Commit graph

1546 commits

Author SHA1 Message Date
Kp 04ba4ecf9e Add new mission type with support for HAM-by-reference
If a mission starts with !name instead of name/yname/zname, then enable
two new behaviors.  Any other lines which start with an exclamation
point are considered critical and must be recognized or the mission is
rejected.  This allows the addition of mandatory lines without revising
the name= line every time.  Also, add support for one such critical
directive, which reads a HAM by reference, allowing well known HAMs to
be used without being shipped every time.

Syntax:

	!name = My extra-extended mission
	!ham = d2x.ham
	... regular mn2 directives ...
2013-04-06 21:24:40 +00:00
Chris Taylor c1280966f1 Updated Xcode project, changed references to error.h to dxxerror.h, since it was renamed 2013-04-06 11:21:32 +08:00
Chris Taylor a90a86ded6 For the assembler build, make sure platform_settings is accessed from self, likely preventing a compiling error 2013-04-06 10:08:09 +08:00
Kp 919c8fd86d Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
Kp 706d2d7451 Remove unused include/ps*.inc 2013-03-31 20:42:15 +00:00
Kp 37f495a1a7 Fix debug=1 build break from 2a3524cd ("Move segment handling from editor.h")
When debug is enabled, gamecntl references symbols that moved to the new
header.
2013-03-31 20:42:14 +00:00
Kp 62ef6abefe Add helper to get pointer to reactor definition 2013-03-31 20:42:14 +00:00
Kp 8f95f0120d Use ubyte/const ubyte consistently in multiplayer messaging 2013-03-31 20:42:14 +00:00
Kp da757190cc Simplify processing of $ insertion of name in multiplayer messages 2013-03-31 20:42:14 +00:00
Kp c87886c814 Simplify logic for robot to drop proximity and smart bombs 2013-03-31 20:42:14 +00:00
Kp e7dcbeecae Adjust physics layout to match D1X 2013-03-31 20:42:14 +00:00
Kp 792d78e6e8 Support extra information, such as git describe, in version string 2013-03-31 20:42:14 +00:00
Kp ad6bb8999c Combine date,time into Descent version con_printf 2013-03-30 15:11:42 +00:00
Kp ea220cc5dd Avoid using #ifdef inside Error string on hog failure 2013-03-30 02:45:23 +00:00
Kp 74d241f9be Reorder differences to match D1X 2013-03-30 02:36:00 +00:00
Kp ab9c0681d2 Read robot_info arrays in pieces 2013-03-30 02:01:36 +00:00
Kp 977b48a8b1 Make stub g3_uninit_polygon_model inline 2013-03-30 18:51:51 +00:00
Kp 49b25a83eb Remove unused hostage dialog editor 2013-03-24 02:28:34 +00:00
Kp 613e0327f3 Remove unused gauge declarations 2013-03-24 02:11:09 +00:00
Kp 8704329767 Remove unused declarations in main/screens.h 2013-03-24 17:53:04 +00:00
Kp d9de256e21 Avoid crash on failure to open HAM file 2012-12-23 22:39:29 +00:00
Kp d86f0d25a1 Move declaration of last_palette_loaded to gamepal.h 2013-03-24 17:14:06 +00:00
Kp 8f682eb6b2 Delete definition of Segment2s
This should have been part of 644f7ce9 ("Move segment2 back to
segment").
2013-03-23 15:44:30 +00:00
Kp fd91be1ad2 Remove unused main/link.bat 2013-03-09 20:29:20 +00:00
Kp 765ae5173f Remove unused main/gamestat.h 2013-03-09 20:29:20 +00:00
Kp c31f5e8d1f Remove unused StartNewLevel parameter 'secret_flag' 2013-03-23 20:50:35 +00:00
Kp e8390669f5 Rename old_matcen_info to reflect that it is the D1 matcen_info 2013-03-23 21:31:49 +00:00
Kp bbd182b113 Fix bogus optimization in robot maker paging
The optimization meant to skip materialization centers which had no
robots enabled, but had two bugs.  It tested for a NULL address instead
of inspecting the bits in robot_flags[0], which caused the test to
always succeed.  It also ignored robot_flags[1], so a materialization
center with only high end robots would be wrongly skipped.

Remove the test, since the loop is cheap and handles all cases
correctly.
2013-03-23 21:20:41 +00:00
Kp 1eac5d4f37 Always use int[] for matcen robot flags 2013-03-23 21:15:14 +00:00
Kp 58892f5c27 Add stubs to hide editor reactor differences from D1X 2013-03-23 20:03:11 +00:00
Kp b2da5385e2 Remove N_controlcen_guns cache
Get the counter directly from the relevant reactor model
2013-03-23 19:15:12 +00:00
Kp 8768441da9 Move reactor Gun_dir,Gun_pos into struct object 2013-03-23 19:09:44 +00:00
Kp 9036214d0b Remove unused main/desc_id.h 2013-03-22 03:03:21 +00:00
Kp 5019ce9514 Remove unused header files 2013-03-17 22:54:53 +00:00
Kp 3c317cf3e1 Restructure struct segment to align better 2013-03-16 02:54:33 +00:00
Kp 644f7ce9c2 Move segment2 back to segment
The structure already exceeds 512 bytes, so combine the two to make the
code look more like D1X.
2013-03-17 18:55:32 +00:00
Kp 75dff94ac0 Support versions of gcc < 4.6
GCC 4.6 accepts the earlier form without comment, but GCC 4.5 chokes on it.
2013-03-17 18:24:11 +00:00
Kp d732d505f6 Move prototype of which_bomb to weapon.h 2013-03-10 03:11:16 +00:00
Kp 68260da95b Remove unused editor/kgroup.c 2013-03-09 21:30:58 +00:00
Kp 3ff4726702 Remove unused arch/linux files 2013-03-09 20:29:20 +00:00
Kp 769abf99a1 Remove unused arch/include/gui.h 2013-03-09 20:29:20 +00:00
Kp 2a3524cd66 Move segment handling from editor.h 2013-03-16 03:10:55 +00:00
Kp 8ff1613c2a Remove various unused misc files 2013-03-10 00:17:59 +00:00
Kp b1b6310c1f Remove unused include/pa_enabl.h 2013-03-09 20:29:20 +00:00
Kp 20f5b8d5a9 Remove unused editor/macro.c 2013-03-09 21:30:58 +00:00
Kp 93fec3e081 Remove unused d2x-rebirth/ui/barbox.c 2013-03-09 21:30:58 +00:00
Kp dbe7272448 Remove unused include/descent.xpm 2013-03-09 21:30:58 +00:00
Kp bd5ed83680 Remove unused d2x-rebirth/ui/number.c 2013-03-09 21:30:58 +00:00
Kp 71f41f0636 Remove unused include/i86.h 2013-03-09 20:29:20 +00:00
Kp ec88046928 Remove unused include/d1x.xpm 2013-03-09 20:29:20 +00:00