Add stubs to hide editor reactor differences from D1X

This commit is contained in:
Kp 2013-03-23 20:03:11 +00:00
parent b2da5385e2
commit 58892f5c27
2 changed files with 13 additions and 1 deletions

View file

@ -84,6 +84,8 @@ void draw_object_picture(int id, vms_angvec *orient_angles, int type)
break;
case OBJ_CNTRLCEN:
draw_model_picture(get_reactor_model_number(id), orient_angles);
break;
case OBJ_CLUTTER:
draw_model_picture(Reactors[id].model_num, orient_angles);
break;
@ -247,7 +249,7 @@ int objpage_goto_next_object()
case OBJ_POWERUP:
Cur_object_type = OBJ_CNTRLCEN;
Num_object_subtypes = Num_reactors;
Num_object_subtypes = get_num_reactor_models();
break;
case OBJ_CNTRLCEN:

View file

@ -52,6 +52,16 @@ extern int Num_reactors;
extern reactor Reactors[MAX_REACTORS];
static inline int get_num_reactor_models()
{
return Num_reactors;
}
static inline int get_reactor_model_number(int id)
{
return Reactors[id].model_num;
}
//@@extern int N_controlcen_guns;
extern int Control_center_been_hit;
extern int Control_center_player_been_seen;