Simplify processing of $ insertion of name in multiplayer messages

This commit is contained in:
Kp 2013-03-30 19:22:48 +00:00
parent c87886c814
commit da757190cc

View file

@ -1603,18 +1603,17 @@ multi_do_message(char *buf)
{
char *colon;
char *tilde,mesbuf[100];
char dollarbuf[100];
int tloc,t;
int loc = 2;
int loc = 0;
buf += 2;
if ((tilde=strchr (buf+loc,'$'))) // do that stupid name stuff
{ // why'd I put this in? Probably for the
tloc=tilde-(buf+loc); // same reason you can name your guidebot
if (tloc>0)
strncpy (mesbuf,buf+loc,tloc);
strcpy (mesbuf+tloc,Players[Player_num].callsign);
strcpy (mesbuf+strlen(Players[Player_num].callsign)+tloc,buf+loc+tloc+1);
strcpy (buf+loc,mesbuf);
snprintf(dollarbuf, sizeof(dollarbuf), "%.*s%s%s", tloc, buf, Players[Player_num].callsign, buf+tloc+1);
buf = dollarbuf;
}
if (((colon = strstr(buf+loc, ": ")) == NULL) || (colon-(buf+loc) < 1) || (colon-(buf+loc) > CALLSIGN_LEN))