Use none_of in do_controlcen_frame search of segment children
This makes the purpose of the code clearer.
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@ -322,9 +322,6 @@ void do_controlcen_frame(const vobjptridx_t obj)
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if (!(Control_center_been_hit || Control_center_player_been_seen)) {
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if (!(d_tick_count % 8)) { // Do every so often...
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int i;
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segment *segp = &Segments[obj->segnum];
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// This is a hack. Since the control center is not processed by
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// ai_do_frame, it doesn't know to deal with cloaked dudes. It
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// seems to work in single-player mode because it is actually using
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@ -338,10 +335,8 @@ void do_controlcen_frame(const vobjptridx_t obj)
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// Hack for special control centers which are isolated and not reachable because the
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// real control center is inside the boss.
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for (i=0; i<MAX_SIDES_PER_SEGMENT; i++)
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if (IS_CHILD(segp->children[i]))
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break;
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if (i == MAX_SIDES_PER_SEGMENT)
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auto &children = vcsegptr(obj->segnum)->children;
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if (std::none_of(children.begin(), children.end(), IS_CHILD))
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return;
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auto vec_to_player = vm_vec_sub(ConsoleObject->pos, obj->pos);
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