dxx-rebirth/similar/main
Chris Taylor f7471af2d6 In ReadControls, continue executing code even if HandleDeathInput handled a key event
This allows the player to press a movement key to respawn after death, and the same keypress will cause the ship to move. Now this works with the option 'when dead, respawn by pressing any key' as well as 'when dead, respawn by pressing the Fire key'.
2017-02-08 12:17:51 +08:00
..
ai.cpp Simplify test for weapon_info::homing_flag 2017-01-29 21:02:38 +00:00
aipath.cpp
automap.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
bm.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
cntrlcen.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.cpp Simplify powerup_grab_cheat_all path 2017-02-04 23:10:29 +00:00
config.cpp
console.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
controls.cpp
credits.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.cpp Small efficiency improvement for a return value in do_endlevel_frame() 2017-01-09 09:26:32 +08:00
fireball.cpp Prevent treating dying players as weapons 2017-01-28 18:12:21 +00:00
fuelcen.cpp Create robot_create function and use it 4x 2017-01-22 17:56:50 +08:00
fvi.cpp
game.cpp Remove call to game_flush_common_inputs() in game_flush_respawn_inputs() 2017-02-08 12:17:51 +08:00
gamecntl.cpp In ReadControls, continue executing code even if HandleDeathInput handled a key event 2017-02-08 12:17:51 +08:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
gamesave.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
gameseg.cpp Optimize change_light search 2017-01-15 00:03:14 +00:00
gameseq.cpp Replace calls to window_set_visible in DoPlayerDead() with stop/start_time() 2017-02-08 12:17:51 +08:00
gauges.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
hostage.cpp
hud.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
iff.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
inferno.cpp
kconfig.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
kmatrix.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
laser.cpp Switch last_hitobj to use array<objnum_t> instead of bitset 2017-01-15 00:03:13 +00:00
lighting.cpp Pass cobjptridx to apply_light 2017-01-31 04:25:06 +00:00
menu.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
mglobal.cpp
mission.cpp Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00
morph.cpp
multi.cpp Fix harmless type mismatch 2017-01-28 18:12:20 +00:00
multibot.cpp Remove unnecessary FuelCenter operator- 2016-12-22 05:21:16 +00:00
net_udp.cpp Workaround Debian Jessie gcc bug 2017-01-21 19:05:44 +00:00
newdemo.cpp Fix invalid access reading demos 2017-01-28 18:12:21 +00:00
newmenu.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
object.cpp Fix bug #306 where a client in a multiplayer game hitting a wall fails an assert 2017-01-15 18:11:54 +08:00
paging.cpp
physics.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
piggy.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player.cpp
playsave.cpp
polyobj.cpp Pass canvas to gr_clear_canvas 2017-01-01 00:45:45 +00:00
powerup.cpp
render.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
robot.cpp
scores.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Reload player object number after loading objects 2017-02-06 02:00:49 +00:00
switch.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
terrain.cpp
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp Get 'baldguy' cheat to work for Mac Descent 1 data 2017-01-29 13:05:57 +08:00
vclip.cpp
vers_id.cpp
wall.cpp Add special case to make past releases not die on various segnums 2017-01-21 19:05:43 +00:00
weapon.cpp Add back homing weapons cheat for D2 2017-01-29 21:02:48 +00:00