dxx-rebirth/similar/main
Kp ddf888cd72 Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
Rename symbol USE_SDLMIXER to DXX_USE_SDLMIXER to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct and
inferno.cpp were manual.

git grep -l USE_SDLMIXER -- '*.h' '*.cpp' | xargs sed -i -e 's/^#ifdef \(USE_SDLMIXER\)$/#if DXX_\1/' -e 's/#\(el\)\?if \(.*\)defined(\(USE_SDLMIXER\))/#\1if \2DXX_\3/'
2016-09-11 18:49:15 +00:00
..
ai.cpp Cache Segment subscript operation in materialization handling 2016-09-04 00:02:50 +00:00
aipath.cpp Move aipath qsort comparator casts into function 2016-09-04 19:10:42 +00:00
automap.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
bm.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
cntrlcen.cpp Use none_of in do_controlcen_frame search of segment children 2016-09-04 00:02:50 +00:00
collide.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
config.cpp Added new texture filtering options based on patch of user 'beware' 2016-08-29 20:53:10 +02:00
console.cpp
controls.cpp Expand get_local_player_energy 2016-09-11 18:49:13 +00:00
credits.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Fold write_key_text printf calls 2016-09-04 19:10:42 +00:00
effects.cpp
endlevel.cpp Fix invalid access on very short exit tunnels 2016-09-03 17:30:18 +00:00
fireball.cpp Expand get_local_player_energy 2016-09-11 18:49:13 +00:00
fuelcen.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
gamecntl.cpp Pass object_base &to fly_init 2016-09-11 18:49:13 +00:00
gamefont.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamemine.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamerend.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamesave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.cpp Cache temporaries in check_segment_connections type rewrite 2016-09-03 17:30:18 +00:00
gameseq.cpp Expand get_local_player_energy 2016-09-11 18:49:13 +00:00
gauges.cpp Expand get_local_player_energy 2016-09-11 18:49:13 +00:00
hostage.cpp
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Reduce scope of convert_ilbm_to_pbm rowptr 2016-09-04 00:02:51 +00:00
inferno.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
kconfig.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
kmatrix.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
laser.cpp Remove laser.cpp inclusion of unused header reverse.h 2016-09-11 18:49:14 +00:00
lighting.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
menu.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
morph.cpp Switch morph.cpp to reinterpret_cast 2016-09-04 00:02:53 +00:00
multi.cpp Switch multi.cpp to C++ casts 2016-09-04 00:02:52 +00:00
multibot.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
net_udp.cpp Switch Win32 net_udp socket broadcast to C++ cast 2016-09-04 19:10:43 +00:00
newdemo.cpp Expand get_local_player_energy 2016-09-11 18:49:13 +00:00
newmenu.cpp Re-enabled timer_delay2 for general menu handlers and adjusted them to sleep according to set FPS and not sleep at all for Multiplayer since calc_frame_time() is active in that case. Modified sleeping towards 1ms in calc_frame_time() to allow for more precise target FPS and be able to relay packets in multiplayer with less delay. 2016-08-29 16:04:46 +02:00
object.cpp Expand get_local_player_energy 2016-09-11 18:49:13 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
playsave.cpp Switch playsave.cpp to static_cast 2016-09-04 00:02:53 +00:00
polyobj.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.cpp Expand get_local_player_energy 2016-09-11 18:49:13 +00:00
render.cpp Fold render_face flashing light tests 2016-09-11 18:49:15 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
switch.cpp Expand get_local_player_energy 2016-09-11 18:49:13 +00:00
terrain.cpp Switch terrain.cpp light cast to static_cast 2016-09-04 00:02:51 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Reintroduce D1 title song bug 2016-08-28 22:41:49 +00:00
vclip.cpp
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
weapon.cpp Expand get_local_player_energy 2016-09-11 18:49:13 +00:00