dxx-rebirth/common/main
2015-04-26 20:15:50 +00:00
..
ai.h Reduce ai.h includes 2015-04-19 04:18:51 +00:00
aistruct.h Use enum for AIB constants 2015-04-02 02:36:57 +00:00
automap.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
bm.h Reduce bm.h includes 2015-04-19 04:18:51 +00:00
cntrlcen.h Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
collide.h Pass vcobjptr_t to apply_damage_to_controlcen 2015-04-22 02:44:30 +00:00
config.h Convert local arrays to array<> 2015-04-19 04:18:49 +00:00
controls.h Reduce controls.h includes 2015-04-19 04:18:51 +00:00
credits.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
digi.h Use RAIIdigi_sound for briefing printing_channel 2015-04-02 02:36:55 +00:00
effects.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
endlevel.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
escort.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
fireball.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
fuelcen.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
fvi.h Combine object_intersects_wall_d outputs 2015-02-14 22:48:27 +00:00
fwdobject.h Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
fwdsegment.h Use array<> for Side_to_verts 2015-02-05 03:03:50 +00:00
fwdwall.h Move Wall_names to dumpmine.cpp 2015-04-02 02:36:56 +00:00
game.h Reduce game.h includes 2015-04-19 04:18:51 +00:00
gamefont.h Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
gamemine.h Reduce gamemine.h includes 2015-04-19 04:18:51 +00:00
gamepal.h Use PHYSFSX_gets_line_t for Current_level_palette 2014-12-20 04:36:08 +00:00
gamesave.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gameseg.h Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
gameseq.h Reduce gameseq.h includes 2015-04-19 04:18:51 +00:00
gauges.h Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
hostage.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
hudmsg.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
inferno.h Move d_fname helper methods to base class ntstring 2014-12-22 04:35:47 +00:00
kconfig.h Switch joystick_text_length to integral_constant 2015-04-19 04:18:52 +00:00
kmatrix.h Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
laser.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
lighting.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
menu.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
mission.h Fix clang -Wparentheses-equality warnings 2015-03-22 18:49:21 +00:00
morph.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multi.h Add netgame parameter to duplicate powerups 2015-04-19 04:18:53 +00:00
multibot.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multiinternal.h Remove unused flag ammo 2015-02-14 22:48:30 +00:00
net_udp.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
newdemo.h Wrap object signature in subtype 2015-03-22 18:49:21 +00:00
newmenu.h Move Wimp Menu to macro 2015-03-28 17:18:02 +00:00
nvparse.h Use ntstring for LastMission 2015-03-22 18:49:20 +00:00
object.h Rewrite powerup cap code to centralize logic 2015-04-19 04:18:53 +00:00
objnum.h Wrap object signature in subtype 2015-03-22 18:49:21 +00:00
paging.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
physics.h Avoid redundant vsegptridx calculation in object_move_one 2015-04-11 04:01:29 +00:00
piggy.h Reduce piggy.h includes 2015-04-19 04:18:52 +00:00
player.h Centralize ammo rack bonus 2015-04-19 04:18:52 +00:00
playsave.h Reduce playsave.h includes 2015-04-19 04:18:50 +00:00
polyobj.h Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
powerup.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
render.h Remove OGL Max_linear_depth 2015-04-22 02:44:29 +00:00
render_state.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
robot.h Convert local arrays to array<> 2015-04-19 04:18:49 +00:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
segiter.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
segment.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
segnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
segpoint.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
slew.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
songs.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Use enum class for level save/load 2015-04-19 04:18:49 +00:00
switch.h Fix trigger_none checks 2015-04-26 20:15:50 +00:00
terrain.h Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h Use stdint for titles.h 2015-04-19 04:18:52 +00:00
vclip.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Fix trigger_none checks 2015-04-26 20:15:50 +00:00
weapon.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00