Possibility to run AddOn levels
    *
      Network support
    *
      Record and play demos
    *
      OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
    *
      MP3/OGG/AIF/WAV Jukebox Support
    *
      everything else you know from DESCENT
    *
      ... and much more!


2. Installation

See INSTALL.txt.


3. Multiplayer

D1X-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
Please note that UDP/IP generally supports more features of D1X-Rebirth and uses Packet Loss Prevention while IPX is mainly meant to play together with non-D1X-Rebirth games.
Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be changed via the menus while creating a game and manually join a game, command-line argument or D1X.INI. To successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on your Router/Firewall. Clients do not need to open any ports.
The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds as good as possible.


4. Legal stuff

See COPYING.txt


5. Contact

http://www.dxx-rebirth.com/
zicodxx [at] yahoo [dot] de