..
ai.cpp
Simplify test for weapon_info::homing_flag
2017-01-29 21:02:38 +00:00
aipath.cpp
automap.cpp
Initialize grs_main_bitmap at construction
2017-01-28 18:12:20 +00:00
bm.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
cntrlcen.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
collide.cpp
Simplify powerup_grab_cheat_all path
2017-02-04 23:10:29 +00:00
config.cpp
console.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
controls.cpp
credits.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
endlevel.cpp
Small efficiency improvement for a return value in do_endlevel_frame()
2017-01-09 09:26:32 +08:00
fireball.cpp
Prevent treating dying players as weapons
2017-01-28 18:12:21 +00:00
fuelcen.cpp
Create robot_create function and use it 4x
2017-01-22 17:56:50 +08:00
fvi.cpp
game.cpp
Remove call to game_flush_common_inputs() in game_flush_respawn_inputs()
2017-02-08 12:17:51 +08:00
gamecntl.cpp
In ReadControls, continue executing code even if HandleDeathInput handled a key event
2017-02-08 12:17:51 +08:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
gamesave.cpp
Remove some remotely-triggerable fatal exceptions
2017-01-28 18:12:20 +00:00
gameseg.cpp
Optimize change_light search
2017-01-15 00:03:14 +00:00
gameseq.cpp
Replace calls to window_set_visible in DoPlayerDead() with stop/start_time()
2017-02-08 12:17:51 +08:00
gauges.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
hostage.cpp
hud.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
iff.cpp
Initialize grs_main_bitmap at construction
2017-01-28 18:12:20 +00:00
inferno.cpp
kconfig.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
kmatrix.cpp
Initialize grs_main_bitmap at construction
2017-01-28 18:12:20 +00:00
laser.cpp
Switch last_hitobj to use array<objnum_t> instead of bitset
2017-01-15 00:03:13 +00:00
lighting.cpp
Pass cobjptridx to apply_light
2017-01-31 04:25:06 +00:00
menu.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
mglobal.cpp
mission.cpp
Fix failure to unmap custom hogs
2016-12-17 18:39:18 +00:00
morph.cpp
multi.cpp
Fix harmless type mismatch
2017-01-28 18:12:20 +00:00
multibot.cpp
Remove unnecessary FuelCenter operator-
2016-12-22 05:21:16 +00:00
net_udp.cpp
Workaround Debian Jessie gcc bug
2017-01-21 19:05:44 +00:00
newdemo.cpp
Fix invalid access reading demos
2017-01-28 18:12:21 +00:00
newmenu.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
object.cpp
Fix bug #306 where a client in a multiplayer game hitting a wall fails an assert
2017-01-15 18:11:54 +08:00
paging.cpp
physics.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
piggy.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
player.cpp
playsave.cpp
polyobj.cpp
Pass canvas to gr_clear_canvas
2017-01-01 00:45:45 +00:00
powerup.cpp
render.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
robot.cpp
scores.cpp
Pass canvas to gr_{,u}string
2017-01-08 22:32:00 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
Reload player object number after loading objects
2017-02-06 02:00:49 +00:00
switch.cpp
Remove some remotely-triggerable fatal exceptions
2017-01-28 18:12:20 +00:00
terrain.cpp
texmerge.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp
Get 'baldguy' cheat to work for Mac Descent 1 data
2017-01-29 13:05:57 +08:00
vclip.cpp
vers_id.cpp
wall.cpp
Add special case to make past releases not die on various segnums
2017-01-21 19:05:43 +00:00
weapon.cpp
Add back homing weapons cheat for D2
2017-01-29 21:02:48 +00:00