Pass canvas to gr_clear_canvas
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0905aefa0a
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22e364e030
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@ -90,9 +90,9 @@ void _gr_set_current_canvas(grs_canvas *canv)
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_gr_set_current_canvas_inline(canv);
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}
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void gr_clear_canvas(color_t color)
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void gr_clear_canvas(grs_canvas &canvas, color_t color)
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{
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gr_rect(*grd_curcanv, 0, 0, GWIDTH-1, GHEIGHT-1, color);
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gr_rect(canvas, 0, 0, canvas.cv_bitmap.bm_w - 1, canvas.cv_bitmap.bm_h - 1, color);
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}
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void gr_settransblend(grs_canvas &canvas, const int fade_level, const uint8_t blend_func)
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@ -137,7 +137,7 @@ void gr_init_canvas(grs_canvas &canv,unsigned char *pixdata, bm_mode pixtype, ui
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void gr_init_sub_canvas(grs_canvas &n, grs_canvas &src, uint16_t x, uint16_t y, uint16_t w, uint16_t h);
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// Clear the current canvas to the specified color
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void gr_clear_canvas(color_t color);
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void gr_clear_canvas(grs_canvas &, color_t color);
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//=========================================================================
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// Bitmap functions:
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@ -348,11 +348,11 @@ static window_event_result hostage_dialog_handler(UI_DIALOG *dlg,const d_event &
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if (CurrentHostageIndex > -1 ) {
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gr_set_current_canvas( h->hostageViewBox->canvas );
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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} else {
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// no hostage, so just blank out
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gr_set_current_canvas( h->hostageViewBox->canvas );
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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}
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@ -445,7 +445,7 @@ window_event_result trigger_dialog_handler(UI_DIALOG *dlg,const d_event &event,
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gr_set_current_canvas( t->wallViewBox->canvas );
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if (Markedsegp->sides[Markedside].wall_num == wall_none || vcwallptr(Markedsegp->sides[Markedside].wall_num)->trigger == trigger_none)
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gr_clear_canvas( CBLACK );
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gr_clear_canvas(*grd_curcanv, CBLACK);
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else {
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if (Markedsegp->sides[Markedside].tmap_num2 > 0) {
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gr_ubitmap(*grd_curcanv, texmerge_get_cached_bitmap( Markedsegp->sides[Markedside].tmap_num, Markedsegp->sides[Markedside].tmap_num2));
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@ -454,7 +454,7 @@ window_event_result trigger_dialog_handler(UI_DIALOG *dlg,const d_event &event,
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PIGGY_PAGE_IN(Textures[Markedsegp->sides[Markedside].tmap_num]);
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gr_ubitmap(*grd_curcanv, GameBitmaps[Textures[Markedsegp->sides[Markedside].tmap_num].index]);
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} else
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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}
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}
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@ -293,7 +293,7 @@ static void info_display_default(int show_all)
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// ------------------------------------------------------------------------------------
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static void clear_pad_display(void)
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{
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gr_clear_canvas(CWHITE);
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gr_clear_canvas(*grd_curcanv, CWHITE);
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gr_set_fontcolor( CBLACK, CWHITE );
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}
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@ -767,7 +767,7 @@ void draw_world(grs_canvas *screen_canvas,editor_view *v,const vsegptridx_t mine
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vm_vec_add2(viewer_position,Ed_view_target);
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gr_clear_canvas(0);
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gr_clear_canvas(*grd_curcanv, 0);
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g3_start_frame();
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g3_set_view_matrix(viewer_position,v->ev_matrix,v->ev_zoom);
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@ -635,7 +635,7 @@ window_event_result robot_dialog_handler(UI_DIALOG *dlg,const d_event &event, ro
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} else {
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// no object, so just blank out
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gr_set_current_canvas( r->robotViewBox->canvas );
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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// LocalObjectSelectNextInMine();
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}
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@ -648,12 +648,12 @@ window_event_result robot_dialog_handler(UI_DIALOG *dlg,const d_event &event, ro
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if ( Cur_goody_id > -1 )
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draw_object_picture(Cur_goody_id, &r->goody_angles, Cur_goody_type);
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else
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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r->goody_angles.h += fixmul(0x1000, DeltaTime );
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} else {
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// no object, so just blank out
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gr_set_current_canvas( r->containsViewBox->canvas );
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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// LocalObjectSelectNextInMine();
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}
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@ -513,7 +513,7 @@ window_event_result wall_dialog_handler(UI_DIALOG *dlg,const d_event &event, wal
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gr_ubitmap(*grd_curcanv, GameBitmaps[Textures[WallAnims[w->clip_num].frames[wd->framenum]].index]);
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} else {
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if (type == WALL_OPEN)
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gr_clear_canvas( CBLACK );
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gr_clear_canvas(*grd_curcanv, CBLACK);
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else {
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if (Cursegp->sides[Curside].tmap_num2 > 0)
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gr_ubitmap(*grd_curcanv, texmerge_get_cached_bitmap( Cursegp->sides[Curside].tmap_num, Cursegp->sides[Curside].tmap_num2));
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@ -524,7 +524,7 @@ window_event_result wall_dialog_handler(UI_DIALOG *dlg,const d_event &event, wal
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}
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}
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} else
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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//------------------------------------------------------------
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@ -128,8 +128,7 @@ static int redraw_current_object()
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static void gr_label_box( int i)
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{
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gr_clear_canvas(BM_XRGB(0,0,0));
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gr_clear_canvas(*grd_curcanv, BM_XRGB(0,0,0));
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draw_object_picture(i, &objpage_view_orient, Cur_object_type);
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// char s[20];
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@ -148,7 +147,7 @@ int objpage_goto_first()
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//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
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gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
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} else
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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return 1;
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@ -165,7 +164,7 @@ static int objpage_goto_last()
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//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
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gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
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} else {
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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}
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return 1;
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@ -183,7 +182,7 @@ static int objpage_goto_prev()
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//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
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gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
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} else {
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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}
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}
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@ -202,7 +201,7 @@ static int objpage_goto_next()
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//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
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gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
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} else {
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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}
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}
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@ -224,7 +223,7 @@ int objpage_grab_current(int n)
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//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
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gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
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} else {
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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}
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}
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@ -374,7 +373,7 @@ int objpage_do(const d_event &event)
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//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
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gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
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} else {
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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}
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@ -97,7 +97,7 @@ static void texpage_redraw()
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PIGGY_PAGE_IN(Textures[i + TexturePage*TMAPS_PER_PAGE]);
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gr_ubitmap(*grd_curcanv, GameBitmaps[Textures[i + TexturePage*TMAPS_PER_PAGE].index]);
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} else
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gr_clear_canvas( CGREY );
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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}
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@ -675,7 +675,7 @@ static void draw_automap(automap *am)
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gr_set_current_canvas(&am->automap_view);
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gr_clear_canvas(BM_XRGB(0,0,0));
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gr_clear_canvas(*grd_curcanv, BM_XRGB(0,0,0));
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g3_start_frame();
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render_start_frame();
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@ -250,7 +250,7 @@ void do_countdown_frame()
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if (PaletteBlueAdd > 64 ) {
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gr_set_current_canvas( NULL );
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gr_clear_canvas(BM_XRGB(31,31,31)); //make screen all white to match palette effect
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gr_clear_canvas(*grd_curcanv, BM_XRGB(31,31,31)); //make screen all white to match palette effect
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reset_palette_add(); //restore palette for death message
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//controlcen->MaxCapacity = Fuelcen_max_amount;
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//gauge_message( "Control Center Reset" );
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@ -967,7 +967,7 @@ static void render_external_scene(fix eye_offset)
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g3_set_view_matrix(Viewer->pos,Viewer->orient,Render_zoom);
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//g3_draw_horizon(BM_XRGB(0,0,0),BM_XRGB(16,16,16)); //,-1);
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gr_clear_canvas(BM_XRGB(0,0,0));
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gr_clear_canvas(*grd_curcanv, BM_XRGB(0,0,0));
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g3_start_instance_matrix(vmd_zero_vector,&surface_orient);
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draw_stars();
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@ -271,7 +271,7 @@ void reset_cockpit()
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void game_init_render_sub_buffers( int x, int y, int w, int h )
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{
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gr_clear_canvas(0);
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gr_clear_canvas(*grd_curcanv, 0);
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gr_init_sub_canvas(Screen_3d_window, grd_curscreen->sc_canvas, x, y, w, h);
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}
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@ -754,7 +754,7 @@ void LoadLevel(int level_num,int page_in_textures)
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gr_use_palette_table( "palette.256" );
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#elif defined(DXX_BUILD_DESCENT_II)
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gr_set_current_canvas(NULL);
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gr_clear_canvas(BM_XRGB(0, 0, 0)); //so palette switching is less obvious
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gr_clear_canvas(*grd_curcanv, BM_XRGB(0, 0, 0)); //so palette switching is less obvious
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int load_ret = load_level(level_name); //actually load the data from disk!
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@ -1361,7 +1361,7 @@ static void DoEndGame(void)
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if (PLAYING_BUILTIN_MISSION && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
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gr_set_current_canvas( NULL );
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gr_clear_canvas(BM_XRGB(0,0,0));
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gr_clear_canvas(*grd_curcanv, BM_XRGB(0,0,0));
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#if defined(DXX_BUILD_DESCENT_II)
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load_palette(D2_DEFAULT_PALETTE,0,1);
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#endif
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@ -2454,7 +2454,7 @@ static window_event_result gamebitmaps_viewer_handler(window *, const d_event &e
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bm = &GameBitmaps[view_idx];
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timer_delay(F1_0/60);
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PIGGY_PAGE_IN(bi);
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gr_clear_canvas( BM_XRGB(0,0,0) );
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gr_clear_canvas(*grd_curcanv, BM_XRGB(0,0,0));
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#if DXX_USE_OGL
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scale = (bm->bm_w > bm->bm_h)?(SHEIGHT/bm->bm_w)*0.8:(SHEIGHT/bm->bm_h)*0.8;
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ogl_ubitmapm_cs(*grd_curcanv, (SWIDTH / 2) - (bm->bm_w * scale / 2), (SHEIGHT / 2) - (bm->bm_h * scale / 2), bm->bm_w * scale, bm->bm_h * scale, *bm, ogl_colors::white, F1_0);
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@ -709,7 +709,7 @@ void draw_model_picture(uint_fast32_t mn,vms_angvec *orient_angles)
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Assert(mn<N_polygon_models);
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gr_clear_canvas( BM_XRGB(0,0,0) );
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gr_clear_canvas(*grd_curcanv, BM_XRGB(0,0,0));
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g3_start_frame();
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vms_vector temp_pos{};
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g3_set_view_matrix(temp_pos,vmd_identity_matrix,0x9000);
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@ -1238,7 +1238,7 @@ void render_frame(fix eye_offset, window_rendered_data &window)
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if (Clear_window == 1) {
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if (Clear_window_color == -1)
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Clear_window_color = BM_XRGB(0, 0, 0); //BM_XRGB(31, 15, 7);
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gr_clear_canvas(Clear_window_color);
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gr_clear_canvas(*grd_curcanv, Clear_window_color);
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}
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render_mine(start_seg_num, eye_offset, window);
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