foundryvtt-beam-saber/template.json

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{
"Actor": {
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"types": ["character", "crew"],
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"character": {
"alias": "",
"stress": [0],
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"traumas": [0],
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"healing-clock": [0],
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"experience": [0],
"coins": [0],
"coins_stashed": [0],
"special_abilities": [],
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"loadout": 0,
"load_level": "",
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"harm": {
"light": {
"one": "",
"two": ""
},
"medium": {
"one": "",
"two": ""
},
"heavy": {
"one": ""
},
"deadly": {
"one": ""
}
},
"armor-uses": {
"armor": 0,
"heavy": 0,
"special": 0
},
"attributes": {
"insight": {
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"exp": [0],
"skills": {
"hunt": [0],
"study": [0],
"survey": [0],
"tinker": [0]
}
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},
"prowess": {
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"exp": [0],
"skills": {
"finesse": [0],
"prowl": [0],
"skirmish": [0],
"wreck": [0]
}
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},
"resolve": {
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"exp": [0],
"skills": {
"attune": [0],
"command": [0],
"consort": [0],
"sway": [0]
}
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}
}
},
"crew": {
"name": "",
"reputation": [0],
"lair": "",
"tier": [0],
"deity": "",
"hold": ["strong"],
"experience": [0],
"hold_types": ["weak", "strong"],
"coins": {
"max": 4,
"value": [0]
},
"vault": {
"value": [0],
"max": 0
},
"turfs": [8],
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"features": [],
"heat": [0],
"wanted": [0]
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}
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},
"Item": {
"types": ["item", "class", "ability", "heritage", "background", "vice", "crew_upgrade", "cohort", "crew_type", "crew_reputation", "crew_upgrade", "crew_ability"],
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"templates": {
"default": {
"description": ""
},
"ability": {
"description": "",
"class": "",
"price": 1
},
"logic": {
"logic": ""
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}
},
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"item": {
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"templates": ["default"],
"class": "",
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"load": 0
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},
"class": {
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"templates": ["default"],
"experience_clues": "",
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"base_skills": {
"hunt": [0],
"study": [0],
"survey": [0],
"tinker": [0],
"finesse": [0],
"prowl": [0],
"skirmish": [0],
"wreck": [0],
"attune": [0],
"command": [0],
"consort": [0],
"sway": [0]
}
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},
"ability": {
"templates": ["ability"]
},
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"heritage": {
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"templates": ["default"]
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},
"background": {
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"templates": ["default"]
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},
"vice": {
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"templates": ["default"]
},
"cohort": {
"templates": ["default"],
"cohort": ["Gang"],
"scale": 0,
"quality": 0,
"cohort_list": {
"Gang": {
"label": "Gang"
},
"Expert": {
"label": "Expert"
}
},
"gang_type": ["Adepts"],
"gang_type_list": {
"Adepts": {
"label": "Adepts",
"description": "Scholars, tinkerers, occultists, and chemists."
},
"Rooks": {
"label": "Rooks",
"description": "Con artists, spies, and socialites."
},
"Rovers": {
"label": "Rovers",
"description": "Sailors, carriage drivers, and deathlands scavengers."
},
"Skulks": {
"label": "Skulks",
"description": "Scouts, infiltrators, and thieves."
},
"Thugs": {
"label": "Thugs",
"description": "Scouts, infiltrators, and thieves."
}
},
"expert_type": "",
"status": [],
"statuses": [],
"edges": [],
"edges_list": {
"Fearsome": {
"label": "Fearsome",
"description": "The cohort is terrifying in aspect and reputation."
},
"Independent": {
"label": "Independent",
"description": "The cohort can be trusted to make good decisions and act on their own initiative in the absence of direct orders."
},
"Loyal": {
"label": "Loyal",
"description": "The cohort cant be bribed or turned against you."
},
"Tenacious": {
"label": "Tenacious",
"description": "The cohort wont be deterred from a task."
}
},
"flaws": [],
"flaws_list": {
"Principled": {
"label": "Principled",
"description": "The cohort has an ethic or values that it wont betray."
},
"Savage": {
"label": "Savage",
"description": "The cohort is excessively violent and cruel."
},
"Unreliable": {
"label": "Unreliable",
"description": "The cohort isnt always available, due to other obligations, stupefaction from their vices, etc."
},
"Wild": {
"label": "Wild",
"description": "The cohort is drunken, debauched, and loud-mouthed."
}
},
"harm": ["No"],
"harm_list": {
"No": {
"label": "No Harm",
"description": "The cohort is healthy.",
"value": 0
},
"Weakened": {
"label": "Weakened",
"description": "The cohort has reduced effect.",
"value": 1
},
"Impaired": {
"label": "Impaired",
"description": "The cohort operates with reduced quality (-1d).",
"value": 2
},
"Broken": {
"label": "Broken",
"description": "The cohort cant do anything until they recover.",
"value": 3
},
"Dead": {
"label": "Dead",
"description": "The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new gang members, or hire a new expert.",
"value": 4
}
},
"armor": false
},
"crew_reputation": {
"templates": ["default"]
},
"crew_upgrade": {
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"templates": ["ability", "logic"],
"crew_type": ""
},
"crew_ability": {
"templates": ["ability"]
},
"crew_type": {
"description": "",
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"experience_clues": "",
"turfs": {
"1": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"2": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"3": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"4": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"5": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"6": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"7": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"8": {
"name": "Lair",
"value": 1,
"description": "",
"connects": []
},
"9": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"10": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"11": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"12": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"13": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"14": {
"name": "",
"value": "",
"description": "",
"connects": []
},
"15": {
"name": "",
"value": "",
"description": "",
"connects": []
}
}
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}
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}
}