Initial Commit. FoundryVTT v.0.5.4
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
Foundry VTT 5th Edition
|
||||
Copyright (C) 2019 Foundry Network
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
Foundry VTT 5th Edition Copyright (C) 2019 Foundry Network
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
1
README.md
Normal file
1
README.md
Normal file
|
@ -0,0 +1 @@
|
|||
# BLades in the Dark
|
2
blades.css.txt
Normal file
2
blades.css.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
Sorry, there was a problem downloading this file from OneDrive. Please try again.
|
||||
https://onedrive.live.com/?cid=3d559248b5c41052&id=3D559248B5C41052%21129894&action=Download
|
126
module/actor-sheet copy.js
Normal file
126
module/actor-sheet copy.js
Normal file
|
@ -0,0 +1,126 @@
|
|||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class SimpleActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["worldbuilding", "sheet", "actor"],
|
||||
template: "systems/worldbuilding/templates/actor-sheet.html",
|
||||
width: 600,
|
||||
height: 600,
|
||||
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
data.dtypes = ["String", "Number", "Boolean"];
|
||||
for ( let attr of Object.values(data.data.attributes) ) {
|
||||
attr.isCheckbox = attr.dtype === "Boolean";
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Activate tabs
|
||||
let tabs = html.find('.tabs');
|
||||
let initial = this._sheetTab;
|
||||
new Tabs(tabs, {
|
||||
initial: initial,
|
||||
callback: clicked => this._sheetTab = clicked.data("tab")
|
||||
});
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.deleteOwnedItem(li.data("itemId"));
|
||||
li.slideUp(200, () => this.render(false));
|
||||
});
|
||||
|
||||
// Add or Remove Attribute
|
||||
html.find(".attributes").on("click", ".attribute-control", this._onClickAttributeControl.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Listen for click events on an attribute control to modify the composition of attributes in the sheet
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
* @private
|
||||
*/
|
||||
async _onClickAttributeControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
const action = a.dataset.action;
|
||||
const attrs = this.object.data.data.attributes;
|
||||
const form = this.form;
|
||||
|
||||
// Add new attribute
|
||||
if ( action === "create" ) {
|
||||
const nk = Object.keys(attrs).length + 1;
|
||||
let newKey = document.createElement("div");
|
||||
newKey.innerHTML = `<input type="text" name="data.attributes.attr${nk}.key" value="attr${nk}"/>`;
|
||||
newKey = newKey.children[0];
|
||||
form.appendChild(newKey);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
|
||||
// Remove existing attribute
|
||||
else if ( action === "delete" ) {
|
||||
const li = a.closest(".attribute");
|
||||
li.parentElement.removeChild(li);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
|
||||
// Handle the free-form attributes list
|
||||
const formAttrs = expandObject(formData).data.attributes || {};
|
||||
const attributes = Object.values(formAttrs).reduce((obj, v) => {
|
||||
let k = v["key"].trim();
|
||||
if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
|
||||
delete v["key"];
|
||||
obj[k] = v;
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
// Remove attributes which are no longer used
|
||||
for ( let k of Object.keys(this.object.data.data.attributes) ) {
|
||||
if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
|
||||
}
|
||||
|
||||
// Re-combine formData
|
||||
formData = Object.entries(formData).filter(e => !e[0].startsWith("data.attributes")).reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {_id: this.object._id, "data.attributes": attributes});
|
||||
|
||||
// Update the Actor
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
128
module/actor-sheet.js
Normal file
128
module/actor-sheet.js
Normal file
|
@ -0,0 +1,128 @@
|
|||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class SimpleActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["blades-in-the-dark", "sheet", "actor"],
|
||||
template: "systems/blades-in-the-dark/templates/actor-sheet.html",
|
||||
width: 1200,
|
||||
height: 1200
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
data.dtypes = ["String", "Number", "Boolean", "Radio"];
|
||||
console.log("DATA");
|
||||
console.log(data);
|
||||
// for ( let attr of Object.values(data.data) ) {
|
||||
// attr.isCheckbox = attr.dtype === "Boolean";
|
||||
// }
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Activate tabs
|
||||
let tabs = html.find('.tabs');
|
||||
let initial = this._sheetTab;
|
||||
new Tabs(tabs, {
|
||||
initial: initial,
|
||||
callback: clicked => this._sheetTab = clicked.data("tab")
|
||||
});
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.deleteOwnedItem(li.data("itemId"));
|
||||
li.slideUp(200, () => this.render(false));
|
||||
});
|
||||
|
||||
// Add or Remove Attribute
|
||||
html.find(".attributes").on("click", ".attribute-control", this._onClickAttributeControl.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Listen for click events on an attribute control to modify the composition of attributes in the sheet
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
* @private
|
||||
*/
|
||||
async _onClickAttributeControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
const action = a.dataset.action;
|
||||
const attrs = this.object.data.data.attributes;
|
||||
const form = this.form;
|
||||
|
||||
// Add new attribute
|
||||
if ( action === "create" ) {
|
||||
const nk = Object.keys(attrs).length + 1;
|
||||
let newKey = document.createElement("div");
|
||||
newKey.innerHTML = `<input type="text" name="data.attributes.attr${nk}.key" value="attr${nk}"/>`;
|
||||
newKey = newKey.children[0];
|
||||
form.appendChild(newKey);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
|
||||
// Remove existing attribute
|
||||
else if ( action === "delete" ) {
|
||||
const li = a.closest(".attribute");
|
||||
li.parentElement.removeChild(li);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
|
||||
console.log(formData);
|
||||
// Handle the free-form attributes list
|
||||
// const formAttrs = expandObject(formData).data.attributes || {};
|
||||
// const attributes = Object.values(formAttrs).reduce((obj, v) => {
|
||||
// let k = v["key"].trim();
|
||||
// if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
|
||||
// delete v["key"];
|
||||
// obj[k] = v;
|
||||
// return obj;
|
||||
// }, {});
|
||||
|
||||
// // Remove attributes which are no longer used
|
||||
// for ( let k of Object.keys(this.object.data.data.attributes) ) {
|
||||
// if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
|
||||
// }
|
||||
|
||||
// // Re-combine formData
|
||||
// formData = Object.entries(formData).filter(e => !e[0].startsWith("data.attributes")).reduce((obj, e) => {
|
||||
// obj[e[0]] = e[1];
|
||||
// return obj;
|
||||
// }, {_id: this.object._id, "data.attributes": attributes});
|
||||
|
||||
// Update the Actor
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
61
module/blades.js
Normal file
61
module/blades.js
Normal file
|
@ -0,0 +1,61 @@
|
|||
/**
|
||||
* A simple and flexible system for world-building using an arbitrary collection of character and item attributes
|
||||
* Author: Atropos
|
||||
* Software License: GNU GPLv3
|
||||
*/
|
||||
|
||||
// Import Modules
|
||||
import { SimpleItemSheet } from "./item-sheet.js";
|
||||
import { SimpleActorSheet } from "./actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
Hooks.once("init", async function() {
|
||||
console.log(`Initializing Simple Worldbuilding System`);
|
||||
|
||||
/**
|
||||
* Set an initiative formula for the system
|
||||
* @type {String}
|
||||
*/
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d20",
|
||||
decimals: 2
|
||||
};
|
||||
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("dnd5e", SimpleActorSheet, { makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("dnd5e", SimpleItemSheet, {makeDefault: true});
|
||||
|
||||
|
||||
// Multiboxes.
|
||||
Handlebars.registerHelper('multiboxes', function(selected, options) {
|
||||
|
||||
let html = options.fn(this);
|
||||
|
||||
selected.forEach(selected_value => {
|
||||
if (selected_value !== false) {
|
||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected_value));
|
||||
const rgx = new RegExp(' value=\"' + escapedValue + '\"');
|
||||
html = html.replace(rgx, "$& checked=\"checked\"");
|
||||
}
|
||||
});
|
||||
return html;
|
||||
});
|
||||
|
||||
// Trauma Counter
|
||||
Handlebars.registerHelper('traumacounter', function(selected, options) {
|
||||
|
||||
let html = options.fn(this);
|
||||
var count = selected.length;
|
||||
if (count > 4) count = 4;
|
||||
|
||||
const rgx = new RegExp(' value=\"' + count + '\"');
|
||||
return html.replace(rgx, "$& checked=\"checked\"");
|
||||
|
||||
});
|
||||
|
||||
});
|
112
module/item-sheet.js
Normal file
112
module/item-sheet.js
Normal file
|
@ -0,0 +1,112 @@
|
|||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class SimpleItemSheet extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["worldbuilding", "sheet", "item"],
|
||||
template: "systems/worldbuilding/templates/item-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
data.dtypes = ["String", "Number", "Boolean"];
|
||||
for ( let attr of Object.values(data.data.attributes) ) {
|
||||
attr.isCheckbox = attr.dtype === "Boolean";
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Activate tabs
|
||||
let tabs = html.find('.tabs');
|
||||
let initial = this._sheetTab;
|
||||
new Tabs(tabs, {
|
||||
initial: initial,
|
||||
callback: clicked => this._sheetTab = clicked.data("tab")
|
||||
});
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Add or Remove Attribute
|
||||
html.find(".attributes").on("click", ".attribute-control", this._onClickAttributeControl.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Listen for click events on an attribute control to modify the composition of attributes in the sheet
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
* @private
|
||||
*/
|
||||
async _onClickAttributeControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
const action = a.dataset.action;
|
||||
const attrs = this.object.data.data.attributes;
|
||||
const form = this.form;
|
||||
|
||||
// Add new attribute
|
||||
if ( action === "create" ) {
|
||||
const nk = Object.keys(attrs).length + 1;
|
||||
let newKey = document.createElement("div");
|
||||
newKey.innerHTML = `<input type="text" name="data.attributes.attr${nk}.key" value="attr${nk}"/>`;
|
||||
newKey = newKey.children[0];
|
||||
form.appendChild(newKey);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
|
||||
// Remove existing attribute
|
||||
else if ( action === "delete" ) {
|
||||
const li = a.closest(".attribute");
|
||||
li.parentElement.removeChild(li);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
|
||||
// Handle the free-form attributes list
|
||||
const formAttrs = expandObject(formData).data.attributes || {};
|
||||
const attributes = Object.values(formAttrs).reduce((obj, v) => {
|
||||
let k = v["key"].trim();
|
||||
if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
|
||||
delete v["key"];
|
||||
obj[k] = v;
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
// Remove attributes which are no longer used
|
||||
for ( let k of Object.keys(this.object.data.data.attributes) ) {
|
||||
if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
|
||||
}
|
||||
|
||||
// Re-combine formData
|
||||
formData = Object.entries(formData).filter(e => !e[0].startsWith("data.attributes")).reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {_id: this.object._id, "data.attributes": attributes});
|
||||
|
||||
// Update the Item
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
42388
overrides/foundry.js
Normal file
42388
overrides/foundry.js
Normal file
File diff suppressed because one or more lines are too long
42413
overrides/foundry.js_original
Normal file
42413
overrides/foundry.js_original
Normal file
File diff suppressed because one or more lines are too long
157
scss/mixin.scss
Normal file
157
scss/mixin.scss
Normal file
|
@ -0,0 +1,157 @@
|
|||
/*
|
||||
* Toothradio
|
||||
*/
|
||||
@mixin toothradio($width, $height, $unchecked_background, $checked_background) {
|
||||
|
||||
label {
|
||||
|
||||
display: block;
|
||||
float: left;
|
||||
|
||||
& {
|
||||
height: $height;
|
||||
width: $width;
|
||||
background-image: url($checked_background);
|
||||
background-repeat: no-repeat;
|
||||
background-size: contain;
|
||||
margin-right: 5px;
|
||||
|
||||
&:last-of-type {
|
||||
margin-right: 0px;
|
||||
}
|
||||
}
|
||||
&[for$="-0"] {
|
||||
height: auto !important;
|
||||
width: auto !important;
|
||||
background-image: none !important;
|
||||
background: black !important;
|
||||
margin-right: 0px !important;
|
||||
}
|
||||
}
|
||||
|
||||
/* Hide the browser's default checkbox */
|
||||
input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
height: 0;
|
||||
width: 0;
|
||||
|
||||
&:checked {
|
||||
|
||||
& ~ label {
|
||||
background-image: url($unchecked_background);
|
||||
}
|
||||
& + label {
|
||||
background-image: url($checked_background);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Checkboxes underscored.
|
||||
*/
|
||||
@mixin check_underscore() {
|
||||
label {
|
||||
// width: $width;
|
||||
// height: $height;
|
||||
float: left;
|
||||
display: block;
|
||||
position: relative;
|
||||
padding-left: 10px;
|
||||
cursor: pointer;
|
||||
font-size: 22px;
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
|
||||
/* Hide the browser's default checkbox */
|
||||
input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
height: 0;
|
||||
width: 0;
|
||||
|
||||
&:checked ~ .checkmark {
|
||||
color: red;
|
||||
}
|
||||
}
|
||||
|
||||
.checkmark {
|
||||
text-decoration: none;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Create Clock
|
||||
*/
|
||||
@mixin clock($segments, $size, $default_color, $accent_color) {
|
||||
|
||||
$angle: 360 / $segments;
|
||||
$skew: 90 + $angle;
|
||||
$border_width: 3;
|
||||
|
||||
position: relative;
|
||||
border: #{$border_width}px solid black;
|
||||
padding: 0;
|
||||
width: #{$size}px;
|
||||
height: #{$size}px;
|
||||
border-radius: 50%;
|
||||
list-style: none;
|
||||
overflow: hidden;
|
||||
|
||||
label {
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
top: -50%;
|
||||
right: -50%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
transform-origin: 0% 100%;
|
||||
background-color: $accent_color;
|
||||
}
|
||||
|
||||
input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
height: 0;
|
||||
width: 0;
|
||||
|
||||
&:checked {
|
||||
& ~ label {
|
||||
background-color: $default_color;
|
||||
}
|
||||
& + label {
|
||||
background-color: $accent_color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Zero value to clear everything.
|
||||
input[value="0"] {
|
||||
opacity: 1;
|
||||
height: 16px;
|
||||
width: 16px;
|
||||
z-index: 10;
|
||||
left: #{($size + 2 * $border_width)/2 - 9}px;
|
||||
top: #{($size + 2 * $border_width)/2 - 9}px;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
@for $i from 1 through $segments {
|
||||
|
||||
$rotate_angle: $angle * ($i - 1);
|
||||
*:nth-child(#{$i * 2 + 1}) {
|
||||
transform: rotate(#{$rotate_angle}deg) skewY(#{$skew}deg);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
84
scss/style.scss
Normal file
84
scss/style.scss
Normal file
|
@ -0,0 +1,84 @@
|
|||
@import 'mixin.scss';
|
||||
|
||||
/*
|
||||
* General Styles
|
||||
*/
|
||||
* {
|
||||
font-family: Georgia, "Bitstream Charter", "Times New Roman", serif;
|
||||
|
||||
// Stress and Trauma
|
||||
|
||||
#stress-trauma {
|
||||
|
||||
border-top: 3px solid black;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
|
||||
> * {
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
margin-right: 0px;
|
||||
}
|
||||
|
||||
.stress-trauma-label {
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-size: 35px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
// Stress
|
||||
#character-stress {
|
||||
@include toothradio(32px, 100px, "assets/teeth/stresstooth-halfgrey.png", "assets/teeth/stresstooth-red.png");
|
||||
}
|
||||
|
||||
/* Trauma */
|
||||
#character-trauma-container {
|
||||
|
||||
#character-trauma {
|
||||
@include toothradio(32px, 100px, "assets/teeth/shorttooth-grey.png", "assets/teeth/shorttooth-red.png");
|
||||
}
|
||||
.stress-trauma-label {
|
||||
float: none !important;
|
||||
}
|
||||
}
|
||||
|
||||
#trauma-list {
|
||||
@include check_underscore();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Harm
|
||||
#character-harm {
|
||||
|
||||
float: left;
|
||||
width: 70%;
|
||||
|
||||
table {
|
||||
width: 100%;
|
||||
|
||||
th {
|
||||
background-color: black;
|
||||
color: white;
|
||||
}
|
||||
|
||||
input {
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Clock
|
||||
#character-healing {
|
||||
|
||||
float: left;
|
||||
|
||||
#character-health-clock {
|
||||
@include clock(4, 100, white, purple);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
BIN
styles/assets/teeth/shorttooth-grey.png
Normal file
BIN
styles/assets/teeth/shorttooth-grey.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 789 B |
BIN
styles/assets/teeth/shorttooth-red.png
Normal file
BIN
styles/assets/teeth/shorttooth-red.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 827 B |
BIN
styles/assets/teeth/stresstooth-halfgrey.png
Normal file
BIN
styles/assets/teeth/stresstooth-halfgrey.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
BIN
styles/assets/teeth/stresstooth-red.png
Normal file
BIN
styles/assets/teeth/stresstooth-red.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
212
styles/blades.css
Normal file
212
styles/blades.css
Normal file
|
@ -0,0 +1,212 @@
|
|||
/*
|
||||
* Toothradio
|
||||
*/
|
||||
/*
|
||||
* Checkboxes underscored.
|
||||
*/
|
||||
/*
|
||||
* Create Clock
|
||||
*/
|
||||
/*
|
||||
* General Styles
|
||||
*/
|
||||
* {
|
||||
font-family: Georgia, "Bitstream Charter", "Times New Roman", serif;
|
||||
}
|
||||
* #stress-trauma {
|
||||
border-top: 3px solid black;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
/* Trauma */
|
||||
}
|
||||
* #stress-trauma > * {
|
||||
margin-right: 10px;
|
||||
}
|
||||
* #stress-trauma:last-child {
|
||||
margin-right: 0px;
|
||||
}
|
||||
* #stress-trauma .stress-trauma-label {
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-size: 35px;
|
||||
text-align: center;
|
||||
}
|
||||
* #stress-trauma #character-stress {
|
||||
/* Hide the browser's default checkbox */
|
||||
}
|
||||
* #stress-trauma #character-stress label {
|
||||
display: block;
|
||||
float: left;
|
||||
}
|
||||
* #stress-trauma #character-stress label {
|
||||
height: 100px;
|
||||
width: 32px;
|
||||
background-image: url("assets/teeth/stresstooth-red.png");
|
||||
background-repeat: no-repeat;
|
||||
background-size: contain;
|
||||
margin-right: 5px;
|
||||
}
|
||||
* #stress-trauma #character-stress label:last-of-type {
|
||||
margin-right: 0px;
|
||||
}
|
||||
* #stress-trauma #character-stress label[for$="-0"] {
|
||||
height: auto !important;
|
||||
width: auto !important;
|
||||
background-image: none !important;
|
||||
background: black !important;
|
||||
margin-right: 0px !important;
|
||||
}
|
||||
* #stress-trauma #character-stress input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
height: 0;
|
||||
width: 0;
|
||||
}
|
||||
* #stress-trauma #character-stress input:checked ~ label {
|
||||
background-image: url("assets/teeth/stresstooth-halfgrey.png");
|
||||
}
|
||||
* #stress-trauma #character-stress input:checked + label {
|
||||
background-image: url("assets/teeth/stresstooth-red.png");
|
||||
}
|
||||
* #stress-trauma #character-trauma-container #character-trauma {
|
||||
/* Hide the browser's default checkbox */
|
||||
}
|
||||
* #stress-trauma #character-trauma-container #character-trauma label {
|
||||
display: block;
|
||||
float: left;
|
||||
}
|
||||
* #stress-trauma #character-trauma-container #character-trauma label {
|
||||
height: 100px;
|
||||
width: 32px;
|
||||
background-image: url("assets/teeth/shorttooth-red.png");
|
||||
background-repeat: no-repeat;
|
||||
background-size: contain;
|
||||
margin-right: 5px;
|
||||
}
|
||||
* #stress-trauma #character-trauma-container #character-trauma label:last-of-type {
|
||||
margin-right: 0px;
|
||||
}
|
||||
* #stress-trauma #character-trauma-container #character-trauma label[for$="-0"] {
|
||||
height: auto !important;
|
||||
width: auto !important;
|
||||
background-image: none !important;
|
||||
background: black !important;
|
||||
margin-right: 0px !important;
|
||||
}
|
||||
* #stress-trauma #character-trauma-container #character-trauma input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
height: 0;
|
||||
width: 0;
|
||||
}
|
||||
* #stress-trauma #character-trauma-container #character-trauma input:checked ~ label {
|
||||
background-image: url("assets/teeth/shorttooth-grey.png");
|
||||
}
|
||||
* #stress-trauma #character-trauma-container #character-trauma input:checked + label {
|
||||
background-image: url("assets/teeth/shorttooth-red.png");
|
||||
}
|
||||
* #stress-trauma #character-trauma-container .stress-trauma-label {
|
||||
float: none !important;
|
||||
}
|
||||
* #stress-trauma #trauma-list label {
|
||||
float: left;
|
||||
display: block;
|
||||
position: relative;
|
||||
padding-left: 10px;
|
||||
cursor: pointer;
|
||||
font-size: 22px;
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
/* Hide the browser's default checkbox */
|
||||
}
|
||||
* #stress-trauma #trauma-list label input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
height: 0;
|
||||
width: 0;
|
||||
}
|
||||
* #stress-trauma #trauma-list label input:checked ~ .checkmark {
|
||||
color: red;
|
||||
}
|
||||
* #stress-trauma #trauma-list label .checkmark {
|
||||
text-decoration: none;
|
||||
font-weight: bold;
|
||||
}
|
||||
* #character-harm {
|
||||
float: left;
|
||||
width: 70%;
|
||||
}
|
||||
* #character-harm table {
|
||||
width: 100%;
|
||||
}
|
||||
* #character-harm table th {
|
||||
background-color: black;
|
||||
color: white;
|
||||
}
|
||||
* #character-harm table input {
|
||||
width: 100%;
|
||||
}
|
||||
* #character-healing {
|
||||
float: left;
|
||||
}
|
||||
* #character-healing #character-health-clock {
|
||||
position: relative;
|
||||
border: 3px solid black;
|
||||
padding: 0;
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
border-radius: 50%;
|
||||
list-style: none;
|
||||
overflow: hidden;
|
||||
}
|
||||
* #character-healing #character-health-clock label {
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
top: -50%;
|
||||
right: -50%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
transform-origin: 0% 100%;
|
||||
background-color: purple;
|
||||
}
|
||||
* #character-healing #character-health-clock input {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
height: 0;
|
||||
width: 0;
|
||||
}
|
||||
* #character-healing #character-health-clock input:checked ~ label {
|
||||
background-color: white;
|
||||
}
|
||||
* #character-healing #character-health-clock input:checked + label {
|
||||
background-color: purple;
|
||||
}
|
||||
* #character-healing #character-health-clock input[value="0"] {
|
||||
opacity: 1;
|
||||
height: 16px;
|
||||
width: 16px;
|
||||
z-index: 10;
|
||||
left: 44px;
|
||||
top: 44px;
|
||||
margin: 0px;
|
||||
}
|
||||
* #character-healing #character-health-clock *:nth-child(3) {
|
||||
transform: rotate(0deg) skewY(180deg);
|
||||
}
|
||||
* #character-healing #character-health-clock *:nth-child(5) {
|
||||
transform: rotate(90deg) skewY(180deg);
|
||||
}
|
||||
* #character-healing #character-health-clock *:nth-child(7) {
|
||||
transform: rotate(180deg) skewY(180deg);
|
||||
}
|
||||
* #character-healing #character-health-clock *:nth-child(9) {
|
||||
transform: rotate(270deg) skewY(180deg);
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=style.css.map */
|
144
styles/simple copy.css
Normal file
144
styles/simple copy.css
Normal file
|
@ -0,0 +1,144 @@
|
|||
.worldbuilding.sheet .window-content {
|
||||
padding: 5px;
|
||||
overflow-y: hidden;
|
||||
}
|
||||
|
||||
/* Sheet Header */
|
||||
.worldbuilding.sheet .sheet-header {
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
flex: 0 0 100px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .profile-img {
|
||||
flex: 0 0 100px;
|
||||
height: 100px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .header-fields {
|
||||
flex: 1;
|
||||
height: 100px;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .charname {
|
||||
height: 60px;
|
||||
padding: 5px;
|
||||
margin: 0;
|
||||
border-bottom: 0;
|
||||
}
|
||||
.worldbuilding.sheet .charname input {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .resource {
|
||||
height: 40px;
|
||||
width: 50%;
|
||||
padding: 3px 10px;
|
||||
float: left;
|
||||
}
|
||||
.worldbuilding.sheet .resource input {
|
||||
width: 100px;
|
||||
height: 28px;
|
||||
}
|
||||
|
||||
/* Navigation Tabs */
|
||||
.worldbuilding.sheet .tabs {
|
||||
flex: 0 0 40px;
|
||||
border-top: 1px solid #AAA;
|
||||
border-bottom: 1px solid #AAA;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .tabs .item {
|
||||
line-height: 40px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .tabs .item.active {
|
||||
text-decoration: underline;
|
||||
text-shadow: none;
|
||||
}
|
||||
|
||||
/* Content Tabs */
|
||||
.worldbuilding.sheet .sheet-body {
|
||||
height: calc(100% - 160px);
|
||||
}
|
||||
.worldbuilding.sheet .sheet-body .tab {
|
||||
height: 100%;
|
||||
}
|
||||
.worldbuilding.sheet .sheet-body .editor {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
|
||||
/* Items */
|
||||
.worldbuilding.sheet .items-list {
|
||||
list-style: none;
|
||||
margin: 7px 0;
|
||||
padding: 0;
|
||||
overflow-y: auto;
|
||||
}
|
||||
.worldbuilding.sheet .items-list .item {
|
||||
height: 30px;
|
||||
line-height: 24px;
|
||||
padding: 3px 0;
|
||||
border-bottom: 1px solid #BBB;
|
||||
}
|
||||
.worldbuilding.sheet .items-list .item img {
|
||||
flex: 0 0 24px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
.worldbuilding.sheet .items-list .item-name {
|
||||
margin: 0;
|
||||
}
|
||||
.worldbuilding.sheet .items-list .item-controls {
|
||||
flex: 0 0 36px;
|
||||
}
|
||||
|
||||
/* Attributes */
|
||||
.worldbuilding.sheet .attributes-header {
|
||||
padding: 5px;
|
||||
margin: 5px 0;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border: 1px solid #AAA;
|
||||
border-radius: 2px;
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
}
|
||||
.worldbuilding.sheet .attribute-label {
|
||||
flex: 1.5;
|
||||
}
|
||||
.worldbuilding.sheet .attribute-control {
|
||||
flex: 0 0 20px;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .attributes-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .attributes-list li > * {
|
||||
margin: 0 3px;
|
||||
height: 28px;
|
||||
line-height: 24px;
|
||||
background: transparent;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
border-bottom: 1px solid #AAA;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .attribute-value.checkbox {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.worldbuilding.sheet .attributes-list li a.attribute-control {
|
||||
border: none;
|
||||
}
|
18
system.json
Normal file
18
system.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "blades-in-the-dark",
|
||||
"title": "Blades in the Dark",
|
||||
"description": "GBlades in the dark game system.",
|
||||
"version": 0.1,
|
||||
"minimumCoreVersion": "0.5.2",
|
||||
"compatibleCoreVersion": "0.5.3",
|
||||
"templateVersion": 1,
|
||||
"author": "megastruktur",
|
||||
"esmodules": ["module/blades.js"],
|
||||
"styles": ["styles/blades.css"],
|
||||
"packs": [],
|
||||
"languages": [],
|
||||
"gridDistance": 1,
|
||||
"gridUnits": "m",
|
||||
"primaryTokenAttribute": null,
|
||||
"secondaryTokenAttribute": null
|
||||
}
|
141
template.json
Normal file
141
template.json
Normal file
|
@ -0,0 +1,141 @@
|
|||
{
|
||||
"Actor": {
|
||||
"types": ["character"],
|
||||
"character": {
|
||||
"alias": "",
|
||||
"heritage": "",
|
||||
"background": "",
|
||||
"vice": "",
|
||||
"stress": [0],
|
||||
"traumas": [],
|
||||
"healing-clock": [0],
|
||||
"harm": {
|
||||
"light": {
|
||||
"one": "",
|
||||
"two": ""
|
||||
},
|
||||
"medium": {
|
||||
"one": "",
|
||||
"two": ""
|
||||
},
|
||||
"heavy": {
|
||||
"one": ""
|
||||
},
|
||||
"deadly": {
|
||||
"one": ""
|
||||
}
|
||||
},
|
||||
"armor-uses": {
|
||||
"armor": 0,
|
||||
"heavy": 0,
|
||||
"special": 0
|
||||
},
|
||||
"attributes": {
|
||||
"insight": {
|
||||
"hunt": 0,
|
||||
"study": 0,
|
||||
"survey": 0,
|
||||
"tinker": 0
|
||||
},
|
||||
"prowess": {
|
||||
"finesse": 0,
|
||||
"prowl": 0,
|
||||
"skirmish": 0,
|
||||
"wreck": 0
|
||||
},
|
||||
"resolve": {
|
||||
"attune": 0,
|
||||
"command": 0,
|
||||
"consort": 0,
|
||||
"sway": 0
|
||||
}
|
||||
},
|
||||
"heritages": {
|
||||
"akoros": {
|
||||
"label": "Akoros",
|
||||
"dtype": "String"
|
||||
},
|
||||
"the-dagger-isles": {
|
||||
"label": "The Dagger Isles",
|
||||
"dtype": "String"
|
||||
},
|
||||
"iruvia": {
|
||||
"label": "Iruvia",
|
||||
"dtype": "String"
|
||||
},
|
||||
"severos": {
|
||||
"label": "Severos",
|
||||
"dtype": "String"
|
||||
},
|
||||
"skovlan": {
|
||||
"label": "Skovlan",
|
||||
"dtype": "String"
|
||||
},
|
||||
"tycheros": {
|
||||
"label": "Tycheros",
|
||||
"dtype": "String"
|
||||
}
|
||||
},
|
||||
"backgrounds": {
|
||||
"academic": {
|
||||
"label": "Academic",
|
||||
"dtype": "String"
|
||||
},
|
||||
"labor": {
|
||||
"label": "Labor",
|
||||
"dtype": "String"
|
||||
},
|
||||
"law": {
|
||||
"label": "Law",
|
||||
"dtype": "String"
|
||||
},
|
||||
"trade": {
|
||||
"label": "Trade",
|
||||
"dtype": "String"
|
||||
},
|
||||
"military": {
|
||||
"label": "Military",
|
||||
"dtype": "String"
|
||||
},
|
||||
"noble": {
|
||||
"label": "Noble",
|
||||
"dtype": "String"
|
||||
},
|
||||
"underworld": {
|
||||
"label": "Underworld",
|
||||
"dtype": "String"
|
||||
}
|
||||
},
|
||||
"vices": {
|
||||
"faith": {
|
||||
"label": "Faith",
|
||||
"dtype": "String"
|
||||
},
|
||||
"gambling": {
|
||||
"label": "Gambling",
|
||||
"dtype": "String"
|
||||
},
|
||||
"luxury": {
|
||||
"label": "Luxury",
|
||||
"dtype": "String"
|
||||
},
|
||||
"obligation": {
|
||||
"label": "Obligation",
|
||||
"dtype": "String"
|
||||
},
|
||||
"pleasure": {
|
||||
"label": "Pleasure",
|
||||
"dtype": "String"
|
||||
},
|
||||
"stupor": {
|
||||
"label": "Stupor",
|
||||
"dtype": "String"
|
||||
},
|
||||
"weird": {
|
||||
"label": "Weird",
|
||||
"dtype": "String"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
86
templates/actor-sheet copy.html
Normal file
86
templates/actor-sheet copy.html
Normal file
|
@ -0,0 +1,86 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
|
||||
<div class="resource">
|
||||
<input type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number"/>
|
||||
<span> / </span>
|
||||
<input type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<input type="text" name="data.power.value" value="{{data.power.value}}" data-dtype="Number"/>
|
||||
<span> / </span>
|
||||
<input type="text" name="data.power.max" value="{{data.power.max}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
<a class="item" data-tab="items">Items</a>
|
||||
<a class="item" data-tab="attributes">Attributes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biography active" data-group="primary" data-tab="description">
|
||||
{{editor content=data.biography target="data.biography" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
{{!-- Owned Items Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="items">
|
||||
<ol class="items-list">
|
||||
{{#each actor.items as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/>
|
||||
<h4 class="item-name">{{item.name}}</h4>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
{{!-- Attributes Tab --}}
|
||||
<div class="tab attributes" data-group="primary" data-tab="attributes">
|
||||
<header class="attributes-header flexrow">
|
||||
<span class="attribute-key">Attribute Key</span>
|
||||
<span class="attribute-value">Value</span>
|
||||
<span class="attribute-label">Label</span>
|
||||
<span class="attribute-dtype">Data Type</span>
|
||||
<a class="attribute-control" data-action="create"><i class="fas fa-plus"></i></a>
|
||||
</header>
|
||||
|
||||
<ol class="attributes-list">
|
||||
{{#each data.attributes as |attr key|}}
|
||||
<li class="attribute flexrow" data-attribute="{{key}}">
|
||||
<input class="attribute-key" type="text" name="data.attributes.{{key}}.key" value="{{key}}"/>
|
||||
{{#if attr.isCheckbox}}
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.attributes.{{key}}.value" {{checked attr.value}}/></label>
|
||||
{{else}}
|
||||
<input class="attribute-value" type="text" name="data.attributes.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.dtype}}"/>
|
||||
{{/if}}
|
||||
<input class="attribute-label" type="text" name="data.attributes.{{key}}.label" value="{{attr.label}}"/>
|
||||
<select class="attribute-dtype" name="data.attributes.{{key}}.dtype">
|
||||
{{#select attr.dtype}}
|
||||
{{#each ../dtypes as |t|}}
|
||||
<option value="{{t}}">{{t}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<a class="attribute-control" data-action="delete"><i class="fas fa-trash"></i></a>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
200
templates/actor-sheet.html
Normal file
200
templates/actor-sheet.html
Normal file
|
@ -0,0 +1,200 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<label for="character-name">Name</label>
|
||||
<input type="text" id="character-name" name="name" value="{{actor.name}}">
|
||||
<br><br>
|
||||
<label for="character-alias">Alias</label>
|
||||
<input type="text" id="character-alias" name="data.alias" value="{{data.alias}}">
|
||||
<br><br>
|
||||
<label for="character-heritage">Heritage</label>
|
||||
<select id="character-heritage" name="data.heritage">
|
||||
{{#select data.heritage}}
|
||||
{{#each data.heritages as |heritage key|}}
|
||||
<option value="{{key}}">{{heritage.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<br><br>
|
||||
<label for="character-background">Background</label>
|
||||
<select id="character-background" name="data.background">
|
||||
{{#select data.background}}
|
||||
{{#each data.backgrounds as |background key|}}
|
||||
<option value="{{key}}">{{background.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<br><br>
|
||||
<label for="character-vice">Vice</label>
|
||||
<select id="character-vice" name="data.vice">
|
||||
{{#select data.vice}}
|
||||
{{#each data.vices as |vice key|}}
|
||||
<option value="{{key}}">{{vice.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<!-- Stress and Trauma -->
|
||||
<div id="stress-trauma">
|
||||
<div id="character-stress">
|
||||
{{#multiboxes data.stress}}
|
||||
<input type="radio" id="character-stress-0" name="data.stress" value="0" dtype="Radio">
|
||||
<label class="stress-trauma-label" for="character-stress-0">Stress</label>
|
||||
<input type="radio" id="character-stress-1" name="data.stress" value="1" dtype="Radio">
|
||||
<label for="character-stress-1"></label>
|
||||
<input type="radio" id="character-stress-2" name="data.stress" value="2" dtype="Radio">
|
||||
<label for="character-stress-2"></label>
|
||||
<input type="radio" id="character-stress-3" name="data.stress" value="3" dtype="Radio">
|
||||
<label for="character-stress-3"></label>
|
||||
<input type="radio" id="character-stress-4" name="data.stress" value="4" dtype="Radio">
|
||||
<label for="character-stress-4"></label>
|
||||
<input type="radio" id="character-stress-5" name="data.stress" value="5" dtype="Radio">
|
||||
<label for="character-stress-5"></label>
|
||||
<input type="radio" id="character-stress-6" name="data.stress" value="6" dtype="Radio">
|
||||
<label for="character-stress-6"></label>
|
||||
<input type="radio" id="character-stress-7" name="data.stress" value="7" dtype="Radio">
|
||||
<label for="character-stress-7"></label>
|
||||
<input type="radio" id="character-stress-8" name="data.stress" value="8" dtype="Radio">
|
||||
<label for="character-stress-8"></label>
|
||||
<input type="radio" id="character-stress-9" name="data.stress" value="9" dtype="Radio">
|
||||
<label for="character-stress-9"></label>
|
||||
{{/multiboxes}}
|
||||
|
||||
</div>
|
||||
|
||||
<div id="character-trauma-container">
|
||||
<div id="character-trauma">
|
||||
{{#traumacounter data.traumas}}
|
||||
<input type="radio" id="character-trauma-counter-0" name="trauma-counter" value="0">
|
||||
<label class="stress-trauma-label" for="character-trauma-counter-0">Trauma</label>
|
||||
<input type="radio" id="character-trauma-counter-1" name="trauma-counter" value="1">
|
||||
<label for="character-trauma-counter-1"></label>
|
||||
<input type="radio" id="character-trauma-counter-2" name="trauma-counter" value="2">
|
||||
<label for="character-trauma-counter-2"></label>
|
||||
<input type="radio" id="character-trauma-counter-3" name="trauma-counter" value="3">
|
||||
<label for="character-trauma-counter-3"></label>
|
||||
<input type="radio" id="character-trauma-counter-4" name="trauma-counter" value="4">
|
||||
<label for="character-trauma-counter-4"></label>
|
||||
{{/traumacounter}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="trauma-list">
|
||||
{{#multiboxes data.traumas}}
|
||||
<div>
|
||||
<label>
|
||||
<input type="checkbox" name="data.traumas" value="cold" dtype="Radio">
|
||||
<span class="checkmark">cold</span>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" name="data.traumas" value="haunted" dtype="Radio">
|
||||
<span class="checkmark">haunted</span>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" name="data.traumas" value="obsessed" dtype="Radio">
|
||||
<span class="checkmark">obsessed</span>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" name="data.traumas" value="paranoid" dtype="Radio">
|
||||
<span class="checkmark">paranoid</span>
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
<label>
|
||||
<input type="checkbox" name="data.trauma" value="reckless" dtype="Radio">
|
||||
<span class="checkmark">reckless</span>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" name="data.traumas" value="soft" dtype="Radio">
|
||||
<span class="checkmark">soft</span>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" name="data.traumas" value="unstable" dtype="Radio">
|
||||
<span class="checkmark">unstable</span>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" name="data.traumas" value="vicious" dtype="Radio">
|
||||
<span class="checkmark">vicious</span>
|
||||
</label>
|
||||
</div>
|
||||
{{/multiboxes}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Harm, Healing and Armor -->
|
||||
<div id="character-harm">
|
||||
<table>
|
||||
<thead>
|
||||
<th colspan="4">Harm</th>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td colspan="2">
|
||||
<input type="text" id="character-harm-3-1" name="data.harm.heavy.one" value="{{data.harm.heavy.one}}">
|
||||
</td>
|
||||
<td>Need Help</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>
|
||||
<input type="text" id="character-harm-2-1" name="data.harm.medium.one" value="{{data.harm.medium.one}}">
|
||||
</td>
|
||||
<td>
|
||||
<input type="text" id="character-harm-2-2" name="data.harm.medium.two" value="{{data.harm.medium.two}}">
|
||||
</td>
|
||||
<td>-1D</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>
|
||||
<input type="text" id="character-harm-1-1" name="data.harm.light.one" value="{{data.harm.light.one}}">
|
||||
</td>
|
||||
<td>
|
||||
<input type="text" id="character-harm-1-2" name="data.harm.light.two" value="{{data.harm.light.two}}">
|
||||
</td>
|
||||
<td>Less Effect</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div id="character-healing">
|
||||
<span>Healing</span>
|
||||
<div id="character-health-clock">
|
||||
{{#multiboxes data.healing-clock}}
|
||||
<input type="radio" value="0" id="character-healing-clock-0" name="data.healing-clock">
|
||||
<input type="radio" value="1" id="character-healing-clock-1" name="data.healing-clock">
|
||||
<label for="character-healing-clock-1"></label>
|
||||
<input type="radio" value="2" id="character-healing-clock-2" name="data.healing-clock">
|
||||
<label for="character-healing-clock-2"></label>
|
||||
<input type="radio" value="3" id="character-healing-clock-3" name="data.healing-clock">
|
||||
<label for="character-healing-clock-3"></label>
|
||||
<input type="radio" value="4" id="character-healing-clock-4" name="data.healing-clock">
|
||||
<label for="character-healing-clock-4"></label>
|
||||
{{/multiboxes}}
|
||||
</div>
|
||||
</div>
|
||||
<div id="character-armor-uses">
|
||||
<span>Armor</span>
|
||||
<ul>
|
||||
<li>
|
||||
<label>
|
||||
<span>Armor</span>
|
||||
<input type="checkbox" name="data.armor-uses.armor" {{checked data.armor-uses.armor}}>
|
||||
</label>
|
||||
</li>
|
||||
<li>
|
||||
<label>
|
||||
<span>Heavy</span>
|
||||
<input type="checkbox" name="data.armor-uses.heavy" {{checked data.armor-uses.heavy}}>
|
||||
</label>
|
||||
</li>
|
||||
<li>
|
||||
<label>
|
||||
<span>Special</span>
|
||||
<input type="checkbox" name="data.armor-uses.special" {{checked data.armor-uses.special}}>
|
||||
</label>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</form>
|
64
templates/item-sheet.html
Normal file
64
templates/item-sheet.html
Normal file
|
@ -0,0 +1,64 @@
|
|||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
<div class="resource">
|
||||
<label>Quantity</label>
|
||||
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label>Weight</label>
|
||||
<input type="text" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
<a class="item" data-tab="attributes">Attributes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
{{!-- Attributes Tab --}}
|
||||
<div class="tab attributes" data-group="primary" data-tab="attributes">
|
||||
<header class="attributes-header flexrow">
|
||||
<span class="attribute-key">Attribute Key</span>
|
||||
<span class="attribute-value">Value</span>
|
||||
<span class="attribute-label">Label</span>
|
||||
<span class="attribute-dtype">Data Type</span>
|
||||
<a class="attribute-control" data-action="create"><i class="fas fa-plus"></i></a>
|
||||
</header>
|
||||
|
||||
<ol class="attributes-list">
|
||||
{{#each data.attributes as |attr key|}}
|
||||
<li class="attribute flexrow" data-attribute="{{key}}">
|
||||
<input class="attribute-key" type="text" name="data.attributes.{{key}}.key" value="{{key}}"/>
|
||||
{{#if attr.isCheckbox}}
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.attributes.{{key}}.value" {{checked attr.value}}/></label>
|
||||
{{else}}
|
||||
<input class="attribute-value" type="text" name="data.attributes.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.dtype}}"/>
|
||||
{{/if}}
|
||||
<input class="attribute-label" type="text" name="data.attributes.{{key}}.label" value="{{attr.label}}"/>
|
||||
<select class="attribute-dtype" name="data.attributes.{{key}}.dtype">
|
||||
{{#select attr.dtype}}
|
||||
{{#each ../dtypes as |t|}}
|
||||
<option value="{{t}}">{{t}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<a class="attribute-control" data-action="delete"><i class="fas fa-trash"></i></a>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
Reference in a new issue