zicodxx
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2bc4cd32bb
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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2434d100a8
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
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faa6122a4a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
|
860b964ee4
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
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6469faaafc
|
Cleanups
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2007-07-18 22:23:06 +00:00 |
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zicodxx
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8e2aa8ea2a
|
Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
|
7d23cb6772
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Cleaned up more FindArg's - Networking Options; Some fixes
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2007-07-16 02:34:51 +00:00 |
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zicodxx
|
88f986afe5
|
Fixing duplicated gr_toggle_fullscreen()
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2007-07-15 21:55:00 +00:00 |
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zicodxx
|
29ef28bef3
|
Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
|
a2a6959d39
|
Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
|
8217e50e0c
|
Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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8efe1ea653
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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b5a5352a41
|
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
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2007-06-14 20:52:14 +00:00 |
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zicodxx
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b7f02568c0
|
fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
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zicodxx
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f1134f0bc3
|
Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
|
2007-05-30 14:16:49 +00:00 |
|
kreatordxx
|
5c7f38f8e2
|
add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog
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2007-05-27 02:24:00 +00:00 |
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kreatordxx
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fd8471138f
|
add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout
|
2007-05-21 11:24:27 +00:00 |
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zicodxx
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c2270758ef
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free grabbed mouse in Demo Playback; improved Player-files deletion
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2007-05-16 11:26:34 +00:00 |
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zicodxx
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f20ec1e42e
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
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zicodxx
|
e03925096d
|
read -pilot arg with and without filename extension
|
2007-05-10 09:34:27 +00:00 |
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zicodxx
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f1d191f665
|
removed -nocdrom argument, only use Redbook audio if specified with -redbook
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2007-04-15 11:02:55 +00:00 |
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kreatordxx
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4ff4ddd0a3
|
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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kreatordxx
|
55bd12c349
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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zicodxx
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a274051958
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improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
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2007-04-04 10:24:03 +00:00 |
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zicodxx
|
e71800847b
|
a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
|
2007-03-31 21:00:47 +00:00 |
|
kreatordxx
|
0c30130ca5
|
draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
|
2007-03-24 04:37:33 +00:00 |
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zicodxx
|
443d2d67b8
|
must not allow single-buffering for OGL
|
2007-03-22 14:25:27 +00:00 |
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zicodxx
|
b41a8a437a
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
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kreatordxx
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21c844b377
|
remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
|
2007-03-21 12:35:35 +00:00 |
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zicodxx
|
8756f8f065
|
some menu fixes
|
2007-03-03 18:27:55 +00:00 |
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zicodxx
|
543dfd9f88
|
added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
|
2007-02-17 22:52:23 +00:00 |
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zicodxx
|
83e332acf6
|
improved debris random stuff, added -persistentdebris feature
|
2007-02-10 23:19:21 +00:00 |
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zicodxx
|
5e3aa12b3d
|
added -gl_voodoo to OpenGL command-line switches and INI
|
2007-02-09 15:34:10 +00:00 |
|
zicodxx
|
7c9f8bf7fe
|
set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
|
2007-02-09 12:38:21 +00:00 |
|
zicodxx
|
b2dc083439
|
set movie resolution correctly when no parameter is given - referring to rev365
|
2007-01-30 01:44:26 +00:00 |
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zicodxx
|
f9788e5b5f
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
f72c060886
|
improved resolution-check method - removed old code
|
2007-01-25 13:01:39 +00:00 |
|
zicodxx
|
619de6e551
|
made short packets default on. long packets are still available but in general cause more problems than short
|
2007-01-20 13:48:19 +00:00 |
|
zicodxx
|
9f22ea1c0e
|
corrected -maxfps switch: MAX_FPS is 80, not 100
|
2007-01-20 12:42:49 +00:00 |
|
zicodxx
|
90fcd625da
|
only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
|
2007-01-18 18:58:18 +00:00 |
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zicodxx
|
8ef450e17c
|
removed mipmap for movies - makes not a real sense or effect
|
2007-01-13 14:14:56 +00:00 |
|
kreatordxx
|
812b641a51
|
if a Descent 2 hog file is not available, generate an error, not a warning
|
2006-12-31 00:09:49 +00:00 |
|
kreatordxx
|
c557b38bbf
|
fix a memory leak that occurs when listing the search paths
|
2006-12-31 00:00:44 +00:00 |
|
kreatordxx
|
83574d83b7
|
update version info, use DESCENT_VERSION instead of PACKAGE_NAME
|
2006-12-26 03:42:13 +00:00 |
|
kreatordxx
|
21ec5934ce
|
use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf
|
2006-12-24 09:01:10 +00:00 |
|
zicodxx
|
3d3188473b
|
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
|
2006-12-19 02:25:50 +00:00 |
|
zicodxx
|
8cc35e82c7
|
command-line to set glScissor off if needed
|
2006-11-02 01:24:10 +00:00 |
|
zicodxx
|
1c821a4cea
|
adding the checktime FindArg
|
2006-10-31 21:15:47 +00:00 |
|
zicodxx
|
999780ff58
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:46:06 +00:00 |
|
zicodxx
|
86eda83f03
|
removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth
|
2006-10-31 12:48:31 +00:00 |
|