729 lines
23 KiB
C
Executable file
729 lines
23 KiB
C
Executable file
/* $Id: inferno.c,v 1.1.1.1 2006/03/17 19:57:28 zicodxx Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* inferno.c: Entry point of program (main procedure)
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*
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* After main initializes everything, most of the time is spent in the loop
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* while (Function_mode != FMODE_EXIT)
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* In this loop, the main menu is brought up first.
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*
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* main() for Inferno
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#ifdef __unix__
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#include <unistd.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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#if !(defined(__APPLE__) && defined(__MACH__))
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#include <physfs.h>
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#else
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#include <physfs/physfs.h>
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#endif
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#include "pstypes.h"
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#include "strutil.h"
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#include "console.h"
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#include "gr.h"
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#include "fix.h"
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#include "vecmat.h"
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#include "mono.h"
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#include "key.h"
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#include "timer.h"
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#include "3d.h"
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#include "bm.h"
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#include "inferno.h"
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#include "error.h"
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#include "game.h"
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#include "segment.h" //for Side_to_verts
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#include "u_mem.h"
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#include "segpoint.h"
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#include "screens.h"
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#include "texmap.h"
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#include "texmerge.h"
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#include "menu.h"
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#include "wall.h"
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#include "polyobj.h"
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#include "effects.h"
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#include "digi.h"
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#include "palette.h"
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#include "args.h"
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#include "sounds.h"
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#include "titles.h"
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#include "player.h"
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#include "text.h"
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#include "gauges.h" // ZICO - new HUD modes
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#ifdef NETWORK
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#include "network.h"
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#include "modem.h"
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#endif
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#include "gamefont.h"
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#include "kconfig.h"
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#include "mouse.h"
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#include "newmenu.h"
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#include "desc_id.h"
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#include "config.h"
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#include "joydefs.h"
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#include "multi.h"
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#include "songs.h"
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#include "cfile.h"
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#include "gameseq.h"
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#include "gamepal.h"
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#include "mission.h"
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#include "movie.h"
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#include "playsave.h"
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#include "collide.h"
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#include "newdemo.h"
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#include "joy.h"
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#include "../texmap/scanline.h" //for select_tmap -MM
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#ifdef EDITOR
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#include "editor/editor.h"
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#include "editor/kdefs.h"
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#include "ui.h"
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#endif
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#include <SDL/SDL.h>
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#include "vers_id.h"
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void mem_init(void);
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//Current version number
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ubyte Version_major = 1; //FULL VERSION
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ubyte Version_minor = 2;
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//static const char desc_id_checksum_str[] = DESC_ID_CHKSUM_TAG "0000"; // 4-byte checksum
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char desc_id_exit_num = 0;
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int Function_mode=FMODE_MENU; //game or editor?
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int Screen_mode=-1; //game screen or editor screen?
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//--unused-- grs_bitmap Inferno_bitmap_title;
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int WVIDEO_running=0; //debugger can set to 1 if running
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//--unused-- int Cyberman_installed=0; // SWIFT device present
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ubyte CybermouseActive=0;
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#ifdef __WATCOMC__
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int __far descent_critical_error_handler( unsigned deverr, unsigned errcode, unsigned __far * devhdr );
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#endif
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void show_order_form(void);
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//--------------------------------------------------------------------------
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int descent_critical_error = 0;
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unsigned descent_critical_deverror = 0;
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unsigned descent_critical_errcode = 0;
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extern int Network_allow_socket_changes;
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extern void vfx_set_palette_sub(ubyte *);
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extern int VR_low_res;
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extern int Config_vr_type;
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extern int Config_vr_resolution;
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extern int Config_vr_tracking;
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extern int vertigo_present;
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#ifndef NDEBUG
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extern int checktime;
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#endif
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extern void d_mouse_init(void);
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#define LINE_LEN 100
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//read help from a file & print to screen
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void print_commandline_help()
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{
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printf( "\n System Options:\n\n");
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printf( " -fps %s\n", "Enable FPS indicator by default");
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printf( " -nonicefps %s\n", "Disable CPU cycle freeing. Higher CPU load, but game may be smoother");
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printf( " -maxfps <n> %s\n", "Set maximum framerate (1-80)");
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printf( " -hogdir <dir> %s\n", "set shared data directory to <dir>");
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printf( " -nohogdir %s\n", "don't try to use shared data directory");
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printf( " -userdir <dir> %s\n", "set user dir to <dir> instead of $HOME/.d2x-rebirth");
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printf( " -use_players_dir %s\n", "put player files and saved games in Players subdirectory");
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printf( " -lowmem %s\n", "Lowers animation detail for better performance with low memory");
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printf( " -legacyhomers %s\n", "Activate original homing missiles (FPS and physics dependent)");
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printf( " -pilot <name> %s\n", "Select this pilot automatically");
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printf( " -autodemo %s\n", "Start in demo mode");
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printf( "\n Controls:\n\n");
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printf( " -nomouse %s\n", "Deactivate mouse");
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printf( " -nojoystick %s\n", "Deactivate joystick");
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printf( " -mouselook %s\n", "Activate mouselook. Works in singleplayer only");
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printf( " -grabmouse %s\n", "Keeps the mouse from wandering out of the window");
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printf( "\n Sound:\n\n");
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printf( " -nosound %s\n", "Disables sound output");
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printf( " -nomusic %s\n", "Disables music output");
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printf( " -sound11k %s\n", "Use 11KHz sounds");
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#if !defined(SHAREWARE) || ( defined(SHAREWARE) && defined(APPLE_DEMO) )
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printf( " -redbook %s\n", "Enable redbook audio support");
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#endif // !defined(SHAREWARE) || ( defined(SHAREWARE) && defined(APPLE_DEMO) )
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printf( "\n Graphics:\n\n");
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printf( " -menu<X>x<Y> %s\n", "Set menu-resolution to <X> by <Y> instead of game-resolution");
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printf( " -aspect<Y>x<X> %s\n", "use specified aspect");
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printf( " -hud <h> %s\n", "Set hud mode. 0=normal 1-3=new");
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printf( " -persistentdebris %s\n", "Enable persistent debris");
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#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
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printf( " -window %s\n", "Run the game in a window");
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#endif // GR_SUPPORTS_FULLSCREEN_TOGGLE
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printf( " -lowresmovies %s\n","Play low resolution movies if available (for slow machines)");
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printf( " -subtitles %s\n","Turn on movie subtitles (English-only)");
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#ifdef OGL
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printf( "\n OpenGL:\n\n");
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printf( " -gl_simple %s\n", "Set gl texture filters to gl_nearest for \"original\" look. (default)");
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printf( " -gl_mipmap %s\n", "Set gl texture filters to \"standard\" options for mipmapping");
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printf( " -gl_trilinear %s\n", "Set gl texture filters to trilinear mipmapping");
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printf( " -gl_transparency %s\n", "Enable transparency effects");
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printf( " -gl_reticle <r> %s\n", "Use OGL reticle 0=never 1=above 320x* 2=always");
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printf( " -gl_scissor_ok <r> %s\n", "Set glScissor. 0=off 1=on (default)");
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printf( " -gl_voodoo %s\n", "Force fullscreen mode only");
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printf( " -fixedfont %s\n", "Do not scale fonts to current resolution");
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#endif // OGL
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#ifdef NETWORK
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printf( "\n Multiplayer:\n\n");
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printf( " -norankings %s\n", "Disable multiplayer ranking system");
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printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multi");
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printf( " -packets <num> %s\n", "Specifies the number of packets per second\n");
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printf( " -ipxnetwork <num> %s\n", "Use IPX network number <num>");
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printf( " -kali %s\n", "Use Kali for networking");
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printf( " -ip_nogetmyaddr %s\n", "Prevent autodetection of local ip address");
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printf( " -ip_myaddr <a> %s\n", "Use <a> as local ip address");
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printf( " -ip_bind_addr <a> %s\n", "Bind to <a> instead of INADDR_ANY");
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printf( " -ip_baseport <p> %s\n", "Use <p> as offset from normal port (allows multiple instances of d1x to be run on a single computer)");
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#endif // NETWORK
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#ifndef NDEBUG
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printf( "\n Debug:\n\n");
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printf( " -debug %s\n","Enable very verbose output");
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printf( " -Verbose %s\n", "Shows initialization steps for tech support");
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printf( " -renderstats %s\n", "Enable renderstats info by default");
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printf( " -norun %s\n","Bail out after initialization");
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printf( " -nofade %s\n","Disable fades");
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printf( " -norun %s\n","Bail out after initialization");
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printf( " -text <file> %s\n","Specify alternate .tex file");
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#ifndef RELEASE
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printf( " -nomovies %s\n","Don't play movies");
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#endif // RELEASE
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#ifdef SDL_VIDEO
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printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch");
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#endif // SDL_VIDEO
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#ifdef EDITOR
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printf( "\n Editor:\n\n");
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printf( " -autoload <file> %s\n", "Autoload a level in the editor");
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printf( " -macdata %s\n", "Read and write mac data files in editor (swap colors)");
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printf( " -hoarddata %s\n", "Make the hoard ham file from some files, then exit");
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#endif // EDITOR
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/* KEPT FOR FURTHER REFERENCE
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printf( "\n Unused / Obsolete:\n\n");
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printf( " -nobm %s\n", "FIXME: Undocumented");
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printf( " -bigpig %s\n", "FIXME: Undocumented");
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printf( " -bspgen %s\n", "FIXME: Undocumented");
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printf( " -cdproxy %s\n", "FIXME: Undocumented");
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printf( " -checktime %s\n", "FIXME: Undocumented");
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printf( " -showmeminfo %s\n", "FIXME: Undocumented");
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printf( " -codereadonly %s\n", "FIXME: Undocumented");
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printf( " -cyberimpact %s\n", "FIXME: Undocumented");
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printf( " -debugmode %s\n", "FIXME: Undocumented");
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printf( " -disallowgfx %s\n", "FIXME: Undocumented");
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printf( " -disallowreboot %s\n", "FIXME: Undocumented");
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printf( " -dynamicsockets %s\n", "FIXME: Undocumented");
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printf( " -forcegfx %s\n", "FIXME: Undocumented");
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printf( " -hw_3dacc %s\n", "FIXME: Undocumented");
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printf( " -jasen %s\n", "FIXME: Undocumented");
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printf( " -joyslow %s\n", "FIXME: Undocumented");
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printf( " -logfile %s\n", "FIXME: Undocumented");
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printf( " -memdbg %s\n", "FIXME: Undocumented");
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printf( " -monodebug %s\n", "FIXME: Undocumented");
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printf( " -nocyberman %s\n", "FIXME: Undocumented");
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printf( " -nomatrixcheat %s\n", "FIXME: Undocumented");
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printf( " -showaddress %s\n", "FIXME: Undocumented");
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printf( " -socket %s\n", "FIXME: Undocumented");
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printf( " -nomodex %s\n", "FIXME: Undocumented");
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printf( " -ordinaljoy %s\n", "FIXME: Undocumented");
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printf( " -specialdevice %s\n", "FIXME: Undocumented");
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printf( " -stickmag %s\n", "FIXME: Undocumented");
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printf( " -stopwatch %s\n", "FIXME: Undocumented");
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printf( " -sysram %s\n", "FIXME: Undocumented");
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printf( " -tsengdebug1 %s\n", "FIXME: Undocumented");
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printf( " -tsengdebug2 %s\n", "FIXME: Undocumented");
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printf( " -tsengdebug3 %s\n", "FIXME: Undocumented");
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printf( " -vidram %s\n", "FIXME: Undocumented");
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printf( " -xname %s\n", "FIXME: Undocumented");
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printf( " -xver %s\n", "FIXME: Undocumented");
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printf( " -gl_intensity4_ok %s\n", "FIXME: Undocumented");
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printf( " -gl_luminance4_alpha4_ok %s\n", "FIXME: Undocumented");
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printf( " -gl_readpixels_ok %s\n", "FIXME: Undocumented");
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printf( " -gl_rgba2_ok %s\n", "FIXME: Undocumented");
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printf( " -gl_test1 %s\n", "FIXME: Undocumented");
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printf( " -gl_test2 %s\n", "FIXME: Undocumented");
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printf( " -gl_vidmem %s\n", "FIXME: Undocumented");
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printf( " -hwsurface %s\n", "FIXME: Undocumented");
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printf( " -gl_library <l> %s\n", "use alternate opengl library");
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printf( " -emul %s\n", "Certain video cards need this option in order to run game");
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printf( " -ddemul %s\n", "If -emul doesn't work, use this option");
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printf( " -rtscts %s\n", "Same as -ctsrts");
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printf( " -semiwin %s\n", "Use non-fullscreen mode");
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printf( " -ihaveabrokenmouse %s\n", "try to make mouse work if it is not currently");
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printf( " -joy209 %s\n", "Use alternate port 209 for joystick");
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printf( " -serialdevice <s> %s\n", "Set serial/modem device to <s>");
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printf( " -serialread <r> %s\n", "Set serial/modem to read from <r>");
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*/
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#endif // NDEBUG
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printf( "\n Help:\n\n");
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printf( " -help, -h, -?, ? %s\n", "View this help screen");
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printf( "\n\n");
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}
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void sdl_close()
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{
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SDL_Quit();
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}
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//set this to force game to run in low res
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int disable_high_res=0;
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void do_register_player(ubyte *title_pal)
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{
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Players[Player_num].callsign[0] = '\0';
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key_flush();
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//now, before we bring up the register player menu, we need to
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//do some stuff to make sure the palette is ok. First, we need to
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//get our current palette into the 2d's array, so the remapping will
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//work. Second, we need to remap the fonts. Third, we need to fill
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//in part of the fade tables so the darkening of the menu edges works
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memcpy(gr_palette,title_pal,sizeof(gr_palette));
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remap_fonts_and_menus(1);
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RegisterPlayer(); //get player's name
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read_player_file(); // read out now so we are able to use game resolution in menu
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}
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#define PROGNAME argv[0]
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extern char Language[];
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//can we do highres menus?
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extern int MenuHiresAvailable;
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int Inferno_verbose = 0;
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//added on 11/18/98 by Victor Rachels to add -mission and -startgame
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int start_net_immediately = 0;
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//int start_with_mission = 0;
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//char *start_with_mission_name;
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//end this section addition
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u_int32_t MENU_HIRES_MODE=SM(640,480); //#define MENU_HIRES_MODE SM(640,480)
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int menu_use_game_res=1;
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// DESCENT II by Parallax Software
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// Descent Main
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//extern ubyte gr_current_pal[];
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#ifdef EDITOR
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int Auto_exit = 0;
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char Auto_file[128] = "";
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#endif
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int main(int argc, char *argv[])
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{
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int t;
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ubyte title_pal[768];
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con_init(); // Initialise the console
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mem_init();
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error_init(NULL, NULL);
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PHYSFSX_init(argc, argv);
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if (FindArg("-debug"))
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con_threshold.value = (float)2;
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else if (FindArg("-verbose"))
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con_threshold.value = (float)1;
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if (! cfile_init("descent2.hog", 1))
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if (! cfile_init("d2demo.hog", 1))
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Error("Could not find a valid hog file (descent2.hog or d2demo.hog)\nPossible locations are:\n"
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#ifdef __unix__
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"\t$HOME/.d2x-rebirth\n"
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"\t" SHAREPATH "\n"
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#else
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"\tCurrent directory\n"
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#endif
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"Or use the -hogdir option to specify an alternate location.");
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load_text();
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//print out the banner title
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con_printf(CON_NORMAL, "\nDESCENT 2 %s v%d.%d",VERSION_TYPE,Version_major,Version_minor);
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#if 1 //def VERSION_NAME
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con_printf(CON_NORMAL, " %s", DESCENT_VERSION); // D2X version
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#endif
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if (cfexist(MISSION_DIR "d2x.hog")) {
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con_printf(CON_NORMAL, " Vertigo Enhanced");
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vertigo_present = 1;
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}
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con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__);
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con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
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con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2. Copyright (c) 1999 Peter Hawkins\n");
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con_printf(CON_NORMAL, " Copyright (c) 2002 Bradley Bell\n");
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con_printf(CON_NORMAL, " Copyright (c) 2005 Christian Beckhaeuser\n");
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if (FindArg( "-help" ) || FindArg( "-h" ) || FindArg( "-?" ) || FindArg( "?" ) ) {
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print_commandline_help();
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set_exit_message("");
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#ifdef __MINGW32__
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exit(0); /* mingw hangs on this return. dunno why */
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#endif
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return(0);
|
|
}
|
|
|
|
con_printf(CON_NORMAL, "\n");
|
|
con_printf(CON_NORMAL, TXT_HELP, PROGNAME); //help message has %s for program name
|
|
con_printf(CON_NORMAL, "\n");
|
|
|
|
{
|
|
char **i, **list;
|
|
|
|
list = PHYSFS_getSearchPath();
|
|
for (i = list; *i != NULL; i++)
|
|
con_printf(CON_VERBOSE, "PHYSFS: [%s] is in the search path.\n", *i);
|
|
PHYSFS_freeList(list);
|
|
|
|
list = PHYSFS_getCdRomDirs();
|
|
for (i = list; *i != NULL; i++)
|
|
con_printf(CON_VERBOSE, "PHYSFS: cdrom dir [%s] is available.\n", *i);
|
|
PHYSFS_freeList(list);
|
|
|
|
list = PHYSFS_enumerateFiles("");
|
|
for (i = list; *i != NULL; i++)
|
|
con_printf(CON_DEBUG, "PHYSFS: * We've got [%s].\n", *i);
|
|
PHYSFS_freeList(list);
|
|
}
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO)<0)
|
|
Error("SDL library initialisation failed: %s.",SDL_GetError());
|
|
|
|
key_init();
|
|
|
|
if (!GameArg.SndNoSound)
|
|
digi_init();
|
|
|
|
if (!GameArg.CtlNoMouse)
|
|
d_mouse_init();
|
|
|
|
if (!GameArg.CtlNoJoystick)
|
|
joy_init();
|
|
|
|
atexit(sdl_close);
|
|
|
|
//con_printf(CON_VERBOSE, "\n%s...", "Checking for Descent 2 CD-ROM");
|
|
|
|
if (FindArg("-renderstats"))
|
|
gr_renderstats = 1;
|
|
|
|
#ifndef NDEBUG
|
|
if ( FindArg( "-checktime") )
|
|
checktime = 1;
|
|
#endif
|
|
|
|
if ((t=FindArg("-tmap"))){
|
|
select_tmap(Args[t+1]);
|
|
}else
|
|
select_tmap(NULL);
|
|
|
|
Lighting_on = 1;
|
|
|
|
#ifdef EDITOR
|
|
if (gr_check_mode(SM(800, 600)) != 0)
|
|
{
|
|
con_printf(CON_NORMAL, "The editor will not be available, press any key to start game...\n" );
|
|
Function_mode = FMODE_MENU;
|
|
}
|
|
#endif
|
|
|
|
if (!WVIDEO_running)
|
|
con_printf(CON_DEBUG,"WVIDEO_running = %d\n",WVIDEO_running);
|
|
|
|
con_printf (CON_VERBOSE, "%s", TXT_VERBOSE_1);
|
|
ReadConfigFile();
|
|
|
|
if (!VR_offscreen_buffer) //if hasn't been initialied (by headset init)
|
|
set_display_mode(0); //..then set default display mode
|
|
|
|
{
|
|
int screen_width = 640;
|
|
int screen_height = 480;
|
|
// int screen_flags = 0;
|
|
|
|
// added ifdef on 9/30/98 by Matt Mueller to fix high res in linux
|
|
#if !defined (NDEBUG) && !defined (OGL)
|
|
if (FindArg("-nodoublebuffer"))
|
|
// end addition -MM
|
|
// later modified by kreatordxx to allow double buffering to be disabled for any supported platform
|
|
{
|
|
con_printf(CON_VERBOSE, "Double-buffering disabled...\n");
|
|
Game_double_buffer = 0;
|
|
}
|
|
#endif
|
|
|
|
// added 3/24/99 by Owen Evans for screen res changing
|
|
Game_screen_mode = SM(screen_width, screen_height);
|
|
// end added -OE
|
|
// game_init_render_buffers(screen_width, screen_height, VR_NONE, screen_flags);
|
|
|
|
}
|
|
|
|
{
|
|
int i, argnum = INT_MAX, w, h;
|
|
#define SMODE(V,VV,VG) if ((i=FindResArg(#V, &w, &h)) && (i < argnum)) { argnum = i; VV = SM(w, h); VG = 0; if(w<640||h<480) disable_high_res=1; }
|
|
#define SMODE_PRINT(V,VV,VG) if (VG) con_printf(CON_VERBOSE, #V " using game resolution ...\n"); else con_printf(CON_VERBOSE, #V " using %ix%i ...\n",SM_W(VV),SM_H(VV) );
|
|
#define S_MODE(V,VV,VG) argnum = INT_MAX; SMODE(V, VV, VG); SMODE_PRINT(V, VV, VG);
|
|
|
|
S_MODE(menu,MENU_HIRES_MODE,menu_use_game_res);
|
|
}
|
|
|
|
con_printf(CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
|
|
if (FindArg("-nofade"))
|
|
grd_fades_disabled=1;
|
|
|
|
//determine whether we're using high-res menus & movies
|
|
if (FindArg("-nohires") || FindArg("-nohighres") || (gr_check_mode(MENU_HIRES_MODE) != 0) || disable_high_res)
|
|
GameArg.GfxMovieHires = MenuHires = MenuHiresAvailable = 0;
|
|
else
|
|
//NOTE LINK TO ABOVE!
|
|
GameArg.GfxMovieHires = MenuHires = MenuHiresAvailable = 1;
|
|
|
|
if ((t=gr_init(0))!=0) //doesn't do much
|
|
Error(TXT_CANT_INIT_GFX,t);
|
|
|
|
gr_set_mode(MENU_SCREEN_MODE);
|
|
|
|
// Load the palette stuff. Returns non-zero if error.
|
|
con_printf(CON_DEBUG, "Initializing palette system...\n" );
|
|
gr_use_palette_table(D2_DEFAULT_PALETTE );
|
|
|
|
con_printf(CON_DEBUG, "Initializing font system...\n" );
|
|
gamefont_init(); // must load after palette data loaded.
|
|
|
|
con_printf( CON_DEBUG, "Initializing movie libraries...\n" );
|
|
init_movies(); //init movie libraries
|
|
|
|
#if 0
|
|
con_printf(CON_VERBOSE, "Going into graphics mode...\n");
|
|
gr_set_mode(MovieHires?SM(640,480):SM(320,200));
|
|
#endif
|
|
|
|
show_titles();
|
|
|
|
con_printf( CON_DEBUG, "\nShowing loading screen..." );
|
|
show_loading_screen(title_pal); // title_pal is needed (see below)
|
|
|
|
con_printf( CON_DEBUG , "\nDoing bm_init..." );
|
|
#ifdef EDITOR
|
|
if (!bm_init_use_tbl())
|
|
#endif
|
|
bm_init();
|
|
|
|
#ifdef EDITOR
|
|
if (FindArg("-hoarddata") != 0) {
|
|
save_hoard_data();
|
|
exit(1);
|
|
}
|
|
#endif
|
|
|
|
//the bitmap loading code changes gr_palette, so restore it
|
|
memcpy(gr_palette,title_pal,sizeof(gr_palette));
|
|
|
|
if ( FindArg( "-norun" ) )
|
|
return(0);
|
|
|
|
con_printf( CON_DEBUG, "\nInitializing 3d system..." );
|
|
g3_init();
|
|
|
|
con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
|
|
texmerge_init( 10 ); // 10 cache bitmaps
|
|
|
|
con_printf( CON_DEBUG, "\nRunning game...\n" );
|
|
set_screen_mode(SCREEN_MENU);
|
|
|
|
init_game();
|
|
|
|
// If built with editor, option to auto-load a level and quit game
|
|
// to write certain data.
|
|
#ifdef EDITOR
|
|
{ int t;
|
|
if ( (t = FindArg( "-autoload" )) ) {
|
|
Auto_exit = 1;
|
|
strcpy(Auto_file, Args[t+1]);
|
|
}
|
|
|
|
}
|
|
|
|
if (Auto_exit) {
|
|
strcpy(Players[0].callsign, "dummy");
|
|
} else
|
|
#endif
|
|
{
|
|
// do_register_player(title_pal);
|
|
if(GameArg.SysPilot)
|
|
{
|
|
char filename[32] = "";
|
|
int j;
|
|
|
|
if (GameArg.SysUsePlayersDir)
|
|
strcpy(filename, "Players/");
|
|
strncat(filename, GameArg.SysPilot, 12);
|
|
filename[8 + 12] = '\0'; // unfortunately strncat doesn't put the terminating 0 on the end if it reaches 'n'
|
|
for (j = GameArg.SysUsePlayersDir? 8 : 0; filename[j] != '\0'; j++) {
|
|
switch (filename[j]) {
|
|
case ' ':
|
|
filename[j] = '\0';
|
|
}
|
|
}
|
|
strlwr(filename);
|
|
if(!strstr(filename,".plr")) // if player hasn't specified .plr extension in argument, add it
|
|
strcat(filename,".plr");
|
|
if(cfexist(filename))
|
|
{
|
|
strcpy(strstr(filename,".plr"),"\0");
|
|
strcpy(Players[Player_num].callsign, GameArg.SysUsePlayersDir? &filename[8] : filename);
|
|
read_player_file();
|
|
WriteConfigFile();
|
|
remap_fonts_and_menus(1);
|
|
}
|
|
else //pilot doesn't exist. get pilot.
|
|
do_register_player(title_pal);
|
|
}
|
|
else
|
|
do_register_player(title_pal);
|
|
}
|
|
|
|
gr_palette_fade_out( title_pal, 32, 0 );
|
|
|
|
Game_mode = GM_GAME_OVER;
|
|
|
|
while (Function_mode != FMODE_EXIT)
|
|
{
|
|
switch( Function_mode ) {
|
|
case FMODE_MENU:
|
|
set_screen_mode(SCREEN_MENU);
|
|
#ifdef EDITOR
|
|
if (Auto_exit) {
|
|
strcpy((char *)&Level_names[0], Auto_file);
|
|
LoadLevel(1, 1);
|
|
Function_mode = FMODE_EXIT;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
gr_palette_clear(); //I'm not sure why we need this, but we do
|
|
DoMenu();
|
|
#ifdef EDITOR
|
|
if ( Function_mode == FMODE_EDITOR ) {
|
|
create_new_mine();
|
|
SetPlayerFromCurseg();
|
|
load_palette(NULL,1,0);
|
|
}
|
|
#endif
|
|
break;
|
|
case FMODE_GAME:
|
|
#ifdef EDITOR
|
|
keyd_editor_mode = 0;
|
|
#endif
|
|
|
|
game();
|
|
|
|
if ( Function_mode == FMODE_MENU )
|
|
songs_play_song( SONG_TITLE, 1 );
|
|
break;
|
|
#ifdef EDITOR
|
|
case FMODE_EDITOR:
|
|
keyd_editor_mode = 1;
|
|
editor();
|
|
#ifdef __WATCOMC__
|
|
_harderr( (void*)descent_critical_error_handler ); // Reinstall game error handler
|
|
#endif
|
|
if ( Function_mode == FMODE_GAME ) {
|
|
Game_mode = GM_EDITOR;
|
|
editor_reset_stuff_on_level();
|
|
N_players = 1;
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
Error("Invalid function mode %d",Function_mode);
|
|
}
|
|
}
|
|
|
|
WriteConfigFile();
|
|
|
|
show_order_form();
|
|
|
|
#ifndef NDEBUG
|
|
if ( FindArg( "-showmeminfo" ) )
|
|
show_mem_info = 1; // Make memory statistics show
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
digi_stop_current_song(); // ZICO - stop all midis // hack for some onboard soundcards
|
|
digi_close(); // ZICO - stop all sounds // hack for some onboard soundcards
|
|
#endif
|
|
|
|
return(0); //presumably successful exit
|
|
}
|
|
|
|
void quit_request()
|
|
{
|
|
#ifdef NETWORK
|
|
// void network_abort_game();
|
|
// if(Network_status)
|
|
// network_abort_game();
|
|
#endif
|
|
exit(0);
|
|
}
|