dxx-rebirth/main/inferno.c

913 lines
28 KiB
C
Executable file

/* $Id: inferno.c,v 1.1.1.1 2006/03/17 19:57:28 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* inferno.c: Entry point of program (main procedure)
*
* After main initializes everything, most of the time is spent in the loop
* while (Function_mode != FMODE_EXIT)
* In this loop, the main menu is brought up first.
*
* main() for Inferno
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#ifdef __unix__
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#endif
#include <physfs.h>
#include "pstypes.h"
#include "strutil.h"
#include "console.h"
#include "gr.h"
#include "fix.h"
#include "vecmat.h"
#include "mono.h"
#include "key.h"
#include "timer.h"
#include "3d.h"
#include "bm.h"
#include "inferno.h"
#include "error.h"
#include "game.h"
#include "segment.h" //for Side_to_verts
#include "u_mem.h"
#include "segpoint.h"
#include "screens.h"
#include "texmap.h"
#include "texmerge.h"
#include "menu.h"
#include "wall.h"
#include "polyobj.h"
#include "effects.h"
#include "digi.h"
#include "palette.h"
#include "args.h"
#include "sounds.h"
#include "titles.h"
#include "player.h"
#include "text.h"
#include "newdemo.h"
#include "gauges.h" // ZICO - new HUD modes
#ifdef NETWORK
#include "network.h"
#include "modem.h"
#endif
#include "gamefont.h"
#include "kconfig.h"
#include "mouse.h"
#include "joy.h"
#include "newmenu.h"
#include "desc_id.h"
#include "config.h"
#include "joydefs.h"
#include "multi.h"
#include "songs.h"
#include "cfile.h"
#include "gameseq.h"
#include "gamepal.h"
#include "mission.h"
#include "movie.h"
#include "playsave.h"
// # include "3dfx_des.h"
//added on 9/30/98 by Matt Mueller for selectable automap modes
#include "automap.h"
//end addition -MM
#include "../texmap/scanline.h" //for select_tmap -MM
#ifdef EDITOR
#include "editor/editor.h"
#include "editor/kdefs.h"
#include "ui.h"
#endif
#ifndef __MSDOS__
#include <SDL.h>
#endif
#include "vers_id.h"
void mem_init(void);
void arch_init(void);
void arch_init_start(void);
//Current version number
ubyte Version_major = 1; //FULL VERSION
ubyte Version_minor = 2;
//static const char desc_id_checksum_str[] = DESC_ID_CHKSUM_TAG "0000"; // 4-byte checksum
char desc_id_exit_num = 0;
int Function_mode=FMODE_MENU; //game or editor?
int Screen_mode=-1; //game screen or editor screen?
//--unused-- grs_bitmap Inferno_bitmap_title;
int WVIDEO_running=0; //debugger can set to 1 if running
//--unused-- int Cyberman_installed=0; // SWIFT device present
ubyte CybermouseActive=0;
#ifdef __WATCOMC__
int __far descent_critical_error_handler( unsigned deverr, unsigned errcode, unsigned __far * devhdr );
#endif
void show_order_form(void);
//--------------------------------------------------------------------------
extern int piggy_low_memory;
int descent_critical_error = 0;
unsigned descent_critical_deverror = 0;
unsigned descent_critical_errcode = 0;
extern int Network_allow_socket_changes;
extern void vfx_set_palette_sub(ubyte *);
extern int VR_low_res;
extern int Config_vr_type;
extern int Config_vr_resolution;
extern int Config_vr_tracking;
extern int mouselook;
#ifndef RELEASE
extern int invulnerability;
#endif
#ifndef NDEBUG
extern int checktime;
#endif
extern int macdata;
#define LINE_LEN 100
//read help from a file & print to screen
void print_commandline_help()
{
printf( "\n System Options:\n\n");
printf( " -fps %s\n", "Enable FPS indicator by default"); // ZICO - would be good, right?
printf( " -maxfps <n> %s\n", "Set maximum framerate (1-100)");
printf( " -hogdir <dir> %s\n", "set shared data directory to <dir>");
#ifdef __unix__
printf( " -nohogdir %s\n", "don't try to use shared data directory");
printf( " -userdir <dir> %s\n", "set user dir to <dir> instead of $HOME/.d2x-rebirth");
#endif // __unix__
#if defined(EDITOR) || !defined(MACDATA)
printf( " -macdata %s\n","Read (and, for editor, write) mac data files (swap colors)");
#endif // defined(EDITOR) || !defined(MACDATA)
printf( " -lowmem %s\n", "Lowers animation detail for better performance with low memory");
printf( "\n Controls:\n\n");
printf( " -NoJoystick %s\n", "Disables joystick support");
printf( " -mouselook %s\n", "Activate mouselook. Works in singleplayer only");
#ifdef SDL_INPUT
printf( " -grabmouse %s\n", "Keeps the mouse from wandering out of the window");
#endif // SDL_INPUT
printf( "\n Sound:\n\n");
printf( " -Volume <v> %s\n", "Sets sound volume to v, where v is between 0 and 100");
printf( " -NoSound %s\n", "Disables sound drivers");
printf( " -NoMusic %s\n", "Disables music; sound effects remain enabled");
printf( " -DisableSound %s\n", "Completely disable sound system (also disables movies)");
printf( " -Sound11K %s\n", "Use 11KHz sounds");
#if !defined(MACINTOSH) && !defined(WINDOWS)
printf( " -nomixer %s\n", "Don't crank music volume");
#endif // !defined(MACINTOSH) && !defined(WINDOWS)
#if !defined(SHAREWARE) || ( defined(SHAREWARE) && defined(APPLE_DEMO) )
printf( " -noredbook %s\n", "Disable redbook audio");
#endif // !defined(SHAREWARE) || ( defined(SHAREWARE) && defined(APPLE_DEMO) )
printf( "\n Graphics:\n\n");
printf( " -menu<X>x<Y> %s\n", "Set menu-resolution to <X> by <Y> instead of game-resolution");
printf( " -aspect<Y>x<X> %s\n", "use specified aspect");
printf( " -hud <h> %s\n", "Set hud mode. 0=normal 1-3=new");
#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
printf( " -window %s\n", "Run the game in a window");
#endif // GR_SUPPORTS_FULLSCREEN_TOGGLE
printf( " -lowresmovies %s\n","Play low resolution movies if available (for slow machines)");
printf( " -subtitles %s\n","Turn on movie subtitles (English-only)");
printf( " -rearviewtime t %s\n", "Time holding rearview key to use toggle mode (default 0.0625 seconds)");
#ifdef OGL
printf( "\n OpenGL:\n\n");
printf( " -gl_simple %s\n", "Set gl texture filters to gl_nearest for \"original\" look. (default)");
printf( " -gl_mipmap %s\n", "Set gl texture filters to \"standard\" options for mipmapping");
printf( " -gl_trilinear %s\n", "Set gl texture filters to trilinear mipmapping");
printf( " -gl_reticle <r> %s\n", "Use OGL reticle 0=never 1=above 320x* 2=always");
printf( " -gl_scissor_ok <r> %s\n", "Set glScissor. 0=off 1=on (default)");
printf( " -fixedfont %s\n", "Do not scale fonts to current resolution");
printf( " -nomoviesmooth %s\n", "Do not smooth movies");
#endif // OGL
printf( "\n Quickstart:\n\n");
printf( " -ini <file> %s\n", "Option file (alternate to command line), defaults to d2x.ini");
printf( " -notitles %s\n", "Do not show titlescreens on startup");
printf( " -pilot <name> %s\n", "Select this pilot automatically");
printf( " -autodemo %s\n", "Start in demo mode");
#ifdef NETWORK
printf( "\n Multiplayer:\n\n");
printf( " -norankings %s\n", "Disable multiplayer ranking system");
printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multi");
printf( " -shortpackets %s\n", "Set shortpackets to default as on");
printf( " -packets <num> %s\n", "Specifies the number of packets per second\n");
printf( " -ipxnetwork <num> %s\n", "Use IPX network number <num>");
printf( " -kali %s\n", "Use Kali for networking");
printf( " -udp %s\n", "Specify options for udp/ip:");
printf( " @<shift> %s\n", " Shift udp port base offset");
printf( " =<HOST_LIST> %s\n", " Broadcast both local and to HOST_LIST");
printf( " +<HOST_LIST> %s\n", " Broadcast only to HOST_LIST");
printf( " %s\n", " HOSTS can be any IP or hostname");
printf( " %s\n", " HOSTS can also be in the form of <address>:<shift>");
printf( " %s\n", " Separate multiple HOSTS with a ,");
#endif // NETWORK
#ifndef NDEBUG
printf( "\n Debug:\n\n");
printf( " -debug %s\n","Enable very verbose output");
printf( " -Verbose %s\n", "Shows initialization steps for tech support");
printf( " -renderstats %s\n", "Enable renderstats info by default");
printf( " -norun %s\n","Bail out after initialization");
printf( " -nofade %s\n","Disable fades");
printf( " -norun %s\n","Bail out after initialization");
printf( " -text <file> %s\n","Specify alternate .tex file");
#ifndef RELEASE
printf( " -invulnerability %s\n","Make yourself invulnerable");
printf( " -nomovies %s\n","Don't play movies");
printf( " -noscreens %s\n","Skip briefing screens");
#endif // RELEASE
#ifdef SDL_VIDEO
printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch");
#endif // SDL_VIDEO
#ifdef EDITOR
printf( "\n Editor:\n\n");
printf( " -autoload <file> %s\n", "Autoload a level in the editor");
printf( " -hoarddata %s\n","Make the hoard ham file from some files, then exit");
#endif // EDITOR
/* KEPT FOR FURTHER REFERENCE
printf( "\n Unused / Obsolete:\n\n");
printf( " -nobm %s\n", "FIXME: Undocumented");
printf( " -bigpig %s\n", "FIXME: Undocumented");
printf( " -bspgen %s\n", "FIXME: Undocumented");
printf( " -cdproxy %s\n", "FIXME: Undocumented");
printf( " -checktime %s\n", "FIXME: Undocumented");
printf( " -showmeminfo %s\n", "FIXME: Undocumented");
printf( " -codereadonly %s\n", "FIXME: Undocumented");
printf( " -cyberimpact %s\n", "FIXME: Undocumented");
printf( " -debugmode %s\n", "FIXME: Undocumented");
printf( " -disallowgfx %s\n", "FIXME: Undocumented");
printf( " -disallowreboot %s\n", "FIXME: Undocumented");
printf( " -dynamicsockets %s\n", "FIXME: Undocumented");
printf( " -forcegfx %s\n", "FIXME: Undocumented");
printf( " -hw_3dacc %s\n", "FIXME: Undocumented");
printf( " -jasen %s\n", "FIXME: Undocumented");
printf( " -joyslow %s\n", "FIXME: Undocumented");
printf( " -logfile %s\n", "FIXME: Undocumented");
printf( " -memdbg %s\n", "FIXME: Undocumented");
printf( " -monodebug %s\n", "FIXME: Undocumented");
printf( " -nocdrom %s\n", "FIXME: Undocumented");
printf( " -nocyberman %s\n", "FIXME: Undocumented");
printf( " -nomatrixcheat %s\n", "FIXME: Undocumented");
printf( " -showaddress %s\n", "FIXME: Undocumented");
printf( " -socket %s\n", "FIXME: Undocumented");
printf( " -nomodex %s\n", "FIXME: Undocumented");
printf( " -ordinaljoy %s\n", "FIXME: Undocumented");
printf( " -specialdevice %s\n", "FIXME: Undocumented");
printf( " -stickmag %s\n", "FIXME: Undocumented");
printf( " -stopwatch %s\n", "FIXME: Undocumented");
printf( " -sysram %s\n", "FIXME: Undocumented");
printf( " -tsengdebug1 %s\n", "FIXME: Undocumented");
printf( " -tsengdebug2 %s\n", "FIXME: Undocumented");
printf( " -tsengdebug3 %s\n", "FIXME: Undocumented");
printf( " -vidram %s\n", "FIXME: Undocumented");
printf( " -xcontrol %s\n", "FIXME: Undocumented");
printf( " -xname %s\n", "FIXME: Undocumented");
printf( " -xver %s\n", "FIXME: Undocumented");
printf( " -gl_intensity4_ok %s\n", "FIXME: Undocumented");
printf( " -gl_luminance4_alpha4_ok %s\n", "FIXME: Undocumented");
printf( " -gl_readpixels_ok %s\n", "FIXME: Undocumented");
printf( " -gl_rgba2_ok %s\n", "FIXME: Undocumented");
printf( " -gl_test1 %s\n", "FIXME: Undocumented");
printf( " -gl_test2 %s\n", "FIXME: Undocumented");
printf( " -gl_vidmem %s\n", "FIXME: Undocumented");
printf( " -hwsurface %s\n", "FIXME: Undocumented");
printf( " -gl_library <l> %s\n", "use alternate opengl library");
printf( " -emul %s\n", "Certain video cards need this option in order to run game");
printf( " -ddemul %s\n", "If -emul doesn't work, use this option");
printf( " -rtscts %s\n", "Same as -ctsrts");
printf( " -semiwin %s\n", "Use non-fullscreen mode");
printf( " -ihaveabrokenmouse %s\n", "try to make mouse work if it is not currently");
printf( " -joy209 %s\n", "Use alternate port 209 for joystick");
printf( " -serialdevice <s> %s\n", "Set serial/modem device to <s>");
printf( " -serialread <r> %s\n", "Set serial/modem to read from <r>");
*/
#endif // NDEBUG
printf( "\n Help:\n\n");
printf( " -help, -h, -?, ? %s\n", "View this help screen");
printf( "\n\n");
}
void do_joystick_init()
{
if (!FindArg( "-nojoystick" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_6);
joy_init();
if ( FindArg( "-joyslow" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_7);
joy_set_slow_reading(JOY_SLOW_READINGS);
}
if ( FindArg( "-joypolled" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_8);
joy_set_slow_reading(JOY_POLLED_READINGS);
}
if ( FindArg( "-joybios" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_9);
joy_set_slow_reading(JOY_BIOS_READINGS);
}
// Added from Descent v1.5 by John. Adapted by Samir.
} else {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_10);
}
}
//set this to force game to run in low res
int disable_high_res=0;
void do_register_player(ubyte *title_pal)
{
Players[Player_num].callsign[0] = '\0';
if (!Auto_demo) {
key_flush();
//now, before we bring up the register player menu, we need to
//do some stuff to make sure the palette is ok. First, we need to
//get our current palette into the 2d's array, so the remapping will
//work. Second, we need to remap the fonts. Third, we need to fill
//in part of the fade tables so the darkening of the menu edges works
memcpy(gr_palette,title_pal,sizeof(gr_palette));
remap_fonts_and_menus(1);
RegisterPlayer(); //get player's name
read_player_file(); // read out now so we are able to use game resolution in menu
}
}
#define PROGNAME argv[0]
extern char Language[];
//can we do highres menus?
extern int MenuHiresAvailable;
int Inferno_verbose = 0;
extern int framerate_on;
//added on 11/18/98 by Victor Rachels to add -mission and -startgame
int start_net_immediately = 0;
//int start_with_mission = 0;
//char *start_with_mission_name;
//end this section addition
u_int32_t MENU_HIRES_MODE=SM(640,480); //#define MENU_HIRES_MODE SM(640,480)
int menu_use_game_res=1;
// DESCENT II by Parallax Software
// Descent Main
//extern ubyte gr_current_pal[];
#ifdef EDITOR
int Auto_exit = 0;
char Auto_file[128] = "";
#endif
int main(int argc, char *argv[])
{
int i, t;
ubyte title_pal[768];
con_init(); // Initialise the console
mem_init();
error_init(NULL, NULL);
PHYSFSX_init(argc, argv);
if (FindArg("-debug"))
con_threshold.value = (float)2;
else if (FindArg("-verbose"))
con_threshold.value = (float)1;
//tell cfile where hogdir is
if ((t=FindArg("-hogdir")))
PHYSFS_addToSearchPath(Args[t + 1], 1);
#ifdef __unix__
else if (!FindArg("-nohogdir"))
PHYSFS_addToSearchPath(SHAREPATH, 1);
#endif
if (! cfile_init("descent2.hog"))
if (! cfile_init("d2demo.hog"))
Warning("Could not find a valid hog file (descent2.hog or d2demo.hog)\nPossible locations are:\n"
#ifdef __unix__
"\t$HOME/.d2x-rebirth\n"
"\t" SHAREPATH "\n"
#else
"\tCurrent directory\n"
#endif
"Or use the -hogdir option to specify an alternate location.");
load_text();
//print out the banner title
con_printf(CON_NORMAL, "\nDESCENT 2 %s v%d.%d",VERSION_TYPE,Version_major,Version_minor);
#if 1 //def VERSION_NAME
con_printf(CON_NORMAL, " %s", DESCENT_VERSION); // D2X version
#endif
if (cfexist(MISSION_DIR "d2x.hog"))
con_printf(CON_NORMAL, " Vertigo Enhanced");
con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__);
con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2. Copyright (c) 1999 Peter Hawkins\n");
con_printf(CON_NORMAL, " Copyright (c) 2002 Bradley Bell\n");
con_printf(CON_NORMAL, " Copyright (c) 2005 Christian Beckhaeuser\n");
if (FindArg( "-help" ) || FindArg( "-h" ) || FindArg( "-?" ) || FindArg( "?" ) ) {
print_commandline_help();
set_exit_message("");
#ifdef __MINGW32__
exit(0); /* mingw hangs on this return. dunno why */
#endif
return(0);
}
con_printf(CON_NORMAL, "\n");
con_printf(CON_NORMAL, TXT_HELP, PROGNAME); //help message has %s for program name
con_printf(CON_NORMAL, "\n");
{
char **i, **list;
for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
con_printf(CON_VERBOSE, "PHYSFS: [%s] is in the search path.\n", *i);
list = PHYSFS_getCdRomDirs();
for (i = list; *i != NULL; i++)
con_printf(CON_VERBOSE, "PHYSFS: cdrom dir [%s] is available.\n", *i);
PHYSFS_freeList(list);
list = PHYSFS_enumerateFiles("");
for (i = list; *i != NULL; i++)
con_printf(CON_DEBUG, "PHYSFS: * We've got [%s].\n", *i);
PHYSFS_freeList(list);
}
//(re)added Mar 30, 2003 Micah Lieske - Allow use of 22K sound samples again.
// if(FindArg("-sound22k"))
// {
// digi_sample_rate = SAMPLE_RATE_22K;
// }
if(FindArg("-sound11k"))
{
digi_sample_rate = SAMPLE_RATE_11K;
}
else
{
digi_sample_rate = SAMPLE_RATE_22K;
}
arch_init_start();
arch_init();
//con_printf(CON_VERBOSE, "\n%s...", "Checking for Descent 2 CD-ROM");
if ((t = FindArg("-rearviewtime")))
{
float f = atof(Args[t + 1]);
Rear_view_leave_time = f * f1_0;
}
con_printf(CON_VERBOSE, "Rear_view_leave_time=0x%x (%f sec)\n", Rear_view_leave_time, Rear_view_leave_time / (float)f1_0);
//added/edited 8/18/98 by Victor Rachels to set maximum fps <= 100
if ((t = FindArg( "-maxfps" ))) {
t=atoi(Args[t+1]);
if (t > 0 && t <= MAX_FPS)
maxfps=t;
}
//end addition - Victor Rachels
#ifdef SUPPORTS_NICEFPS
if (FindArg("-nicefps"))
use_nice_fps = 1;
if (FindArg("-niceautomap"))
nice_automap = 1;
#endif
if (FindArg("-mouselook"))
mouselook=1;
else
mouselook=0;
if ( FindArg( "-fps" )) // ZICO - for the indicator
framerate_on = 1;
if (FindArg("-renderstats"))
gr_renderstats = 1;
if ( FindArg( "-autodemo" ))
Auto_demo = 1;
#ifndef RELEASE
if ( FindArg( "-noscreens" ) )
Skip_briefing_screens = 1;
if ( FindArg( "-invulnerability") )
invulnerability = 1;
#endif
#ifndef NDEBUG
if ( FindArg( "-checktime") )
checktime = 1;
#endif
if ( FindArg("-macdata") )
macdata = 1;
if ((t=FindArg("-tmap"))){
select_tmap(Args[t+1]);
}else
select_tmap(NULL);
if ((t=FindArg("-hud"))){ // ZICO - new HUD modes
t=atoi(Args[t+1]);
if(t>=0 && t<GAUGE_HUD_NUMMODES)
Gauge_hud_mode = t;
}
Lighting_on = 1;
// if (init_graphics()) return 1;
#ifdef EDITOR
if (gr_check_mode(SM(800, 600)) != 0)
{
con_printf(CON_NORMAL, "The editor will not be available, press any key to start game...\n" );
Function_mode = FMODE_MENU;
}
#endif
if (!WVIDEO_running)
con_printf(CON_DEBUG,"WVIDEO_running = %d\n",WVIDEO_running);
con_printf (CON_VERBOSE, "%s", TXT_VERBOSE_1);
ReadConfigFile();
do_joystick_init();
if (!VR_offscreen_buffer) //if hasn't been initialied (by headset init)
set_display_mode(0); //..then set default display mode
{
int screen_width = 640;
int screen_height = 480;
int screen_flags = VRF_USE_PAGING;
if (FindResArg("", &screen_width, &screen_height))
{
/* stuff below mirrors values from display_mode_info in
* menu.c which is used by set_display_mode. In fact,
* set_display_mode should probably be rewritten to allow
* arbitrary resolutions, and then we get rid of this
* stuff here.
*/
switch (SM(screen_width, screen_height))
{
case SM(320, 200):
case SM(640, 480):
screen_flags = VRF_ALLOW_COCKPIT + VRF_COMPATIBLE_MENUS;
break;
case SM(320, 400):
screen_flags = VRF_USE_PAGING;
break;
case SM(640, 400):
case SM(800, 600):
case SM(1024, 768):
case SM(1280, 1024):
case SM(1600, 1200):
screen_flags = VRF_COMPATIBLE_MENUS;
break;
}
con_printf(CON_VERBOSE, "Using %ix%i ...\n", screen_width, screen_height);
}
// added ifdef on 9/30/98 by Matt Mueller to fix high res in linux
#ifdef __MSDOS__
if (FindArg("-nodoublebuffer"))
#endif
// end addition -MM
{
con_printf(CON_VERBOSE, "Double-buffering disabled...\n");
screen_flags &= ~VRF_USE_PAGING;
}
// added 3/24/99 by Owen Evans for screen res changing
Game_screen_mode = SM(screen_width, screen_height);
// end added -OE
game_init_render_buffers(Game_screen_mode, screen_width, screen_height, VR_NONE, screen_flags);
}
{
// added/edited on 12/14/98 by Matt Mueller - override res in d1x.ini with command line args
int i, argnum = INT_MAX, w, h;
// added on 9/30/98 by Matt Mueller for selectable automap modes - edited 11/21/99 whee, more fun with defines. - edited 03/31/02 to use new FindResArg.
#define SMODE(V,VV,VG) if ((i=FindResArg(#V, &w, &h)) && (i < argnum)) { argnum = i; VV = SM(w, h); VG = 0; }
#define SMODE_GR(V,VG) if ((i=FindArg("-" #V "_gameres"))){if (i<argnum) VG=1;}
#define SMODE_PRINT(V,VV,VG) if (VG) con_printf(CON_VERBOSE, #V " using game resolution ...\n"); else con_printf(CON_VERBOSE, #V " using %ix%i ...\n",SM_W(VV),SM_H(VV) );
// aren't #defines great? :)
// end addition/edit -MM
#define S_MODE(V,VV,VG) argnum = INT_MAX; SMODE(V, VV, VG); SMODE_GR(V, VG); SMODE_PRINT(V, VV, VG);
S_MODE(automap,automap_mode,automap_use_game_res);
S_MODE(menu,MENU_HIRES_MODE,menu_use_game_res);
}
//end addition -MM
i = FindArg( "-xcontrol" );
if ( i > 0 ) {
kconfig_init_external_controls( strtol(Args[i+1], NULL, 0), strtol(Args[i+2], NULL, 0) );
}
con_printf(CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
if (FindArg("-nofade"))
grd_fades_disabled=1;
//determine whether we're using high-res menus & movies
if (FindArg("-nohires") || FindArg("-nohighres") || (gr_check_mode(MENU_HIRES_MODE) != 0) || disable_high_res)
MovieHires = MenuHires = MenuHiresAvailable = 0;
else
//NOTE LINK TO ABOVE!
MenuHires = MenuHiresAvailable = 1;
if (FindArg( "-lowresmovies" ))
MovieHires = 0;
if ((t=gr_init())!=0) //doesn't do much
Error(TXT_CANT_INIT_GFX,t);
// Load the palette stuff. Returns non-zero if error.
con_printf(CON_DEBUG, "Initializing palette system...\n" );
gr_use_palette_table(DEFAULT_PALETTE );
con_printf(CON_DEBUG, "Initializing font system...\n" );
gamefont_init(); // must load after palette data loaded.
con_printf( CON_DEBUG, "Initializing movie libraries...\n" );
init_movies(); //init movie libraries
#if 0
con_printf(CON_VERBOSE, "Going into graphics mode...\n");
gr_set_mode(MovieHires?SM(640,480):SM(320,200));
#endif
if ( FindArg( "-notitles" ) )
songs_play_song( SONG_TITLE, 1);
else
show_titles();
con_printf( CON_DEBUG, "\nShowing loading screen..." );
show_loading_screen(title_pal); // title_pal is needed (see below)
con_printf( CON_DEBUG , "\nDoing bm_init..." );
#ifdef EDITOR
if (!bm_init_use_tbl())
#endif
bm_init();
#ifdef EDITOR
if (FindArg("-hoarddata") != 0) {
save_hoard_data();
exit(1);
}
#endif
//the bitmap loading code changes gr_palette, so restore it
memcpy(gr_palette,title_pal,sizeof(gr_palette));
if ( FindArg( "-norun" ) )
return(0);
con_printf( CON_DEBUG, "\nInitializing 3d system..." );
g3_init();
con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
texmerge_init( 10 ); // 10 cache bitmaps
con_printf( CON_DEBUG, "\nRunning game...\n" );
set_screen_mode(SCREEN_MENU);
init_game();
// If built with editor, option to auto-load a level and quit game
// to write certain data.
#ifdef EDITOR
{ int t;
if ( (t = FindArg( "-autoload" )) ) {
Auto_exit = 1;
strcpy(Auto_file, Args[t+1]);
}
}
if (Auto_exit) {
strcpy(Players[0].callsign, "dummy");
} else
#endif
{
// do_register_player(title_pal);
if((i = FindArg( "-pilot" )))
{
char filename[15];
int j;
strncpy(filename, Args[i+1], 12);
for (j=0; filename[j] != '\0'; j++) {
switch (filename[j]) {
case ' ':
filename[j] = '\0';
}
}
strlwr(filename);
if(cfexist(filename))
{
strcpy(strstr(filename,".plr"),"\0");
strcpy(Players[Player_num].callsign,filename);
strupr(Players[Player_num].callsign);
read_player_file();
WriteConfigFile();
remap_fonts_and_menus(1);
}
else //pilot doesn't exist. get pilot.
do_register_player(title_pal);
}
else
do_register_player(title_pal);
}
gr_palette_fade_out( title_pal, 32, 0 );
Game_mode = GM_GAME_OVER;
if (Auto_demo) {
newdemo_start_playback("descent.dem");
if (Newdemo_state == ND_STATE_PLAYBACK )
Function_mode = FMODE_GAME;
}
//do this here because the demo code can do a longjmp when trying to
//autostart a demo from the main menu, never having gone into the game
setjmp(LeaveGame);
while (Function_mode != FMODE_EXIT)
{
switch( Function_mode ) {
case FMODE_MENU:
set_screen_mode(SCREEN_MENU);
if ( Auto_demo ) {
newdemo_start_playback(NULL); // Randomly pick a file
if (Newdemo_state != ND_STATE_PLAYBACK)
Error("No demo files were found for autodemo mode!");
} else {
#ifdef EDITOR
if (Auto_exit) {
strcpy((char *)&Level_names[0], Auto_file);
LoadLevel(1, 1);
Function_mode = FMODE_EXIT;
break;
}
#endif
gr_palette_clear(); //I'm not sure why we need this, but we do
DoMenu();
#ifdef EDITOR
if ( Function_mode == FMODE_EDITOR ) {
create_new_mine();
SetPlayerFromCurseg();
load_palette(NULL,1,0);
}
#endif
}
break;
case FMODE_GAME:
#ifdef EDITOR
keyd_editor_mode = 0;
#endif
#ifdef SDL_INPUT
/* keep the mouse from wandering in SDL */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_ON);
#endif
game();
#ifdef SDL_INPUT
/* give control back to the WM */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_OFF);
#endif
if ( Function_mode == FMODE_MENU )
songs_play_song( SONG_TITLE, 1 );
break;
#ifdef EDITOR
case FMODE_EDITOR:
keyd_editor_mode = 1;
editor();
#ifdef __WATCOMC__
_harderr( (void*)descent_critical_error_handler ); // Reinstall game error handler
#endif
if ( Function_mode == FMODE_GAME ) {
Game_mode = GM_EDITOR;
editor_reset_stuff_on_level();
N_players = 1;
}
break;
#endif
default:
Error("Invalid function mode %d",Function_mode);
}
}
WriteConfigFile();
if (!FindArg( "-notitles" ))
show_order_form();
#ifndef NDEBUG
if ( FindArg( "-showmeminfo" ) )
show_mem_info = 1; // Make memory statistics show
#endif
#ifdef _WIN32
digi_stop_current_song(); // ZICO - stop all midis // hack for some onboard soundcards
digi_close(); // ZICO - stop all sounds // hack for some onboard soundcards
#endif
return(0); //presumably successful exit
}
void quit_request()
{
#ifdef NETWORK
// void network_abort_game();
// if(Network_status)
// network_abort_game();
#endif
exit(0);
}