Commit graph

3859 commits

Author SHA1 Message Date
Kp 117d2f73e0 Merge branch github/master into master 2016-11-13 19:56:52 +00:00
zico 336df21d2c Change/Addition to dafd4a69be, adopting vKp's proposed solution (which I was too blind to notice): Instead of initializing segnum for object syncing, test for object type instead of segnum for obj_unlink() 2016-11-13 03:42:11 +01:00
Kp 73d014c048 Tighten getaddrinfo test
To recognize getaddrinfo as supported, require that the AI_* flags
passed to it be usable:
- AI_NUMERICSERV must be defined as a number or be undefined
- If ipv6=1, then AI_V4MAPPED and AI_ALL must be defined as numbers

When getaddrinfo is used, raise _WIN32_WINNT from 0x501 to 0x600.
Otherwise, lower it to 0x500.
2016-11-12 20:58:16 +00:00
Kp fd39a752dd Factor out cloaking wall utility loops 2016-11-12 18:10:10 +00:00
Kp 38fb4c9c9e Pass cloaking_wall &to do_{,de}cloaking_wall_frame 2016-11-12 18:10:10 +00:00
Kp e8f9f22635 Factor out do_{,de}cloaking_wall_frame common head/tail 2016-11-12 18:10:10 +00:00
Kp b4b0de8801 Cache uvl pointers in do_decloaking_wall_frame 2016-11-12 18:10:10 +00:00
Kp c4a20b019e Simplify test for cloak_value change 2016-11-12 18:10:09 +00:00
Kp be08b119e6 Prepare do_cloaking_wall_frame for future work
Move the wall reference member into a structure, so that future work can
initialize front/back data in a cleaner way.
2016-11-12 18:10:09 +00:00
Kp c54948f916 Eliminate some wback tests in cloaking wall code 2016-11-12 18:10:09 +00:00
Kp f208a8490f Move do_cloaking_wall_frame demo test up 2016-11-12 18:10:09 +00:00
Kp fdc0575133 Cache goal textures
Find the index of the red/blue/hoard goal textures once when
multi_apply_goal_textures starts, instead of each time a goal segment is
found.
2016-11-12 18:10:09 +00:00
Kp 36f23e8d60 Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
Kp 7a0a20d455 Remove secret-level flag in D2 MP message
It is always zero.
2016-11-12 18:10:08 +00:00
Kp f6ca0abf5f Fold multi_do_escape flag handling 2016-11-12 18:10:08 +00:00
Kp 6838ffaa95 Move Omega_recharge_delay to player_info 2016-11-12 18:10:08 +00:00
Kp 7064a56788 Track omega recharge delay as relative time
This fixes two problems on systems where sizeof(int) < sizeof(fix64)
(which applies on most systems).

Normally, the omega cannon does not charge for ~1/3 of a
second after firing stops.

The first problem is that, if (Last_omega_fire_time + 1/3 second)
exceeds 0x80000000 (about 9.1 hours), truncation issues confuse this
rule into not applying, thus allowing the omega cannon to charge
whenever energy is available, even while firing.

The second problem is that, if GameTime64 exceeds 0x8000000000000000
(about 4459701.8 years), a sanity check that attempted to compensate for
the incorrect tracking of Last_omega_fire_time would confuse the
recharge rule into deciding that the user had always fired recently,
which would prevent the omega cannon from ever recharging.  The sanity
check would reset Last_omega_fire_time when Last_omega_fire_time was in
the future relative to GameTime64.  Unfortunately, Last_omega_fire_time
was only an int, so the reset truncates off the high bits of GameTime64.
This truncation is harmless when GameTime64 is less than 0x80000000,
causes the first problem when GameTime64 is not less than 0x80000000,
but is positive, and causes the second problem when GameTime64 is
negative.

These problems were mitigated in prior releases by three factors.  First,
a hack resets GameTime64 when restoring from a saved game, so the
affected game needs to run for ~9.1 hours (or ~4459701.8 years) without
reloading.  Second, starting a new level resets GameTime64, so the game
needs to stay on a single level for ~9.1 hours (or ~4459701.8 years).
Third, the omega cannon discharges faster than it can recharge, so even
when the first bug allowed it to charge while firing, a player could
still drain Omega_charge to zero by continuous firing.  However, it
would take longer to drain due to the bug-induced concurrent recharge,
and would not be subject to the 1/3 second wait normally imposed between
depleting Omega_charge and recharge beginning.

Fix these problems by replacing Last_omega_fire_time with
Omega_recharge_delay, which is 0 when recharging is allowed or a
positive amount of frame time if recharging is disallowed due to recent
firing.  Set Omega_recharge_delay to 1/3 second when the user fires.
Decrease it by up to FrameTime when omega_recharge_frame runs.

This does not fix the preexisting problem that reloading a savegame does
not update the recharge delay, which manifests two related problems.
First, firing the omega cannon and then loading a game will bring the
delay through into the save, whether or not the user had been firing
just before saving.  Second, not firing the omega cannon and then
loading a game will allow the user to fire immediately on load, even if
the user had been firing when the game was saved.  Future work can
address the first problem by clearing the delay, but a savegame file
modification is required to address the second problem.

------------->8-------------

    #include <cstdio>

    int last_fire;
    long t64;
    /* The test program only shows the bug on 64-bit systems */
    static_assert(sizeof(last_fire) == 4, "sizeof(int) != 4");
    static_assert(sizeof(t64) == 8, "sizeof(long) != 8");

    void frame(bool expect_recharge, const unsigned line)
    /* clang does not support __builtin_LINE, so fake it with a macro
     */
    #define frame(E)    frame(E, __LINE__)
    {
	    if (last_fire > t64)
	    {
		    printf(__FILE__ ":%u:%u:                        last_fire=%8x t64=%16lx: last_fire > t64, resetting\n", __LINE__, line, last_fire, t64);
		    last_fire = t64;
	    }
	    const int time_bias = 0x5555;
	    if (last_fire + time_bias > t64)
	    {
		    printf(__FILE__ ":%u:%u: %5sexpect_recharge=%i last_fire=%8x t64=%16lx: last_fire recent (%16lx), refusing to recharge\n", __LINE__, line, expect_recharge ? "BUG: " : "", expect_recharge, last_fire, t64, static_cast<long>(last_fire + time_bias));
		    return;
	    }
	    printf(__FILE__ ":%u:%u: %5sexpect_recharge=%i last_fire=%8x t64=%16lx: last_fire old    (%16lx), recharging\n", __LINE__, line, expect_recharge ? "" : "BUG: ", expect_recharge, last_fire, t64, static_cast<long>(last_fire + time_bias));
    }

    int main(int, char **)
    {
	    frame(false);
	    t64 = 0x7fff;
	    frame(true);
	    last_fire = t64 - 4;
	    frame(false);
	    t64 = 0x7fffaaab;
	    frame(true);
	    last_fire = t64;
	    ++t64;
	    frame(false);
	    t64 = 0x7ffffffffd;
	    frame(true);
	    last_fire = t64;
	    ++t64;
	    frame(false);
	    t64 += 0x10000;
	    frame(true);
	    t64 = 0x7fffffffffffff00;
	    frame(true);
	    last_fire = t64;
	    frame(false);
	    t64 = 0x8000000000000000;
	    frame(true);
	    t64 += 0x800000000;
	    frame(true);
    }
2016-11-12 18:10:08 +00:00
Kp 72c13d101c Fold omega Next_laser_firing_time handling into do_laser_firing_player
Previously, do_laser_firing_player would update Next_laser_firing_time,
then do_omega_stuff would update it again.  OMEGA_BASE_TIME is smaller
than Weapon_info[OMEGA_ID].fire_wait, so the first store was overridden
by the second.  As a quirk, the override was skipped if the omega cannon
was unable to fire due to object limits or due to insufficient energy,
causing those rare cases to use the longer
Weapon_info[OMEGA_ID].fire_wait delay.

Fold the omega cannon handling of Next_laser_firing_time into
do_laser_firing_player to eliminate that quirk, simplify the code, and
remove the need to recompute fire_frame_overhead from
Last_omega_fire_time.
2016-11-12 18:10:08 +00:00
Kp 44867c637d Flatten creation of invalid valptridx
Constructing valptridx::basic_ptr with a known-invalid magic index does
not require an array.  Simplify the static_assert to reject uses of
factory functions with known-invalid magic index values.  Fix the two
sites that fail with the stricter static_assert.
2016-11-12 18:10:08 +00:00
Kp 61567eeed0 Move player::KillGoalCount to player_info 2016-11-12 18:10:07 +00:00
Kp 1060c8fabb Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
Kp 411b623aa7 Move player::net_killed_total to player_info 2016-11-12 18:10:07 +00:00
zico 8258532693 Do not process tracker timeout if we're a client (which doesn't get any ACKs) 2016-11-12 15:56:49 +01:00
zico b508e2a294 Restrict powerup repopulation for Multiplayer as well as sending and processing of inventory packets to NETSTAT_PLAYING consistently. 2016-11-12 15:55:37 +01:00
zico dafd4a69be Fixed and revamped 30f9233b36e9e546a7479fd152331b7b0d689d47: initialize segnum for objects during object syncing only. Should only be required for OBJ_NONE but since net_udp_read_object_packet() does only process changed objects and setting segnum in init_objects() isn't desired, this initialization is applied to all objects (except the host player object) before the sync process. 2016-11-12 15:52:16 +01:00
Kp b19e93cc04 Skip tracking idx in obj_get_signature 2016-11-10 04:22:19 +00:00
Kp 930c4c6a99 Remove write-only variable multi_goto_secret
multi_goto_secret is read only to decide whether to write a new value to
it, but never to change other control flow.
2016-11-10 04:22:19 +00:00
Kp ce193812d8 Reset Omega_charge when loading save games
If loading an pre-v22 save game, or loading any save where the player
died on the secret level, clear Omega_charge instead of retaining
whatever value the prior game used.
2016-11-10 04:22:18 +00:00
Kp 188ef99536 Assert that newly allocated objects are type OBJ_NONE 2016-11-10 04:22:18 +00:00
zico 30f9233b36 Reverted 2e6aa0f081 and partially reverted 7064fcccba to still allow segnum and signature init for multiplayer games, keeping consistency during object sync. 2016-11-08 14:16:26 +01:00
zico 5f21bdd71f In net_udp_game_connect, moved test for dl->gameid above test for timer. In udp_tracker_process_game removed redundant location of IP/Port delimiter, added another byte for termination of sIP, added size checks for sIP and sPort before actully copying them and added failsafe check for reading TrackerGameID. 2016-11-08 13:18:51 +01:00
Kp 1cb04cb64b Merge branch derhass:patches/GLES_GL_extension_unification into master 2016-11-06 19:24:52 +00:00
Kp a59de2860e Poison more undefined variables 2016-11-06 17:12:03 +00:00
Kp 7ccd537362 Fix build break from 30f9233
Commit 30f9233b36 introduced a test for
Game_Mode, which does not exist, rather than Game_mode, which does
exist.  However, the test for game mode is unnecessary.  Objects of type
OBJ_NONE are always in segment_none and no object of any other type
should be in segment_none.  Use that fact to test obj->type instead of
obj->segnum during multiplayer object clobber, so that multiplayer can
overwrite unallocated objects without accessing any undefined fields and
without making object::segnum a defined field.

Fixes: 30f9233b36 ("Reverted 2e6aa0f081 and partially reverted 7064fcccba to still allow segnum and signature init for multiplayer games, keeping consistency during object sync.")
2016-11-06 17:12:03 +00:00
Kp e231fb7d3a Restructure object linkage checks
Move the main part of obj_link into obj_link_unchecked.  Implement
obj_link as sanity check assertions followed by a call to
obj_link_unchecked.  Remove caller-side writes that were present solely
to bypass the assertions, since the assertions can now be bypassed by
calling obj_link_unchecked directly.
2016-11-06 17:12:03 +00:00
Chris Taylor 143ed30fee Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
Kp 46b1ea8fd5 Give full Omega_charge when omega cannon is granted 2016-11-05 21:22:44 +00:00
Kp 5f6d60bb7c Fix menu.cpp build when max_joysticks=0
menu.cpp always needs SDL.h, but included it only as a side effect of
joy.h including SDL.h.  joy.h only includes SDL.h when max_joysticks!=0.

Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/258>
2016-11-05 21:22:43 +00:00
derhass 551570d29b Unify OpenGL extension handling between OpenGL and OpenGL ES code paths.
Split ogl_get_verinfo() into ogl_tune_for_current() and
ogl_extensions_init(), and consolidate all the OpenGL extension handling
into ogl_extensions.cpp. Unify the code paths for texture anisotropy and
GPU synchronization for OpenGL and OpenGL ES.

Currently, our renderer only uses GLES 1.0, so no real world implementation
will support sync objects for such an old context, but the logic is valid,
and this way, the GLES specific code paths are reduced.

This patch also fixes an issue where the old ogl_get_verinfo() did modify
the texture filtering mode if no anisotropic filter was available. This
was some leftover from the time when the anisotropic filter was a just
a specific CGameConfig.TexFilt mode, and not a separate, orthogonal setting
CGameCfg.TexAnisotropy that it is now.
2016-11-03 21:59:11 +01:00
Kp a0cd8360bc Request v4-mapped v6 addresses instead of native v4 addresses 2016-11-02 03:58:25 +00:00
zico 730879d733 Updated handling of data sent by tracker. Added support for handling ACKs from tracker and Hole punching between game clients via tracker. Changed udp_dns_filladdr to not perform DNS lookup if requested which is used for broadcasts and IPs sent by tracker. Added text display on NETGAMES menu to indicating if a connection is in progress. Fixed issue allowing to select an invalid game on NETGAMES list. Upon cancelling a forming netgame, made sure tracke runregister packet is sent. Added function to verify tracker address to make sure incoming packets originate from expected trtacker address (and port). Slightly improved handling game data from tracker to be less prone to crash if receiving unexpected data. 2016-11-02 04:20:41 +01:00
zico 8bd3eaad4c Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
zico 78ad83a134 Fixed compile-time errors when using use_udp=0. Still some warnings but it builds. 2016-10-31 11:21:59 +01:00
Chris Taylor 9511f65a90 Declare some local window_event_result vars later (clarity) 2016-10-31 14:58:34 +08:00
Chris Taylor 21e41b15a9 Use listbox_subfunction_t template for listbox_callback member (for convenience of possible future modification) 2016-10-31 14:35:29 +08:00
Kp 52667fae6c Merge branch derhass/patches/ogles-warning-cleanup
derhass reports that OpenGL ES builds warn for unused parameter
`texanis`.  This parameter controls a feature that is not available in
current Rebirth OpenGL ES builds.  Cast the parameter to void to silence
the warning.  Long term, the code ought to be changed to advise the user
when their platform lacks this feature.  In the short term, merge this
fix so that the build will succeed.

https://github.com/dxx-rebirth/dxx-rebirth/pull/256
2016-10-30 18:30:48 +00:00
Kp c73fd378c2 Merge branch derhass/patches/ogles-cast-cleanup
derhass reports that some OpenGL ES code was missed during the
conversion from old-style casts to C++ casts.  Merge the fixes for those
sites.

https://github.com/dxx-rebirth/dxx-rebirth/pull/255
2016-10-30 17:32:01 +00:00
zico 155e054f68 Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master 2016-10-30 03:18:39 +01:00
zico 3db9a8d999 Fixed ping display on HUD (no idea why it was multiplied by 44 - probably copy/paste mistake) 2016-10-30 03:18:15 +01:00
derhass b144badb11 fix old-style casts in the DXX_USE_OGLES code paths 2016-10-29 23:58:28 +00:00