Go to file
Chris Taylor f7471af2d6 In ReadControls, continue executing code even if HandleDeathInput handled a key event
This allows the player to press a movement key to respawn after death, and the same keypress will cause the ship to move. Now this works with the option 'when dead, respawn by pressing any key' as well as 'when dead, respawn by pressing the Fire key'.
2017-02-08 12:17:51 +08:00
common Simplify powerup_grab_cheat_all path 2017-02-04 23:10:29 +00:00
contrib Update Xcode project for recently added/removed files 2017-01-07 15:30:18 +08:00
d1x-rebirth Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
d2x-rebirth Prevent guidebot crash on unattainable goal 2017-01-29 18:54:52 +00:00
Documentation Require support for reference qualified methods 2016-12-10 17:51:07 +00:00
similar In ReadControls, continue executing code even if HandleDeathInput handled a key event 2017-02-08 12:17:51 +08:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt
GPL-3.txt
INSTALL.markdown Fix Ubuntu package name in INSTALL.markdown 2016-12-23 02:56:55 +00:00
SConstruct Default to -fno-omit-frame-pointer for Windows 2017-01-11 03:03:19 +00:00