Move do_cloaking_wall_frame demo test up
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@ -1118,15 +1118,12 @@ void reset_walls()
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}
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#if defined(DXX_BUILD_DESCENT_II)
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static void do_cloaking_wall_frame(int cloaking_wall_num)
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static void do_cloaking_wall_frame(wall *const wfront, int cloaking_wall_num)
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{
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cloaking_wall *d;
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sbyte old_cloak; // for demo recording
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if ( Newdemo_state==ND_STATE_PLAYBACK ) return;
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d = &CloakingWalls[cloaking_wall_num];
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wall *const wfront = vwallptr(d->front_wallnum);
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wall *const wback = wallptr(d->back_wallnum);
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old_cloak = wfront->cloak_value;
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@ -1185,18 +1182,14 @@ static void do_cloaking_wall_frame(int cloaking_wall_num)
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// check if the actual cloak_value changed in this frame to prevent redundant recordings and wasted bytes
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if ( Newdemo_state == ND_STATE_RECORDING && (wfront->cloak_value != old_cloak || d->time == FrameTime) )
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newdemo_record_cloaking_wall(d->front_wallnum, d->back_wallnum, wfront->type, wfront->state, wfront->cloak_value, Segments[wfront->segnum].sides[wfront->sidenum].uvls[0].l, Segments[wfront->segnum].sides[wfront->sidenum].uvls[1].l, Segments[wfront->segnum].sides[wfront->sidenum].uvls[2].l, Segments[wfront->segnum].sides[wfront->sidenum].uvls[3].l);
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}
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static void do_decloaking_wall_frame(int cloaking_wall_num)
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static void do_decloaking_wall_frame(wall *const wfront, int cloaking_wall_num)
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{
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cloaking_wall *d;
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sbyte old_cloak; // for demo recording
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if ( Newdemo_state==ND_STATE_PLAYBACK ) return;
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d = &CloakingWalls[cloaking_wall_num];
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wall *const wfront = vwallptr(d->front_wallnum);
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wall *const wback = wallptr(d->back_wallnum);
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old_cloak = wfront->cloak_value;
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@ -1297,6 +1290,7 @@ void wall_frame_process()
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}
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#if defined(DXX_BUILD_DESCENT_II)
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if (Newdemo_state != ND_STATE_PLAYBACK)
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for (i=0;i<Num_cloaking_walls;i++) {
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cloaking_wall *d;
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@ -1304,9 +1298,9 @@ void wall_frame_process()
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wall *const w = vwallptr(d->front_wallnum);
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if (w->state == WALL_DOOR_CLOAKING)
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do_cloaking_wall_frame(i);
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do_cloaking_wall_frame(w, i);
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else if (w->state == WALL_DOOR_DECLOAKING)
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do_decloaking_wall_frame(i);
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do_decloaking_wall_frame(w, i);
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#ifdef _DEBUG
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else
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Int3(); //unexpected wall state
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